How Banjo-Kazooie and Conker's Bad Fur Day Were Made

By Jorge Ba-oh 06.08.2015 2

How Banjo-Kazooie and Conker

Ever wanted to see how classic Rare games were created? Rare Replay has a look at some of the company's greats.

The Rare Replay collection for Xbox One has a host of fan-favourites from the studio's years in the industry to play, but it also gives insight into just how some of these unique gems were created from the folk who worked on them. Two of these videos are for Banjo-Kazooie, plus the more mature platformer, Conker's Bad Fur Day.


 

 
Image for How Banjo-Kazooie and Conker


Have you dived into Rare Replay yet?

Box art for Banjo-Kazooie
Developer

Rare

Publisher

Nintendo

Genre

3D Platformer

Players

1

C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  9/10 (18 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comment on this article

You can comment as a guest or join the Cubed3 community below: Sign Up for Free Account Login

Preview PostPreview Post Your Name:
Validate your comment
  Enter the letters in the image to validate your comment.
Submit Post

Comments

why did they turn banjo into a box for nuts and bolts?

Our member of the week

Insanoflex said:
why did they turn banjo into a box for nuts and bolts?

I hear ya. I hate the character design in that game, not at all true to how the characters looked both in-game and on artworks in the first two games, or three if you want to count the GBA one. That already put me off from playing it, let-alone the car building thing.

Cubed3 Limited Staff :: Review and Feature Writer

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
Sandy Wilson

There are 1 members online at the moment.