Sonic Riders Was Planned for Game Boy Advance

By Lex Firth 12.12.2014 1

Sonic Riders Was Planned for Game Boy Advance on Nintendo gaming news, videos and discussion

It has emerged that 2006 multiplatform racing title Sonic Riders was originally intended to come to the Game Boy Advance, according to Sonic fansite The Sonic Stadium.

The portfolios and resumes of artists Keith Erickson and Arvin Bautista both confirm that the game was headed to GBA. Erickson explains the situation which led to the port's cancellation:

"We were doing a GBA port of Sonic Riders for Sega USA on a pretty tight schedule, and when Sega of Japan saw the game and insisted we add some 3D to it, but still keep the same production schedule, Sega USA canned it."

Erickson's description of the port also mentions that the game was running on an engine styled after classic Sega racing series OutRun​, and both artists have listed the game as under the supervision of Backbone Entertainment, who were responsible for the two Sonic Rivals games on PSP.

The only other information available on the game is a single animated GIF of a waving chequered flag on Erickson's portfolio.

Judging by all the details we have on this canned port, would you have been interested in a Sonic Riders game on the GBA? Let us know.

Box art for Sonic Riders
Developer

Sonic Team

Publisher

SEGA

Genre

Driving

Players

4

C3 Score

Rated $score out of 10  3/10

Reader Score

Rated $score out of 10  8/10 (10 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Our member of the week

Dunno how they could have managed to make the game interesting while rendering a descent on a board,on GBA. For a view from behind à la Outrun, I would understand for a racing game on flat surfaces, but I don't see that being good for giving an impression of descending a hill.

I know there have been games of the genre on GBA, like Shaun Palmer's Pro Snowboarder, which mixed an isometric view for trickstyle sessions and a view from behind for halfpipe descents buuuuut that was pretty lame XD. The GBA was capable of doing polygons (as Sega notably did with Sonic Battle and I think Sega Rally Championship, both on the GBA, though the latter might have used voxels, I'm not sure) so that might have been a route worth exploring, but that might still have been lame...

( Edited 13.12.2014 11:54 by RudyC3 )

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