New E3 Trailer for Zelda: Breath of the Wild

By Jorge Ba-oh 14.06.2016 19

New E3 Trailer for Zelda: Breath of the Wild on Nintendo gaming news, videos and discussion

A vast, vivid open world to explore... introducing the latest chapter in the longrunning Legend of Zelda series, Breath of the Wild.

It's been a fair few years since Nintendo began teasing snippets of the Wii U experience, with "open world" and "re-imaging" batted about. With The game now due out on Nintendo's upcoming console, codenamed NX, and Wii U in 2017, Nintendo are taking the time to explore this brand new landscape during a dedicated day of E3 adventuring. As the day unfolds, expect more juicy tidbits to surface from the Treehouse Live session.

For now, though, the very first full-length taster of what to expect from Breath of the Wild.


 

Will you join Link in his brand new adventure?

Box art for The Legend of Zelda: Breath of the Wild
Developer

Nintendo

Publisher

Nintendo

Genre

Action Adventure

Players

1

C3 Score

Rated $score out of 10  10/10

Reader Score

Rated $score out of 10  10/10 (1 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now    Also on Also on Nintendo eShop

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Initial thoughts: HOLY CRAP THIS IS AMAZING

Will share more thoughts later.

WOW!!!

I love the name. Really fantastic choice.

The world is HUGE! They've only been exploring the Great Plateau and that appears to be one of the smallest areas in the game.

The new amiibo look incredible!

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I commend them for taking Zelda in a much-needed different direction. Can't fault them at all for that. Love the art style, love Link's classic look, love no sidekicks, love the idea of minimal story and trying to uncover the history of what's happened through visiting locations and such, and I think it's great to take inspiration from Zelda 1 to create a barren but vast world ripe for exploration.

But I am a little concerned at "no towns" and limited NPCs, as it seems Nintendo's said. That's always been a really fun part of Zelda games (2D and 3D) for me, especially Windfall Island and Clock Town. I grow to love many NPCs more than major characters themselves (please let there be a red-haired Malon-like stable girl). So I'm hoping the limited NPCs aren't just randomly dotted about the world for no reason - I hope there is context for them and that it actually makes sense for why (for example) an old man just happens to be camping out near the ruins of the Temple of Time.

I suppose there is still so much we've yet to see - particularly dungeon and boss-wise - but hoping it's not going to be a case of having seen all this type of open world/survival/hunting stuff before, just with a Zelda gloss over it. I like a lot of what we've seen and heard, and it's far too early to give solid opinions on what I don't know, but I do have a few question marks over some things and hope this game isn't just throwing in common and current gameplay trends to pander to a core demograph. I like what I see, but just hope they can keep it interesting. That huge world needs to be varied and not repetitive.

Azuardo said:
But I am a little concerned at "no towns" and limited NPCs, as it seems Nintendo's said.

During Treehouse Live with Aonuma they mentioned that there are both towns and villages to explore as well as NPCs to interact with.
For the E3 demo they wanted to focus on showing gameplay elements, the open world, and the nature side of things.

Sonic_13 said:

Azuardo said:
But I am a little concerned at "no towns" and limited NPCs, as it seems Nintendo's said.

During Treehouse Live with Aonuma they mentioned that there are both towns and villages to explore as well as NPCs to interact with.
For the E3 demo they wanted to focus on showing gameplay elements, the open world, and the nature side of things.

Definitely will be towns then? Thanks for that - that's a big relief. Some misinformation doing the rounds by the looks of it then. If this is just a small part of this game (what they showed in the demo), then adding towns, NPCs, side quests and (hopefully) large dungeons to the mix does make it sound like this will be huge. In fact, Reggie said as much, didn't he? This is Nintendo's biggest game to date? Just hope it's not in the overworld sense and that there are big dungeons and still a good focus on story.

http://imgur.com/OZCEUi5

The highlighted area is the area playable at E3 (the videos available didn't even cover all of it). And this is just the overworld; I imagine things like dungeons and towns aren't actually on that map.

This game looks massive.

Someone on reddit (I think citing IGN, so grain of salt) said the Treehouse demo covered roughly 2% of the game's playable area.

NNID: crackedthesky
My blog, mostly about writing: http://www.davidjlovato.com

I'd love to know how big it really is in comparison to other open world games. I'm not sure it's as big as many of them, but easily the biggest in the series. I wonder how much bigger than Wind Waker's full sea chart if it was covered in entire land it would be.

Not sure in comparison to other open world games, but it's supposedly 12 times larger than the total combined world map in Twilight Princess.

NNID: crackedthesky
My blog, mostly about writing: http://www.davidjlovato.com

This game looks amazing. Considering they only showed a small area of the game and said small area seems to be huge, the full map should be pretty sizable. Can't wait to explore Hyrule!

Also, the art style is beautiful, glad they've added some more  RPG elements into the mix and all of the gameplay mechanics in general just seem fantastic.

Love the stealth elements too, that noise meter and distracting enemies with bombs makes the game seem like MGS!

Oh and... SHIELD SNOWBOARDING. HELL YES!



( Edited 15.06.2016 07:17 by Mush )

It looks like the demo is pretty polished and self-contained; I wonder how likely an eventual digital release of it is.

NNID: crackedthesky
My blog, mostly about writing: http://www.davidjlovato.com

Now that I've had time to gather some thoughts, here goes.

