Album Review | Final Fantasy VI Original Soundtrack - Remaster Version (MusiCube)

By John Son 20.06.2015 4

For those familiar with video game music, composer Nobuo Uematsu needs no introduction. Long-time contributor to the ever popular Final Fantasy series, Uematsu's oeuvre is both expansive and varied, his name often regarded as a byword for quality game music. It's been over two decades since one of his most celebrated soundtracks, Final Fantasy VI, was released, but does it still hold up?
Image for Album Review | Final Fantasy VI Original Soundtrack - Remaster Version (MusiCube)
The short answer is yes, it does - and then some.

Though, of course, it must be taken into consideration that music, unlike games (generally speaking), doesn't age. It is now the norm for consoles to be able to reproduce the sound quality of live instruments and vocals with painfully high fidelity, but even music from what may be considered a bygone era of technology still shows signs of vitality. Even 8-bit chiptune music, while generally less complex and developed musically than its modern counterparts, is still worth listening to outside of a mere historical or nostalgic basis. The point is that melodies are timeless - and the best ones have a habit of staying with the listener long after the track has finished playing. This means, then, that even for a game that was uncomfortably caught in the gap between fuzzy artificial MIDI synthesisers and pseudo-convincing sounding musical instruments, Final Fantasy VI has, perhaps unsurprisingly, held up remarkably well.

One of the best features of the soundtrack for Final Fantasy VI is the surprising amount of musical variety for a game where, at the time, game music had only begun to spread its wings and establish itself as an endeavour to be taken seriously. There is an abundance of tracks that dabble in unconventional styles or experimental sounds, and rarely does Uematsu miss the mark with these compositions. Genres such as rock, opera, ragtime, jazz, techno and even baroque make appearances, as well as many tracks that are more difficult to assign to any one particular genre. Take, for example, "Techno de Chocobo," which takes the familiar Chocobo theme tune and adds peculiar siren-like sound effects, bouncy chiptune-inspired soundfonts and odd cosmic synthesiser flourishes throughout to create a curious amalgamation of techno, chiptune, rock and funk. While other Chocobo themes in the series are more hard-line and straightforward with their musical pastiches, "Techno de Chocobo" gleefully takes exception to this rule, and is all the better for it - it's by far one of the most interesting and enjoyable Chocobo themes in the series.

Image for Album Review | Final Fantasy VI Original Soundtrack - Remaster Version (MusiCube)
Another notable example of experimentation in the soundtrack is "Magitek Research Facility," instantly recognisable for its use of rhythmic clanging and grinding industrial sound effects, very reminiscent of the track "Metal On Metal" by the highly influential German electro band Kraftwerk. The distinct plodding mechanical rhythms and infectiously catchy bassline make up a highly enjoyable track, and is still one of the most unique and underrated pieces of the entire series.

It's strange to think that even today, forays into musical experimentations in 1994 still sound fresh and unique, but even within the more conventional spheres of musical normality, Uematsu's grasp of composition still hold firm; of course, the dominant musical style is one that can be best described as western classical, probably one of the most widely-used genres in game soundtracks. It is perhaps under this umbrella that the most well-known pieces of the soundtrack make an appearance - "Terra's Theme," for instance.

The unique structure and tonality of the song is really something to be admired: the piece begins with a short intro section, after which the listener is greeted with a melody that conveys a clear and chilling sense of isolation, undercut with a faint resilience and hopefulness, which masterfully unfurls and becomes more prominent as the piece goes on. This reaches its peak in the bridge section where the optimistic four-note melody slowly raises in pitch, repeating three times and each time with more gusto, until it is quickly extinguished and the piece slips back into the main theme once again. Meanwhile, the almost march-like rhythms in the snare drum and the bassline complete the piece by giving it a sense of purpose and quietly instilling a quest-like fervour; it seems to implore the listener to keep moving forward no matter what, and additionally prevents the piece itself from becoming too static. It's a uniquely complex and engaging piece of music, and there's nothing else quite like it out there. A definite highlight of the soundtrack.

