Nintendo president Satoru Iwata recently spoke about storylines and cutscenes in modern games.
In an interview with Japanese magazine 4Gamer, Iwata feels that despite the "huge amount of effort and technology" in contemporary releases, "it feels like very few people remember them or players skip over things within the game."
Iwata isn't dismissing the use of cutscenes in games, but "can't help but wonder what could have been instead done with the energy that went into them."
He feels that Miyamoto has "begun to think the same way, too."
Do you think that cutscenes enhance or detract from the gaming experience?