Firstly, I just want to say the game looks beautiful. Let's be honest, after seeing games like God of War and Horizon: Zero Dawn on the much more powerful PS4, it was always going to look dated. However, considering the hardware, they've really done a great job of disguising it with a really lovely art style. I do hope the NX version won't be a straight up port though, that would be a massive disappointment. I hope they give it some visual enhancements over the Wii U version. I did notice the frame rate was a little choppy in places too, so improvements to that would be welcome.

I love the music choice they've went with, it feels fresh and perfectly fitting with the environments and the way the game plays. I'm excited to hear more of it! The overall heavier use of piano is really getting me excited.

Watching the game play out during the live stream, it was really refreshing to see Zelda go in a different direction after all this time. It got me excited for the franchise again, the most since the Twilight Princess reveal. From the opening moments, I was hooked. The openness and freedom feels like Wind Waker again, which I loved, but obviously on a much grander scale and with a lot more going on in the world and not just small islands dotted around. So I love that about it, I just want to get right in and explore the world.

I'm not usually big on survival type games, so I hope they approach it in a fun way and later on you get to build weapons and armour that will actually last a lot longer. It did look awesome though, from what I saw. It's really cool you pick a tonne of different objects and tools and use them as weapons or other means. There was one point where they used a skeleton arm as a prehistoric baseball bat and the arm is still alive with hand and finger movement. It was so cool. I loved the part where Link could use his shield as a snowboard, too. Stuff like that really brings unique ways to play the game and interesting mechanics to discover. Jumping and climbing feels like they took onboard some of the things I've been wanting, which is a less robotic Link. He looks a lot more animated now, that said, there's still some improvement there to be made. Very happy though he can freely jump and climb now.

Oh and I was so happy to see the Koroks back! They're my favourite Zelda NPC's!

So, generally, I think this looks fantastic and it's going in the right direction. I do have some doubts, but it's too early to say anything about those, because this was a spoiler free demo. They said they took parts out.

( Edited 15.06.2016 13:00 by Marzy )

Help me guys... I can't stop watching gameplay and stuff. I just want to play this game now.

The more I see, the more I love. I'm glad that hearts are no longer dropped from cutting grass and you have to hunt for food and cook it, really love the idea of that tbh! There's also spear fishing, bomb fishing, etc. and overall the game just seems like there's so many different ways you can approach things.

I think this has been illustrated as well, too, by showing the different Treehouse members and their different ways of playing. Honestly, I think this is going to be great and for those who were doubting Nintendo for only having one playable game at E3, shame on them.

Having so much time dedicated to this release has definitely paid off. Zelda: Breath of the Wild is officially the most talked about game of E3 on Twitter. There's been a few great looking games this year, but for me this tops all of them and I'm not just saying that because I'm a Zelda fan!

Slzz (guest) 15.06.2016#13

My thought exactly, Ross

It definitely paid off for Nintendo. When we heard about things like an open world and a Skyrim influence, I was expecting half-measures; think back to some of the crafting in Skyward Sword, where it was rudimentary at best, barely there as a feature. But it looks like for BotW, they really pulled out all the stops.

All in all, it was a decent E3. I don't feel like any of the major players dropped the ball; everyone talked about exciting things, everyone showed actual gameplay; this was one of the better years in recent memory, and Zelda was the icing on the cake.

NNID: crackedthesky
My blog, mostly about writing: http://www.davidjlovato.com

Just found this: http://www.eggplante.com/2016/06/14/full-zelda-breath-of-the-wild-map-revealed-roughly-360-square-kilometres/

It's a rough estimate, and someone in the comments on reddit pointed out that walking speed and environment density are very important factors in determining actual map size, but this puts the world at roughly 10 times larger than Skyrim and 4 times larger than GTAV's world.

NNID: crackedthesky
My blog, mostly about writing: http://www.davidjlovato.com

crackedthesky said:
Just found this: http://www.eggplante.com/2016/06/14/full-zelda-breath-of-the-wild-map-revealed-roughly-360-square-kilometres/

It's a rough estimate, and someone in the comments on reddit pointed out that walking speed and environment density are very important factors in determining actual map size, but this puts the world at roughly 10 times larger than Skyrim and 4 times larger than GTAV's world.


Yeah, I saw this too. If you look at how small the E3 demo area is on the map, compared to the rest of the areas and then take into account that the area showed off at E3 was pretty sizeable itself, we have a pretty huge map on our hands.

Assuming shrines, camps, wildlife, trees, etc. populate majority of the map like they do in The Great Plateau, this is gonna be one awesome experience.

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I guess you've got to keep in mind that here, everything is made to exist within the same gigantic map and taking up space on it, so it'll only be that one huge map, dungeons and villages included so to speak. But that's pretty huge nonetheless. i wonder how it compares to Xenoblade Chronicles X.

Cubed3 Limited Staff :: Review and Feature Writer

Supposedly a bit less than XCX, although some user reckons it's more than the 12 times of TP that Aonuma apparently mentioned.

http://www.neogaf.com/forum/showthread.php?t=1234095

Didn't they say some dungeons are under ground? I don't remember why, but I've been under that impression.

Has there been any mention of loading screens?

I'm curious as to the actual size of this game. XCX barely fit on one disc (technically, it didn't, if you count the extra downloads). Though I imagine a lot of that was the voiced dialogue, and there are probably way more creatures and characters in there, but still.

NNID: crackedthesky
My blog, mostly about writing: http://www.davidjlovato.com

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