Image for Album Review | Final Fantasy VI Original Soundtrack - Remaster Version (MusiCube)
Moving on, it is interesting to note that Final Fantasy VI does have a particular knack for location themes. Two notable examples are "Under Martial Law" and "Kids Run Through the City": the former is a moody, somewhat bluesy piece, which wouldn't sound out of place in a film noir, while on the other side of the coin the latter is a blissfully serene piece, which brings to mind idyllic pastoral scenes, and peaceful and nostalgic summers. Like many other tracks on the album, these tracks find their home in refraining from overly decorative or embellished compositions, and instead stick with a simple formula, which is plain-speaking and highly evocative of the music's purpose in the game, the beautifully lush and eerie "Phantom Forest" being another example. The soundtrack is therefore notably successful in finding a satisfying middle ground between more "stripped-down" pieces, such as "Coin of Fate," The Magic House"  and "Spinach Rag," and the more ambitious pieces in the vein of "Floating Continent" and "Dancing Mad." The balance is such that there is enough of one without overwhelming the other, creating a pleasant mix of tracks.

The soundtrack shifts in tone somewhat in the middle of the album with the selection of tracks known colloquially as the "Opera Sequence;" "Overture," "Aria de Mezzo Carattere" and "Wedding Waltz - Duel." Here, the pieces go beyond simply providing a background musical accompaniment to the game, and the music itself becomes the main feature, so to speak. The music tells a story in the form of a miniature opera; a soundtrack within a soundtrack - and like any good opera, the music is varied and exciting; dramatic, daring and emotional, all in the space of about thirteen minutes. Arguably the highlight of this section is "Aria de Mezzo Carattere," an emotional piece accompanied by a sweeping orchestral score and carried surprisingly well by the garbled female synthesiser voice that "sings" the main melody. It's perhaps here where the MIDI technology shows its age, and not everyone will appreciate the retro charm of the old SNES soundchip here - but either way, the melody and accompanying orchestra shines through fantastically to create a genuinely memorable piece. Though it's a direct rearrangement of Celes' Theme, it differs in tone by showcasing more overtly emotional overtones and also being a tad more fanciful than the subtle wistful poignancy of the original. It's purely personal preference as to which arrangement of the melody an individual would prefer, though.

Image for Album Review | Final Fantasy VI Original Soundtrack - Remaster Version (MusiCube)
It's also interesting to note that "Aria de Mezzo Carattere" can be seen as a precursor to similar vocal pieces featured in the later Final Fantasy games, such as "Eyes On Me" and "Suteki Da Ne;" it's interesting to draw parallels and see how even then, Uematsu may have then been laying the foundations for what are now some of his most famous and beloved works.

No RPG soundtrack can be completed without battle themes, and Final Fantasy VI offers an interesting selection of music to battle to, if not slightly on the small side (but this is a minor complaint at best). "Battle" is a fast-paced rock-inspired piece, which interestingly pulls off a slightly more edgier sound than previous battle themes in the series, while "The Decisive Battle" utilises a synthesised organ and a dramatic meandering melody to deliver a short, but highly enjoyable performance. "Grand Finale," however, placed directly after the Opera Sequence, takes a different route entirely and sounds more like a frenetic theme tune to a comedic chase sequence, or a piece of music that might be played in a circus performance. It's by no means bad, however; just different.

Despite its numerous accomplishments, however, Final Fantasy VI isn't necessarily a perfect body of work. The third section slips a fraction both in tempo and quality, with a few tracks feeling like they're only present as filler or to provide build-up to the finale, rather than having been put there on the basis of their own musical merit. Probably the most notable examples include "The Fanatics," an odd piece that sounds like a morbid up-tempo funeral march and never really seems to grasp a foothold in the context of the soundtrack, and "From That Day On..." which is a rather bland alternative to the aforementioned exemplar location themes. Given the quality of the rest of the tracks on the album, however, these can be easily overlooked as a minor blip in quality and can ultimately be considered negligible in the grand scheme of things.

Image for Album Review | Final Fantasy VI Original Soundtrack - Remaster Version (MusiCube)
The soundtrack begins to draw to a close with the final battle theme, "Dancing Mad." For all of the third section's minor shortcomings, this is where it really picks up. There is much to be said about this behemoth of a piece - clocking in at over seventeen minutes, it's by far the longest battle theme composed to date for the Final Fantasy series, and arguably, one of the best. The piece consists of four separate movements, each of which loop twice, and to varying extents, showcase organs as the central instrument. It's the imposing and grandiose nature of the organ that really forms the backbone of the track, and the differences in the way the four movements utilise this versatile instrument provides potential for countless re-listenings.

Much like the soundtrack for Final Fantasy VI itself, "Dancing Mad" offers much for the listener to appreciate. Take, for example, the thunderous recapitulation of the game's title theme "Omen" in the first movement, which thematically bookends the soundtrack, or the effortless interweaving of Bach's legendary "Toccata and Fugue in D Minor" with "Kefka's Theme" in the third movement - and not forgetting, of course, the appearance of Kefka's villainous laugh in the fourth movement, which, while fleeting, adds a fantastically sinister edge to the piece as it finishes and fades out. For the discerning listener or even the casual organ fan, the piece is simply pure joy in itself to merely sit and listen as it develops and works its way towards the frenetic climax.

