Why Hover: Revolt of Gamers Needs a Wii U Stretch Goal

By Jorge Ba-oh 07.05.2014 1

Why Hover: Revolt of Gamers Needs a Wii U Stretch Goal on Nintendo gaming news, videos and discussion

The team behind Hover, Fusty Game, has explained why the Wii U version requires a stretch goal.

In the latest update, the team outlined the requirements for a Wii U -specific version, where the game would need to be tweaked as the system is "kind of pale in comparison to the technical ambitions that we have for Hover."

The studio would need to create a "unique version for the console with specific optimization" and it demands additional resources due to the scale and scope of Hover. Fusty Game wouldn't want to "release a Wii U game that doesn't have a good local multiplayer mode."


 

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This is nothing more than a characterized version of Mirror's Edge.....which ran just fine on ps360....which are WEAKER than the Wii U. These devs just need to get over themselves, they sound just as arrogantly IGNORANT as Epic & EA.

It is not wise to speak on subjects you do not know all facts about, nor is it smart to judge a game based on looks alone. PSN: Nintendo_Gamer 3DS: 4296-3029-7422

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