During a talk at this year's GDC, Mike Rose from TinyBuild discussed indie development on platforms like Wii U and 3DS.
Speaking about both of Nintendo's digitally enabled platforms, Rose noted how developers shouldn't discount Nintendo's home console just yet, noting how around 80 indie titles have been released for the Wii U eShop so far. The ease of porting to the system, for Unity projects in particular, was highlighted as a plus point - with Rose estimating potential sales of around 60,000 for titles that are already a hit elsewhere.
However, despite the benefits of Wii U development, he felt that after the exposure of launch, developers may struggle to stimulate sales.
As for Nintendo 3DS, the dual-screen nature of the game has made development a bit more challenging, with only 15 indie releases making it to the platform during 2014. Rose did note how sales were better on 3DS than the Wii U eShop, however, with improved long-tail figures.
As for other platforms, he noted how discovery was an issue on mobile platforms, and how the standard price of games have been far lower.
As for Xbox One, Rose explained how finding data for the system was hard, and how the parity clause has been putting indie developers off Microsoft's home console. PlayStation 4, however, had far more indie titles released during 2014, with crossplay features being a plus point.
What do you think Nintendo need to do to maintain the indie momentum on Wii U and 3DS going forward?