Shawn Jackson from Precursor Games this week described how Sanity events work in the Shadow of the Eternals.
The sanity system was used to brilliant effect in the original game, Eternal Darkness, and the studio want to carry across similar themes in the spiritual successor. Sanity is woven into magic, exploration, combat - where players may want to lose their sanity to access areas that may not be accessible in a normal state.
What are your thoughts on the Sanity effects returning in Shadow of the Eternals and these new puzzle mechanics?