Rumour: Will Zelda: Majora’s Mask 3D Have a Fluid Clock Town?

By Jorge Ba-oh 22.11.2014 3

Rumour: Will Zelda: Majora’s Mask 3D Have a Fluid Clock Town? on Nintendo gaming news, videos and discussion

Footage from The Legend of Zelda: Majora's Mask 3D suggests that game may have a more fluid Clock Town.

The Nintendo 64 original had a central area that acted as a hub, divided up into regions - North, South, East and West Clock Town. When walking into a different area, however, the game would dip into a quick black loading screen in order to render the new section.

A screenshot of Clock Town from the 3DS version seems to suggest that there may well be a more seamless experience, Nintendo has yet to confirm whether this would be true, however.

Image for Rumour: Will Zelda: Majora’s Mask 3D Have a Fluid Clock Town?


Thanks to C3 reader Jon for the tip.

Were the loading between areas in The Legend of Zelda: Majora's Mask an issue the first time round?

Box art for The Legend of Zelda: Majora's Mask
Developer

Nintendo

Publisher

Nintendo

Genre

Action Adventure

Players

1

C3 Score

Rated $score out of 10  10/10

Reader Score

Rated $score out of 10  9/10 (2 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now    Also on Also on Nintendo eShop

Comment on this article

You can comment as a guest or join the Cubed3 community below: Sign Up for Free Account Login

Preview PostPreview Post Your Name:
Validate your comment
  Enter the letters in the image to validate your comment.
Submit Post

Comments

This was spotted on the Zelda Universe forums an hour after the reveal trailer. Interesting to see how news sites finally pick up on it.

Other analysis recap: saving system will probably be revamped, Zora swimming will have changed/added mechanics, the Gyorg boss fight will be changed.
Oh and New 3DS will probably have some exclusive features.

Maybe the new 3DS can render the whole game world (or at least the overworld parts) at once. That would be pretty cool. The Wii U could render the entire Wind Waker world in one go, and the new 3DS can handle the Xenoblade overworld, so it doesn't seem unlikely that they could fit the whole of Majora's Mask's.

Given that Zelda U is going for a more "open-world" feel to the series (as did A Link Between Worlds) I can see them touting that for the Majora's Mask remake: "Explore all of Termina in an open-world format with minimal loading screens!"

Just seems like an easy feature to add that perfectly lines up with what they're doing in the newer games and adds a bonus feature to their new hardware.

NNID: crackedthesky
My blog, mostly about writing: http://www.davidjlovato.com

The best thing I noticed about this game now is how clean the topscreen is. Takes me back to how littered by stuff the old MM screen was with all the OoT stuff and the new clock in MM...

But yeah o.O A more fluid clocktown experience would be awesome.

The difference between illusion and reality is vague to the one who suffers from the former and questionable for the one suffering form the later.

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
Insanoflex

There are 1 members online at the moment.