SEGA 3D Classics Take Over a Year to Develop

By Jorge Ba-oh 30.05.2013 5

SEGA 3D Classics Take Over a Year to Develop on Nintendo gaming news, videos and discussion

In an interview with Japanese website Game Watch, SEGA confirmed that 3D enhanced classics take over a year to develop.

Speaking to producer Yosuke Okunari and M2's Naoki Horii on the 3DS remake of Altered Beast, the development times for the project were highlighted. For 3D Space Harrier it took the team around a year and a half to produce, and 3D Super Hard-on took about a year. "Even for titles that we're very familiar with takes about this long for the transition."

With 3D Altered Beast being the Genesis/Mega Drive version, it will allow the team to "plan things out more efficiently".

Image for SEGA 3D Classics Take Over a Year to Develop


The upcoming 3DS release will feature local co-operative play, a feature not present in past versions, plus a "Whimsical Transformation" feature for those unsatisfied with their current beast.

3D Altered Beast is out now in Japan on the Nintendo 3DS eShop.

Box art for Altered Beast
Developer

SEGA

Publisher

SEGA

Genre

Fighting

Players

2

C3 Score

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Reader Score

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European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Our member of the week

The 3D effect had better be worth the wait. I want my Super Hang On and Space Harrier fix (don't care about sonic and altered beast though)

Cubed3 Limited Staff :: Review and Feature Writer

Its weird...I thought they were using bundled, altered, emulators at first. But a year to make a game despite already having all the assets,sound,maps etc implies they have to recreate the engine.

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I think you made a typo/Freudian slip:

and 3D Super Hard-on took about a year.

Does this imply anything in British slang? It certainly makes me chuckle over here in America.

To say something on-topic:
I wonder what exactly it is that takes so long. Do you think they have to redraw a lot of the sprites? My thinking is that if your motorcyle guy in Super Hang-On is supposed to be 3D, each eye would need a slightly different image.

Whatever it is, a year seems like a ton of work just to port old Genesis/Megadrive games.

TAG: That American Guy

"If it is possible, as far as it depends on you, live at peace with everyone." Romans 12:18

Do they have like 1 intern working on those titles or so??

I dought each sprite is 3d - probably just each layer is seperated.

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Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

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