Aonuma Wants Open World Boss Battles for Zelda Wii U

By Jorge Ba-oh 05.01.2015 3

Aonuma Wants Open World Boss Battles for Zelda Wii U on Nintendo gaming news, videos and discussion

In an interview, Eiji Aonuma shares what inspiration he's taken from the Hyrule Warriors project: open world boss battles.

With the Legend of Zelda spin-off game being developed by a completely different team to the main series games, there have been new mechanics and ideas for long-term Zelda fans.

When asked about what ideas Aonuma might take forward for the new Wii U Legend of Zelda game, he said that what left an impression was "how the big bosses can actually move across the map while you're fighting them." It's an element of the gameplay design that isn't typically seen in Nintendo-developed Zelda adventures as "bosses are usually in enclosed spaces."

It's this sort of approach that "feels fresh", Aonuma said, and that "it also works really well in an expansive world, which is what we're planning to do." The more dynamic boss approach is "the kind of gameplay we'd really like to incorporate."

Would you like to see Hyrule Warriors-styled boss battles in the new Legend of Zelda game?

Box art for The Legend of Zelda: Breath of the Wild
Developer

Nintendo

Publisher

Nintendo

Genre

Action Adventure

Players

1

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That would be interesting to say the least. Imagine a burrowing boss that ends up breaking through walls and as you chase them it literally opens up the whole dungeon and you continue to fight in each room.
Perhaps even exit the dungeon or randomly move around so every playthrough is a diiferent experience.
The possibilities are endless

Viendra said:
That would be interesting to say the least. Imagine a burrowing boss that ends up breaking through walls and as you chase them it literally opens up the whole dungeon and you continue to fight in each room.
Perhaps even exit the dungeon or randomly move around so every playthrough is a diiferent experience.
The possibilities are endless

love be the idea of the boss breaking down the walls of dungeon and that's the way you get out.

I've only played the demo of Hyrule warriors but I do like the idea of wide expansive bosses!

( Edited 06.01.2015 10:28 by Flynnie )

Very much love this idea.
Although, really more "shadow of the colossus" then warriors Id guess.

I do hope they keep the puzzle elements to the boss's, as that could get really interesting when the environment is the world map. Even now cliche ideas like "make the boss smash into a wall" would be cool when that wall is a mountain Smilie

You could also use these sort of concept to make the game a bit more non-linear period. Whos too say you can defeat the boss the moment you release it? Maybe its going to be a threat on that worldmap for awhile.....

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