Navi Flies Through Kokiri Forest - Ocarina of Time
Turning into Bunny Link - A Link to the Past
It is all the more worrying, though, when Link either doesn't grab the Moon Pearl item in the Light World that prevents the changing process, or is hit by a Rabbit Beam in various dungeons, as he is unable to use his sword or any items, making him vulnerable in risky situations and in areas with enemies. Link may have changed into more capable creatures in other games, like a wolf in Twilight Princess, but Bunny Link is still one of the most bizarre and unforgettable moments of the series.
Midna and Link Say Farewell - Twilight Princess
Navi flew away without a word, Tatl was returned to Skull Kid, and Fi will forever be at Link's side in the form of the Master Sword, so Midna's departure is easily the most bittersweet goodbye across the console games. Few companions played as large a role as Midna, let alone went through the depth of character she shows. Perhaps hardest of all is that, for the first time in the series, there's obvious love there, and the ending of this game becomes a series high in terms of storytelling.
Second Quest - The Legend of Zelda
A higher difficulty and dungeons placed in completely different locations are the main features of the Second Quest in the original NES title. Even heart containers and shops are found elsewhere, just to mess with players' heads that little bit more. Supposedly created due to the programmers only using half of the map space data on the cartridge, the Second Quest is a hugely surprising gift to those who love a challenge, and it is interesting that such design didn't carry over into future Zelda games until the remixed dungeons of Ocarina of Time Master Quest. New Game Plus and Hero Modes with tougher enemies found their way into other titles in the series, but The Legend of Zelda's Second Quest is still unmatched in its apparent randomness at shuffling the dungeons and making life extremely difficult for players looking to run through the game again.
The Moon Crashes Down on Termina - Majora's Mask
The object of the game is to prevent this, but it's pretty much given that anyone who plays it will let that clock run out at least once, just to see what happens. What ensues is an epic, hauntingly beautiful cinema that turns destruction into an art form rather than a punishment screen—a huge effort considering it's a movie scene players are theoretically supposed to never see.
First Time Running Around as Wolf Link - Twilight Princess
It's quite fun taking a break from being the hero to indulge in this mild act of terrorism, and while it doesn't affect the plot, it arguably adds character both to the residents, and to Link himself, who is normally above such acts of mischief.
Kafei and Anju - Majora's Mask
Across dialogue, stealth missions, puzzle segments, and even waiting until dangerously close to the end of the world, all the pieces must fall into place for these two to finally reunite, and throughout their hardships and misfortune, in the end they decide to simply sit out the end of the world together. Of all of the reasons to try to save Termina, these two are pretty high on the list.
Lifting the Master Sword - Ocarina of Time
The truth that Link has now travelled in time seven years paints a grim reality once he steps outside of the Temple of Time. The previous bustling market of Hyrule Town is effectively dead and littered with zombie-like redead enemies, the discomforting and dark Ganon's Castle now stands where the once-beautiful Hyrule Castle and its surrounding gardens used to be, the lush waters of Zora's Domain have been frozen over, the Gorons have lost their food source and been locked up as grub for an evil dragon… It may be seven years for Link, but it is but a few moments for the player, and it is a remarkable set of circumstances to discover after exiting Hyrule Town and revisiting the locations of old. It's exciting, if usually depressing, to find out what else has happened in the time Link has been asleep, unable to prevent the taking over of Hyrule by Ganondorf. Certainly, that first time time-travelling is a scenario every Ocarina of Time player will never forget.
First Time Setting Sail - The Wind Waker
The vast expanse of the Great Sea and the freedom granted to the player to explore anywhere they like is one aspect that defined the original Legend of Zelda, but the same kind of feeling wasn't offered to such a similar and huge extent again until The Wind Waker, where Link is able to reach uncharted islands and scavenge the depths of the underground to reward in upgrades, items and heart pieces. That sense of total non-linearity, where the world is your oyster, brings a totally exciting aspect to the game, and fans that have replayed it multiple times will always have their favourite places to travel to as soon as the Wind Waker is in Link's hands.
Koholint Island Disappears - Link's Awakening
With so many hints and mentions that what Link is experiencing is all but the dream of the Wind Fish, it was forever on the mind of the player exactly what would happen come its awakening. What would happen to Koholint Island and its inhabitants, or, indeed, Link himself? It is a heartfelt moment when we see Link being returned to his broken raft on the ocean and the very island he was just on flashes and disappears before his eyes. As Link looks to the sky, though, he hears Marin's famous song and sees a lone seagull fly across his view. Given Marin's wish in the game, could that bird be her? Aside from the fact it would be a terrible shame if that lovely girl really did change into a seagull (of all creatures), it is truly an emotional moment to witness the island that this wonderful adventure took place on vanishing before Link, questioning whether the people there and the experiences he had were real.