Iwata: Wii U Needs Definitive GamePad Driven Title, Not a Price Cut

By Jorge Ba-oh 30.01.2014 6

Iwata: Wii U Needs Definitive GamePad Driven Title, Not a Price Cut on Nintendo gaming news, videos and discussion

The big topic of today's financial results briefing from Nintendo was just how to improve the Wii U's current situation.

It's no secret that the Wii U needs a big, big drive in order to remain viable in the increasingly difficult market, and Nintendo boss Iwata feels that "simply executing a price reduction" isn't the answer for the company to return to prosperity.

In the short-term, the solution, he feels, for Nintendo is to focus on "thoroughly enriching the value of the most significant feature of Wii U, the Wii U GamePad."

He feels that the sales reflect on Nintendo's inability to "fully communicate the value of the GamePad," and answer those critical questions on why consumers need to upgrade from Wii to Wii U. Putting it rather bluntly, he continued, "I am aware that this is due to our lack of effort. What's even worse is that there even appear to be not a small number of consumers who think the GamePad is one of the accessories for the previous platform, Wii."

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Iwata wants to see this solved before the current year-end sales season, March 31st, with the top priority offering software that is "made possible because of the GamePad". He, like others have suggested, feels that Nintendo have yet to find a "decisive software title that enriches the user's gameplay experience when playing alone with the GamePad". Developing such a "killer" title is one of the "top priorities of Mr. Miyamoto's software development department this year," Iwata said.

Other aspects that Nintendo will be looking into in order to boost the Wii U momentum include full use of the NFC function in the Wii U GamePad and a "Quick Start" menu within the pad itself.

The big story, though, is that Nintendo also intend to run DS Virtual Consoles on the GamePad.

Do you think Nintendo can come up with the definitive, must have title that uses the GamePad?

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To me Pikmin 3 is a fantastic example of how well the GamePad can be utilized. It takes the act of managing multiple groups of Pikmin and makes it easy and precise to execute. It's a game where, to me, the GamePad isn't just a bonus or used in a fun way, but rather it makes a direct and positive change to the very way the game is played.

Endless Solitude (guest) 30.01.2014#2

Such a title already exists: it's called Takt of Magic.

All that's needed is to port it from Wii to Wii U and release it (with a graphical update of course) worldwide.

metroid prime, pokemon snap. say no more

An MMO Pokemon but I'm assuming Nintendo are scared it'll either NOT sale like the 3DS (or handheld versions in general) or will eat at the handheld sales. Why they haven't made a REAL console version after ALL these years is still a mystery to me! There's a killer app RIGHT THERE!

( Edited 31.01.2014 14:09 by JudgeMethos )

Darkflame (guest) 03.02.2014#5

a) Cost - forget an MMO, merely having a proper 3d pokemon would be the cost of a Zelda game (large landscape, unique locations/puzzles/ncps) + cost of modeling all pokemon in decent quality.

b) An MMO multiplies costs further, and shrinks the audience down to who wants to pay a monthly fee. Of course, you can still get more money from those that do, but its a bigger risk.

"Nintendo's inability to "fully communicate the value of the GamePad,""

Hopefully its just a "communication problem" and not the fact it really doesn't have the value they think it does.


francesco5687 (guest) 04.02.2014#6

If Iwata can't do it, market will do it... you can not stop market by ignoring it, Dear Mr. Iwata, how is it possible that I bought brand new Wii U for 99 euro? This guy is so incompetent, no third party support, first party once every 5 months, no gamepad support from it's own producer, DKTF simply turns display OFF!!! Guess what, maybe a price increase will help!

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