Nintendo Wii News | Motion Sensing Nunchuk Confirmed?

By Mike Mason 29.04.2006 30

Senior vice president and group studio general manager of EA Canada John Schappert has let slip a secret that has been rumoured for the past few days about Nintendo Wii's unique controller. The thought that the nunchuk attachment, which houses the analogue stick and two shoulder buttons, would be motion sensitive has been been dotted about the Internet for a little while now, and an interview with IGN seems to have confirmed it.

Asked about the control method, Schappert had this to say:

When you first play it, it's completely different. When you go to hike the ball, for instance, as opposed to pressing a button you simply jerk the controller up. Boom, you snap the ball. When you want to pass the ball, you gesture a throwing motion while holding the button down to the intended receiver. When you want to stiff-arm left or right, you juke with the nunchuck controller literally. When you want to kick, you gesture the kick motion.

While this might've been excusable as a mistake and a slip of the tongue, just a question later he repeated the information in a clearer fashion:

IGN Wii: So you're using the free-hand style pointer. How are you using the nunchuck unit?

John Schappert: Well, it controls how you move your player.

IGN Wii: Does you use the trigger buttons on the nunchuck unit?

John Schappert: You know, the buttons are all still being mapped out. It does use the trigger buttons right now. I don't know how much we'll have locked in for you at E3 because we are still working on the final button layout, but it does use the trigger buttons, and it does use the accelerometer in the nunchuck unit as well for juking.

Whether this information is supposed to be out yet is unknown, but it appears that it is. An accelerometer would be similar to the device used in Wario Ware Twisted, which means that while it would not be as accurate as the freehand controller and it is unlikely to have the variety of techniques open to it as the remote, it could offer some extra motion capabilities to games.

The complete interview can be seen on IGN.

Stick with C3 for more as it comes...

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Guest 29.04.2006#1

Whoops, EA makes a big mistake?

Hahaha... I hope this is true, though of course if it is then EA might be in for some trouble for accidently disclosing something they shouldn't!

Still, 10 more days isn't it?

I'm sceptical of its worth, might be a bit too much going on. I thought the controller was designed around having almost no buttons?

It's going to be shit and you jolly well know it.

I'm waiting until E3 before I believe ANYTHING as truth, there's just too many rumours flying around at the moment!

Motion sensing is hardly suprising... I dont think any new "secrets" would be about the controller... could be something about the actual Revolution console.

Guest 29.04.2006#6

f | j | D said:
Motion sensing is hardly suprising... I dont think any new secrets would be about the controller... could be something about the actual Revolution console.
I have the same speculation, Smilie.

Accelerometers sense displacement rather then absolute position.

So while its not as good as the Wii's Pointer,
Its another way to add functionality to the design without adding buttons.

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I'm not sure how worth it it is to have an accelerometer in the nunchucka doo-dat. If it doesn't make it that much more exspensive, then sure it's a good idea. But I can't help but see its range of stuff to do limited. As long as it doesn't add more than $5 or more to the total cost, then I don't care.

TAG: That American Guy

"If it is possible, as far as it depends on you, live at peace with everyone." Romans 12:18

The biggest thing that worries me is that RETRO STUDIOS will use it in metroid prime 3 because they feel they have to.. like using it to move..because using the controller to look around and the joystick to move was a match made in heaven for first person shooters Smilie .. pls dont over complicate it..
which may become a problem on many games

IANC said:
Dude yuor totally awesome. And i won't be killing you anytime soon.

Motion sensors, even if its just displacment in the nunchuck is a great idea with a lot of minor uses that will further the gameplay.

Because I'm British I'll go with a rugby example instead of american football. Imagine using the wiimote to control the direction, now with the nunchuck in the other hand, flick it left or right to palm off an attacking player coming from that direction or hold the trigger and flick left or right to pass the ball. There's also possibilities for quick sidesteps, punting, player selection, etc. They might sound like silly or small ideas but how often have you had to break the fluidity of a game to preform something thats relatively simple in real life but requires a second or two's thought and a button combination?

And Slydevil, thought about the possibility of using the nunchuck as a c-stick. Quick flick of the wrist and it selects a weapon, hold the trigger while flicking the wrist and it selects a visor.

( Edited on 30.04.2006 02:27 by Matthew Gastrian Evans )

Matthew Evans [ Writer :: Moderator :: King of Impartiality :: Lord of the 15min Thread ] As the wind blows the sand to cover the camel's tracks so does time move to cover the Lord's.
Rejoice for the Lord will taketh his quarter and give much back to his followers.

