Whilst fans may consider Nintendo-developed titles in line with magnificent works of art, Iwata doesn't feel this way.
The Nintendo president was recently interviewed by Toyo Kezai Online, and re-iterated the reasons why the Nintendo Wii U is simply struggling to gain momentum globally. "Understanding it takes time" and Iwata feels that because of the weak line-up during the first half of 2013, that he doesn't "think that the concept and potential of the Wii U have been rejected".
Nintendo may appear to go on tangents when it comes to creative/innovative ideas from time to time, but Iwata highlighted that a Nintendo product has to be one that simply resonates with the audience.
Nintendo developers are extremely insatiable when it comes to whether what they make resonates with customers or not. They'll do anything to achieve it. Both Miyamoto and I repeatedly say, 'It's not like we are making pieces of art, the point is to make a product that resonates with and is accepted by customers.
Iwata feels that "you can't just force your way through" and that customers need to understand the concept - "it's more important that they do and you should shift your idea".
What are your thoughts on Nintendo's approaches to game design?