Michel Ancel, creator of Rayman Legends, recently commented on the use of the stylus and finger presses for the Nintendo Wii U GamePad.
During development, the team had some hurdles to overcome when it came to using the touch-screen on the controller. "To me, it's not very natural to play with the stylus", Ancel told Shacknews this week. The designer wanted the game to play equally well with a finger as he feels "most of the kids now are more comfortable with tablets, they use their fingers", so the team approached the control scheme with this in mind.
With the game responsive with finger swipes as well as stylus control, Ancel believes Rayman Legends is "more accessible than most of the other Wii U games".
With Microsoft intending to phase in SmartGlass, would the team include support for the technology in Rayman Legends? "It's not as responsive as we need to," Ancel admitted, noting how "it's not very popular today."
Ancel also recently aired his thoughts one the Wii U system as a whole with an interview with Spanish site GameReactor.
The thing with the Wii U is that is not easy for the mass market to understand what's cool inside of it.I see it at home, when people say 'look, we have that console, it has a touch screen', and people don't directly connect all these things as a system and see the fun. It takes time. That is the risk when you innovate, perhaps people are not as fast as you.
What are your thoughts on touch control (with finger presses), SmartGlass and the Wii U GamePad?