Nintendo's New Fire Emblem Gets DLC

By Adam Riley 03.05.2017 8

Nintendo

The long-running and growing strategy RPG series, Fire Emblem, will soon see a brand new adventure in the form of Fire Emblem Echoes: Shadows of Valentia, which launches on Nintendo 3DS family systems on 19th May. This reimagining of the Japan-exclusive Fire Emblem Gaiden will provide European players with the story of long-lost childhood friends Alm and Celica, and their separate quests to bring peace to the land of Valentia. Cubed3 recently went hands-on with the game ahead of release - read the extent preview here.

From 19th May, players will be able to expand the adventure further with five major downloadable content packs, allowing players to earn more gold and experience, explore the hidden past of Valentia, and recruit new playable characters. For fans of the game, these DLC packs will add new experiences to the already robust RPG.

All of these packs and their individual components can be purchased on their own, giving players the flexibility to buy as many or as few as they want. A Season Pass for Fire Emblem Echoes: Shadows of Valentia that includes all five DLC packs as they release will also be available for £39.99 and €44,99.

By purchasing the Season Pass, fans who want to receive all the DLC content will save over 30% compared to purchasing all 22 pieces of content on their own.

DLC Pack #1 - Fledgling Warriors Pack (19th May, £7.19 and €7,99, three pieces of content): Ideal for gamers who are in the early to middle stage of the story, this pack includes a new dungeon (The Astral Temple) that allow players to collect more items, and two new battle maps - one ideal for gaining more silver coins, and the other ideal for earning more experience points.

DLC Pack #2 - Undaunted Heroes Pack (25th May, £8.99 and €9,99, three pieces of content): In addition to a new dungeon (The Inner Sanctum), this pack also includes two new challenging battle maps suited for stronger, more seasoned heroes - one ideal for battle-hardened heroes to earn more experience, while the other will help players earn even more gold.

DLC Pack #3 - Lost Altars Pack (25th May, £13.49 and €14,99, ten pieces of content): The mysterious dungeons included in this pack hold the power to upgrade characters to exclusive classes that don't appear in the main game, allowing them to reach even greater heights of power and greatness.

DLC Pack #4 - Rise of the Deliverance Pack (1st June, £11.69 and €12,99, four pieces of content): Discover the previously-untold history of Valentia in this Prologue pack. Complete with brand new story content and additional voice-acting that details the rise of the Deliverance in Zofia, this collection of challenging maps includes new support conversations between selected heroes, as well as the ability to take command of a character players won't be able to control in the main game.

DLC Pack #5 - Cipher Companions Pack  (Release date to be revealed at a later date, £4.49 and €4,99, two pieces of content) - Some new heroes from Fire Emblem Cipher, the popular Japanese trading card game, will become available for recruitment in Fire Emblem Echoes: Shadows of Valentia. More information about this final DLC pack will be revealed in the future.

As well as paid DLC, players will also be able to enjoy free downloadable content for a limited time, starting on 19th May. This free content is a special gift from Goddess Mila and can be obtained when playing the game.

Expand your adventure with new downloadable content for Fire Emblem Echoes: Shadows of Valentia from 19th May when the game releases across Europe for Nintendo 3DS family systems. A Limited Edition containing the game, an artbook, metal pixel pin badges of Alm, Celica, and Marth, a double-sided titlesheet, the "Sounds of Echoes" soundtrack selection CD, and Alm and Celica amiibo will be available on the same date.

Box art for Fire Emblem Echoes: Shadows of Valentia
Developer

Intelligent Systems

Publisher

Nintendo

Genre

Strategy

Players

1

C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date None   North America release date None   Japan release date None   Australian release date None   

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Comments

I know some circles have been complaining about the pricings, but isn't this pretty standard for DLC? Or is it more that it doesn't seem like good value for money?

Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
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Adam Riley said:
I know some circles have been complaining about the pricings, but isn't this pretty standard for DLC? Or is it more that it doesn't seem like good value for money?

Fire Emblem games have been doing that since Awakening, and for the same range of prices too. It's nothing new. It sounds like a hefty price to pay upfront, and imho it's perhaps a tiny bit pricey indeed, but I couldn't care less for DLC in general myself, save for maps I bought, both in Awakening and Fates, that are designed to make level, money and item grinding easier. I like maxing out my units in Fire Emblem, wherever possible, after I'm done with the main story, so those map packs are useful to me.

Cubed3 Limited Staff :: Review and Feature Writer

To echo Rudy's comments I would say its pretty pricey but nothing new. 

Even though I am a Fire Emblem fiend I wouldn't pay for DLC, although MyNintendo did discount some of the DLC for the previous games recently but I am not going back to Awakening now to play the DLC for that...

If people think Zelda DLC is over priced then they should really take a look at this!

Flynnie said:
If people think Zelda DLC is over priced then they should really take a look at this!

This just shows how incredibly skewed DLC pricing is in general. Not even Nintendo can properly balance these things across different games. In the end, all one can do is vote with their wallet.

Our member of the week

Azuardo said:
In the end, all one can do is vote with their wallet.

That's exactly what I was thinking to myself earlier today when discussing the Zelda DLC with a friend. If people don't want to be suckered in the future with more DLC offerings priced the same, the best thing they can do is show their objection by boycotting these things. Unsuccesful recipes will not be retained by Nintendo. I believe the DLC for MK8 on Wii U was massively successful. This was an example of good value for money in a DLC. If the Zelda DLC isn't picked up by many, then they will think twice before pulling the same kind of trick again.

( Edited 05.05.2017 01:17 by RudyC3 )

Cubed3 Limited Staff :: Review and Feature Writer

I think the Zelda DLC will do very well tho, as I think the sheer success of BotW automatically garnered people into the DLC... I was one of those. Very cheeky how the game places the cursor on the DLC button right after the credits roll and you're back at the title screen. I admit - I bought it there and then after I came off the back of finishing it, as I was on a high from it all and am looking forward to more story content. Perhaps it's a bit naive of me to do so, but if it's happened to me, I can only imagine it's happened to a lot of others. And like I mentioned earlier, the value of the MK8 DLC made me think there will be value in the BotW DLC, so they hooked me in good.

Adding up all this Fire Emblem DLC compared to the BotW one... The FE one is the one that looks like far worse value. How do you decide the prices on these in the end? Time spent making them to cover dev wages? If you imagine the time spent to make the BotW DLC is going to be a LOT more than the FE one, the BotW one should be priced far higher. Or, in the end, both games' DLC should be priced far lower.

Fucking DLC man.

( Edited 05.05.2017 01:25 by Azuardo )

I often wonder this too Az, the cost of doing FE's DLC can't be that high, surely they've got it down to being quite quick seeing as they are churning out FE games left, right and centre! 

I probably will get suckered into the DLC for Zelda, I do think Nintendo will do a good job of this. Probably not worth $20, although I wonder if they'll do even more DLC past this point considering the popularity of BoTW and the massive development time for the game in general.

Smash Bros is a bad example of overpriced DLC that gets lapped up. I got suckered into buying characters and stages (then get annoyed when they release the 'ultimate' pack). I held off on Cloud,Corrin and Bayonetta though as i just felt like the 5/6pound mark was just too pricey!

The Awakening and Fates DLC packages weren't particularly worth it either, aside from a couple of the story missions, I guess? Mostly it was just additional game resources, which didn't end up being useful considering the nonexistent post game. The additional classes are cool, I suppose, but again, more or less useless by the time the DLC is out.

If IS is going to go this route it'd seriously be worth brining back a concept like the endgame ruins from Sacred Stones, or at least have some other large-scale quest that can be done after the game ends.

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