Slydevil said:
The biggest thing that worries me is that RETRO STUDIOS will use it in metroid prime 3 because they feel they have to.. like using it to move..because using the controller to look around and the joystick to move was a match made in heaven for first person shooters Smilie .. pls dont over complicate it..which may become a problem on many games

I doubt Retro will use it if they don't have a use for it. However, they came up with the nunchuk attachment, so it wouldn't surprise me if they came up with the accelerometer in it as well.

Rumour has it that after completing Metroid Hunters, Nintendo was so impressed with NST's work that the team will be doing another FPS on the Wii...I'm sure that, if not MP3, will use this function...

Adam Riley [ Director :: Cubed3 ]

Nice, NST did a pretty amazing job with hunters, only 6 more days till it hits here aswell.Smilie

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Accelerometers sense displacement rather then absolute position

So they sense a change in movement rather than the actual position of the unit? If you were to move it left or right quickly, it would sense it but would no longer once stopped? That right?

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Thats about right, its a similar principle to a computer mouse with a rollerball. You move the mouse and the pointer moves with it, stop moving the mouse and the pointer stops. Pick up the mouse and place it elsewhere on the desk and the pointer stays in the same place.

Matthew Evans [ Writer :: Moderator :: King of Impartiality :: Lord of the 15min Thread ] As the wind blows the sand to cover the camel's tracks so does time move to cover the Lord's.
Rejoice for the Lord will taketh his quarter and give much back to his followers.

So basically, the nunchuck's motion sensor only detects a quick jerk.

Very limited compared to FHC, but not bad at all. In a way it's like having 6 extra buttons you can hit (up, down, right, left, push, pull).

oh, and as for the usefulness of jerking Nunchuck, I think it'd be nice for cycling thru weapons and items. Or even assign each jerk to a certain weapon. So flick up for Rifle, flick down for handgun, and so on.

It is useful.

(p.s. isn't Matthew Gastrian Evans wrong on that? I think the accelerometer only measures acceleration. So a constant motion in the same direction will not trigger the sensor)

It would be great for melee attacks in FPS games, that would be a welcome addition to Metroid. A bit like the B button in Halo, only 10 times more intuitive. It would be instinctive to just lash out at enemies that come right up to your face.

It's going to be shit and you jolly well know it.

I know this maybe a little extreme, but with the talk off remaining secrets and unfinalised button layouts, what do you guys think of the possibility of a more minimalistic approach, the Wiimote not having so many buttons, instead having pressure sensitive grip?
This way you could actually make grabbing actions to hold items, doorknobs, weapons, etc..
I do remember reading a statement from Nintendo saying the Wiimote wouldnt have standard action buttons, but would be able to play SNES and NES games, which stumped me, then they showed the Wiimote, I thought they'd changed their minds about the whole no buttons thing, but maybe that is something yet to come to fruition?
Any views?

Powdered Water please use the edit button, double and triple posting is frowned upon here.

About the acceleration, I could have been clearer but I mentioned quick flicks of the wrist as an example of fast acceleration of the motion sensor.

Matthew Evans [ Writer :: Moderator :: King of Impartiality :: Lord of the 15min Thread ] As the wind blows the sand to cover the camel's tracks so does time move to cover the Lord's.
Rejoice for the Lord will taketh his quarter and give much back to his followers.

but I mentioned quick flicks of the wrist as an example of fast acceleration of the motion sensor.

*opnes mouth to make smutty joke*

Nah, maybe not. But I like the sound of this. It did always seem odd that the right hand would be moving and old lefty would be left stationary so it's logical that we get a dual handed experience. I seriously now cannot wait until E3 to see what devs are doing with this

Sorry for chain posting earlier.

Matthew Gastrian Evans, I think your posts were clear enough. It's just that I don't think your take on 'accelerometer' is correct.

My point was that I'm under the impression that the Nunchuck is ignorant of any constant motion, meaning it does not behave like a mouse (rollerball or not). If this is the case, then the relative coordinate explanation you gave is also irrelevant.

Ultimately, it appears to me that Nunchuck is "coordinateless" and acceleration is given without any frame of reference as far as the data output goes.

(I say 'data output', because at hardware level, there's obviously a mechanism to calculate acceleration, perhaps by defining more than 1 absolute states. I don't think this "internal data" can be polled at software level, however. So at software level, it probably only has acceleration as data).

This is all speculation, by the way, based on what we've heard so far.

( Edited on 01.05.2006 22:04 by Powdered Water )

Hmm, I hope they make the cable between the 2 controllers a decent length as well- if BOTH are darting around all over the place the worst thing that could happen is the wire being pulled out of its socket!

I don't think we have to worry about the cable coming out - there's a clip on the attachment so you have to press in both sides before pulling it out, such as with some phone chargers.

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