PlatinumGames' Scalebound Cancelled

By Az Elias 09.01.2017 5

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After rumours circulated in the last few months, Microsoft has officially announced the cancellation of the Xbox One exclusive Scalebound, which was in development by Bayonetta developer PlatinumGames.

Microsoft shared the following statement:

After careful deliberation, Microsoft Studios has come to the decision to end production for "Scalebound." We're working hard to deliver an amazing lineup of games to our fans this year, including "Halo Wars 2," "Crackdown 3," "State of Decay 2," "Sea of Thieves" and other great experiences.

Were you looking forward to picking up Scalebound this year? What are your thoughts on the cancellation? Share your comments below.

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This is the saddest news I've heard all year. Dang. Hopefully they have something good planned for the Switch, because I wasn't salivating at the thought of a Platinum adaptation of Japan's biggest money sink of a mobile game.

Odd, I can't find any source that clearly explains what happened to Scalebound. All I read is ''it's been in development hell''. I'm sure it was, but why? It seemed like a game that would do well, considering Platinum Games make some really awesome games (at least with their A-team, not the other development team of Star Fox infamy).

Platinum Games isn't a company I'd expect to have games be in development hell. All I really read is that there was a heavy workload, which is very vague and shouldn't have to lead to an outright cancellation. I guess Microsoft just won't take the gamble on Scalebound, since it's said they don't have many exclusives to flaunt and want to invest more attention into other titles.

The problem no doubt lay with MS and the fact Platinum and MS wanted the game to be two different things. There were clashes in which direction to take the game, and the interference and marketing from MS soured the relationship. Supposedly, some Platinum guys had to take time off to come back refreshed, but then things were behind and it just got worse from there when you factored in the other issues.

Some good insight into how the game was shaping up, and how Kamiya was presenting it behind closed doors here:

http://www.vg247.com/2017/01/10/scalebounds-troubles-were-visible-in-its-two-sided-previews/

Sounded very different to how MS was marketing it, and Kamiya didn't like it. Shame he didn't work with Nintendo or Sony on this one.

( Edited 10.01.2017 19:20 by Azuardo )

i regret buying an xbone now

Thanks for the info on vg247. It sounds like Kamiya wanted the game to be more, but Microsoft decided to sort of ignore his input, even going so far as keeping it away from the public showings. Such a shame - if this is going to have a huge negative effect on Platinum Games' popularity, I'd never forgive MS.

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