Microsoft Officially Ends Xbox 360 Production

By Jamie Mercer 20.04.2016 8

 Microsoft Officially Ends Xbox 360 Production on Nintendo gaming news, videos and discussion

After a hugely successful ten-and-a-half-years Microsoft is finally pulling the plug on Xbox 360 production.

Since 2013 the Xbox 360 has sold over 78 million units worldwide, largely thanks to stellar third-party support and taking advantage of Sony's apparent overpricing of the PS3.

The Xbox 360 leaves behind a legacy that includes Gears of War, Kinect, bringing coherent online gaming with Xbox Live, and red rings of death. 

Microsoft assures fans that the Xbox Live service will remain active on Xbox 360, and those who own an Xbox One have access to a growing library of backwards compatible games.

What are your favourite Xbox 360 memories? Let us know in the comments below.

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It had one of the best controllers ever (except for the d-pad). I use it for PC gaming!

Yup, great responsive controller, and great games. I had to sell it to be able to afford my PS4, and I still miss some games. Hopefully, the PS4 will have an amazing library too.

The Duelshock and Cube are still better IMO. That said, this is surprising. I thought they had canceled it a while back. Still, shows how long many of us have been around with this console gen.

What Dualshock? The Dualshock 4? That's a pretty mediocre controller, man.

Its sticks have fronts that wear out quickly, and one of the sticks on one of my controllers already has problems registering that I'm holding it forward - my character would just stop and then continue judderingly.

Not only that, but the sticks aren't very responsive: light movements register, I suppose, but very slight movements often don't. And if you want your character to move at max speed in one direction, you might even need to push the stick all the way to the edge. That's awkward because it has little resistance and feels like it needs to be jabbed into that direction before anything happens. Because of the lack of resistance, they also won't flick back into place very fast, which can get in the way of making fast and hard movements in games. Not only that, but it feels like it's easier to accidentally move the sticks too much to the side, because the resistance doesn't give any feedback on what you're doing.

The triggers have a large dead zone in which your inputs won't register - try tapping a trigger really quickly like burst-fire in BF4: sometimes your character will just stop shooting because it didn't register that you released the trigger back into a more neutral position and pulled it again. Similar to the issue with the sticks, there's a lack of registering of subtle movements as well as more twitchy movements.

The old Dualshocks were better I'd say, but still not as good as the 360 controller, mainly due to their sticks (which were also uncomfortably close together).
 

( Edited 21.04.2016 14:47 by Enigma )

Very comfy, but the one reason I never bought one for PC gaming is because of the crappy d-pad. Gotta have a Nintendo or DualShock one for that, since I play mostly old 2D games on PC, and have to use digital inputs, not sticks.

Enigma - the DS4 isn't as good as it should be, definitely. But I think later versions of it have improved things slightly in certain areas, namely the sticks, wear and tear, and trigger sensitivity. For example, if I'm playing DOA5, I now have to be extremely careful if I'm resting my finger on L2, because with my newest white DS4, the slightest touch causes my character to taunt and fucks me up mid-match. This was never an issue on my previous DS4 from launch. Has caused me to learn to move my finger or just be much more careful if resting on the triggers.

I never really liked the Dual Shock controllers, the analogues are waaaaay too loose and it doesn't fit in my hands comfortably. I've not had a chance to try the Dualshock 4 though, but I reckon it'll probably fit better for me.

The Xbox One controller looks great! I would love to try one sometime.

Sticks are much tighter on DS4. It's improved in many ways, but still actually feels like it could have been comfier. I have a tendency to rest my fingers under the triggers, but it's not the comfiest feeling, but they always naturally end up there. The d-pad is a lot harder, which really aggravated me when switching to DOA on PS4, as they absolutely wrecked my thumb. I think it's become hardened to deal with it now, but I missed the soft DS3 d-pad. Many people wished the Vita d-pad would have been on the DS4, and I do too tbh. Would have been great to see how that would feel in a bigger size.

( Edited 21.04.2016 16:00 by Azuardo )

Yeah, the Vita d-pad is the best d-pad I have ever used, hands-down. It's literally perfect! I really hope Sony considers using the same one for the PS5. The Gameboy Micro had a good one too, felt very similar!

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