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Nintendo Wii News | Motion Sensing Nunchuk Confirmed?

on 29.04.2006 at 19:03 User Icon Posted by Mike Mason (Mason)
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Senior vice president and group studio general manager of EA Canada John Schappert has let slip a secret that has been rumoured for the past few days about Nintendo Wii's unique controller. The thought that the nunchuk attachment, which houses the analogue stick and two shoulder buttons, would be motion sensitive has been been dotted about the Internet for a little while now, and an interview with IGN seems to have confirmed it.

Asked about the control method, Schappert had this to say:

When you first play it, it's completely different. When you go to hike the ball, for instance, as opposed to pressing a button you simply jerk the controller up. Boom, you snap the ball. When you want to pass the ball, you gesture a throwing motion while holding the button down to the intended receiver. When you want to stiff-arm left or right, you juke with the nunchuck controller literally. When you want to kick, you gesture the kick motion.


While this might've been excusable as a mistake and a slip of the tongue, just a question later he repeated the information in a clearer fashion:

IGN Wii: So you're using the free-hand style pointer. How are you using the nunchuck unit?

John Schappert: Well, it controls how you move your player.

IGN Wii: Does you use the trigger buttons on the nunchuck unit?

John Schappert: You know, the buttons are all still being mapped out. It does use the trigger buttons right now. I don't know how much we'll have locked in for you at E3 because we are still working on the final button layout, but it does use the trigger buttons, and it does use the accelerometer in the nunchuck unit as well for juking.


Whether this information is supposed to be out yet is unknown, but it appears that it is. An accelerometer would be similar to the device used in Wario Ware Twisted, which means that while it would not be as accurate as the freehand controller and it is unlikely to have the variety of techniques open to it as the remote, it could offer some extra motion capabilities to games.

The complete interview can be seen on IGN.

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Bart....

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Bart....

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Whoops, EA makes a big mistake?
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on 29.04.2006 at 19:14
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TimoteiWest

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Hahaha... I hope this is true, though of course if it is then EA might be in for some trouble for accidently disclosing something they shouldn't!

Still, 10 more days isn't it?
on 29.04.2006 at 19:21
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Grumbler

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I'm sceptical of its worth, might be a bit too much going on. I thought the controller was designed around having almost no buttons?
It's going to be shit and you jolly well know it.
on 29.04.2006 at 19:22
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The cheese.

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is alright.
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I'm waiting until E3 before I believe ANYTHING as truth, there's just too many rumours flying around at the moment!

This is my newer, bigger, reasonably sized signature. I hope it's not too big.
on 29.04.2006 at 19:36
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Fenton

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Fenton

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Motion sensing is hardly suprising... I dont think any new "secrets" would be about the controller... could be something about the actual Revolution console.
on 29.04.2006 at 19:42
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Guest

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f | j | D said:
Motion sensing is hardly suprising... I dont think any new secrets would be about the controller... could be something about the actual Revolution console.
I have the same speculation, Smilie.
on 29.04.2006 at 20:48
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Darkflame

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anke
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Darkflame

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Accelerometers sense displacement rather then absolute position.

So while its not as good as the Wii's Pointer,
Its another way to add functionality to the design without adding buttons.
on 29.04.2006 at 20:54
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TAG

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reading Hithchhiker's Guide to the Galaxy.
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TAG

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I'm not sure how worth it it is to have an accelerometer in the nunchucka doo-dat. If it doesn't make it that much more exspensive, then sure it's a good idea. But I can't help but see its range of stuff to do limited. As long as it doesn't add more than $5 or more to the total cost, then I don't care.
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on 29.04.2006 at 22:45
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Slydevil

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Poopin'
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The biggest thing that worries me is that RETRO STUDIOS will use it in metroid prime 3 because they feel they have to.. like using it to move..because using the controller to look around and the joystick to move was a match made in heaven for first person shooters Smilie .. pls dont over complicate it..
which may become a problem on many games
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on 29.04.2006 at 23:40
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MGE

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Motion sensors, even if its just displacment in the nunchuck is a great idea with a lot of minor uses that will further the gameplay.

Because I'm British I'll go with a rugby example instead of american football. Imagine using the wiimote to control the direction, now with the nunchuck in the other hand, flick it left or right to palm off an attacking player coming from that direction or hold the trigger and flick left or right to pass the ball. There's also possibilities for quick sidesteps, punting, player selection, etc. They might sound like silly or small ideas but how often have you had to break the fluidity of a game to preform something thats relatively simple in real life but requires a second or two's thought and a button combination?

And Slydevil, thought about the possibility of using the nunchuck as a c-stick. Quick flick of the wrist and it selects a weapon, hold the trigger while flicking the wrist and it selects a visor.

( Edited on 30.04.2006 02:27 by Matthew Gastrian Evans )

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on 30.04.2006 at 01:24
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Mason

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Thank-ya-very-much!
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Slydevil said:
The biggest thing that worries me is that RETRO STUDIOS will use it in metroid prime 3 because they feel they have to.. like using it to move..because using the controller to look around and the joystick to move was a match made in heaven for first person shooters Smilie .. pls dont over complicate it..which may become a problem on many games


I doubt Retro will use it if they don't have a use for it. However, they came up with the nunchuk attachment, so it wouldn't surprise me if they came up with the accelerometer in it as well.


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on 30.04.2006 at 08:44
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jesusraz

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jesusraz

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Rumour has it that after completing Metroid Hunters, Nintendo was so impressed with NST's work that the team will be doing another FPS on the Wii...I'm sure that, if not MP3, will use this function...


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on 30.04.2006 at 09:59
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James2t3

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Nice, NST did a pretty amazing job with hunters, only 6 more days till it hits here aswell.Smilie


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on 30.04.2006 at 15:50
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shiptoncraig

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shiptoncraig

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Accelerometers sense displacement rather then absolute position


So they sense a change in movement rather than the actual position of the unit? If you were to move it left or right quickly, it would sense it but would no longer once stopped? That right?


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