A game update for Ironfall includes a range of improvements and gameplay tweaks.
Available now on the Nintendo eShop, the game has been tinkered with by developers VD-DEV, by taking into account feedback on Miiverse and Twitter since the initial release back in February. The updated features and content include:
Menu Changes:
- In the Controls menu of the game's settings, the "Aim Sensitivity" and "Camera Sensitivity" sliders have been expanded with more increments to allow for finer tuning according to the player's preference.
- In the "free-for-all" game mode, players who leave a game before the end have their score reset.
- The range of the "shock gun" item has been increased.
- The damage and bullet statistics of the "grenade launcher", "explosive rifle" and "shotgun" items have been adjusted accordingly to reflect balance issues noticed in user comments.
- The respawn algorithm has been improved.
- During a sprint, it is now easier to turn left and right.
- The U-turn command (pressing back twice) has been improved to decrease involuntary U-turns; it is now necessary to press back twice in a faster way than before.
Multiplayer Changes:
- When joining a quick online match, it is possible for players to filter out the "Tanks (Demo)" map from their quick online match search, to allow for more variety in the automatic selection of arenas.
- Players will now remain invincible for 4 seconds when they respawn.
- Players will now also receive credits if they finish in second place.
Control Changes:
- It is now possible to take cover while sprinting.
- There is now an additional lock-on on the vertical (Y) axis in aim mode.