Matt Bozon from WayForward recently explained the design process behind Shantae and the Pirate's Curse.
He highlighted some prototype Shantae projects that didn't quite come to fruition, including a polygonal adventure where players could run around in "three distinct gameplay 'gyms' - a spline-scroller like Klonoa, something more free like Super Mario 64 and even something that was more isometric in design.
Despite these ideas remaining at prototype stage, Bozon didn't rule out a polygonal Shantae outing, but "only if it serves the style of gameplay we want to create at the time," he stressed.
As for Shantae: Half-Genie Hero, he noted how it'll be an entirely different game; a more action-platformer orientated design compared to the Metroid-esque approach in Shantae and the Pirate's Curse.
"Pirate's Curse expands the original gameplay and takes into new territory. Half-Genie Hero goes back to belly dancing and magic, but adds a ton of variety with more playable characters and HD visual design."
What do you think of the new Shantae games? Could the series step into 3D platforming?