Super Smash Bros. producer Masahiro Sakurai feels that developers who churn out DLC are providing an unfinished product at launch.
Sakurai noted how the product, at launch, should be "100% at the time of release, and I would be livid if it were split up and sold in pieces."
He notes how games that provide premium DLC on release, or shortly after, are the "easiest way to make money" for these studios. If players wait too long after release to distribute content, "players will already move onto the next title."
But what about Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U? Nintendo are releasing additional characters and costumes for the game several months post-release, so is he scamming players?
Sakurai feels that the surprise new characters are "part of the fun of Smash" and how there's an anticipation of who'll be joining the ever-expanding roster next. "If we keep distributing content, we can maintain that excitement and I think that's a really great thing," he said.
Do you agree with Sakurai's comments on DLC?