"Dancing Mad" is huge; an impossibly powerful and epic monument to not only one of video games' best villains, but also to symbolise the moment where Uematsu truly justified his place in the highest echelons of video game composers. This is a complex and many-layered track; at times brooding, reticent and lamenting, but also aggressive, impudent, menacing, and even majestic. Above all, though, it's grand. The entire piece offers a veritable smorgasbord of scintillating organ work and harmonies, very much reminiscent of the music of Castlevania, but elevated to new heights with Uematsu's classic melodic and arranging capabilities. Easily one of the best pieces written for the series, if not possibly one of the best pieces written for a video game, ever.

Image for Album Review | Final Fantasy VI Original Soundtrack - Remaster Version (MusiCube)
The penultimate track of the soundtrack is the game's credits theme, "Balance is Restored." It is in essence, a medley of all of the major character themes featured in the soundtrack, rearranged and spliced together to create one generous 21-minute long finale for the album. Fittingly, the dominant feel of the piece is a celebratory one, and many themes are reworked in this way to contribute to what is ultimately the soundtrack's musical denouement. The piece finishes after a typically rousing chorus of the series' "Main Theme," followed by a fantastically overblown finale, which sees itself out with much fanfare and clashing of cymbals.

This is then followed by the soundtrack's closer, "The Prelude" - another Final Fantasy musical staple. The melody itself has changed little from the days of the NES, but then again, some things are better left untouched. No Final Fantasy game is complete without "The Prelude" in one shape or form, and Final Fantasy VI's rendition is a simple classic, which, like many other tracks on the album, has, and most likely will continue to, stand the test of time.

Uematsu went on record to say that after finishing the soundtrack for Final Fantasy VI, he felt that he had achieved his "primary goal," and could then "quit doing game music with no regrets." While there are fans who would balk at the idea of a world without the music of VII, VIII or IX, Uematsu's sentiments are still quite understandable. Final Fantasy VI's soundtrack is one of the best examples around of what a video game soundtrack should sound like - and while the same could be said for any of the soundtracks Uematsu has worked on, it is still this one in particular that stands out time and time again.

Image for Album Review | Final Fantasy VI Original Soundtrack - Remaster Version (MusiCube)
Perhaps what makes this soundtrack so great is the way it manages to strike a balance between many key factors; the balance between darkness and lightness, emotion and stoicism, succinctness and lengthiness, and the traditional and the modern. The music manages to spread out with depth and breadth without ever feeling too overreaching or irrelevant, and the tracks leap effortlessly between moods and tones, while avoiding being bogged down too long by one particular sound or emotion. It allows for moments of fun and whimsy, while also being firmly rooted in the core drama of the series' storytelling roots. Even despite all of this, however, the entire thing feels cohesive and well-rounded. As clichéd as the old saying is, it most definitely applies to this situation and this soundtrack: there really is something here for everyone.

9/10
Rated 9 out of 10

Exceptional - Gold Award

Rated 9 out of 10
In a series already renowned for its music, Final Fantasy VI stands out as one of the most memorable and well-crafted soundtracks of all time, despite the technical limitations in musical production. The quality of the tracks is kept to a consistently high standard, and the variety it offers is still highly enjoyable and charming even today. Truly an outstanding collection of music.

Box art for Final Fantasy VI
Developer

Squaresoft

Publisher

Nintendo

Genre

Turn Based RPG

Players

1

C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  10/10 (1 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comment on this article

You can comment as a guest or join the Cubed3 community below: Sign Up for Free Account Login

Preview PostPreview Post Your Name:
Validate your comment
  Enter the letters in the image to validate your comment.
Submit Post

Comments

Can't top the ol' chiptunes!

Cubed3 Admin/Founder & Designer

Thanks a lot for this in-depth review, John. Gave some of these tracks a re-listen, and there really is a lot of FFVII in there, which says something about the standard of VI's OST as a whole.

Really want to get around to replaying this game again, but need that remake!

Really looking forward to your future reviews!


Great review.....Yes I agree this game does need a remake....mabey they could  use the engine from the 3d intro on ps1....that i still play on my Original ps3 all the time.....


Image for

The opening movie in FFVI PS1 is just CGI. You wouldn't be able to create a game with it. It'll happen eventually, though : )

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
Sandy Wilson

There are 1 members online at the moment.