E3 2006 Hands-On | The Legend of Zelda: Twilight Princess (Wii)

By James Temperton 12.05.2006 38

The Legend of Zelda: Twilight Princess (Hands On)
Nicholas Kleczewski :: 11th May 2006 :: Reporting from LA


When I played The Legend of Zelda, Twilight Princess at last year's E3, the game felt like it must have been nearly done in development. It was responsive as hell, looked fantastic, and was running smooth as a baby's butt. What was the wait really all about? Cut to a year later we now see it run on the Wii and it looks more than just a little better. They must have spent a lot of time with more graphical touches you say. Nope, I think it's the 480p widescreen and not much more. It makes that much difference. With that, let me say, that is the single most important reason to buy the new Zelda for Wii instead of GameCube.

Let's face it; the Wii features feel a tad tacked on. They are definitely fun and interesting but utterly pointless in the end. See Link toss a box using the Wii remote. See Link do his slash attack by shaking the controller. See Link have a harder time with the boomerang and bow than he did before. Let me qualify that last one with, actually, it just takes some serious getting used to.

I'm not sure what roll Navi plays in this one, because Midna, the cat like ghost creature from the trailer is your guide this time around. Navi is front and center though. In fact she's front and center, all the time. She actually represents where your pointer is aiming at all times during gameplay, regardless if your in a Wiimote sensitive situation or not; even during cut screens. I believe the thinking here is that if you know approximately where your pointing before you equip the bow, you won't look like such a buffoon having had it pointed totally off screen which makes Link go into a spinning frenzy which lasts until your injured by whatever you were triyng to kill. So it's a mechanic that sort of suspends the games reality a little by adding this cursor of sorts over top of the game. But I can imagine a time when it will begin to become second nature and you will be able to actually ready your aim even before your ready to draw the bow.

One potential never ending issue still lies within though. As mentioned before, the Wiimote is extremely sensitive. In the demo, you are tasked with clipping a few foes with arrows at sniper like distances. Here's the rub. To ready the bow or boomerang in an attack position, you have to hold down the arrow button on the Wiimote that corresponds to the direction you've assigned it (the item assigning works just the same as previous Zelda titles). So you've got your aim just perfect, and at the same time you've got your thumb pressing up, down, left, or right; its time to kill the little irritating bastard. To fire the bow or boomerang, you simply let go of the button. Problem is, there's a subconscious tendency to slightly move your hand in the direction you were pushing because you just alleviated some muscle pressure by releasing your thumb, and whatever muscle was creating the resistance gives way to a hair pin movement. What does that mean in English? Missing your mark, a lot. Maybe it's something that you'd get used to over time, but I don't know about that. It's a naturally occurring phenomenon that's at work here and to land the shot right on, I think your going to have to learn to fight the urge.

The fishing gimmick feels the most intuitive; in fact it requires little explaining. Even in real life, depending on the rod, you have to hold a button down to release the line to insure the cast doesn't swing back and hit you in the face. Same technique is at work here. Then you can apply a more fly-fishing technique of bobbing the line and reeling the sucker in. It all works very nicely. In the end though, its just catching fish. Could fish really be that big of a deal in the over all scheme of things? I hope not.

The visuals are easily the best ever in the series. There's a lot of detail in all the character models and the environment particularly. Vast areas with long draw distances are helping Link reach the epic proportions he deserves. The fire-bodied boss in the demo is epic and really underscores the darker mature atmosphere this iteration is going to have. The fact that the game is running essentially at GameCube levels with that added benefit of the widescreen and 480p resolution bodes well for Wii's graphical future.

It's hard to really estimate what Twighlight Princess' impact will be. The fact that an AAA+ title is launching with a new system is nothing but great news for Nintendo. Plus with all the extra time, it is sure to have an extra layer of polish, even by Nintendo standards. If its ever leaked that Nintendo had no other motive to delay the game other then to sell more Wii's, don't get your panties in a bunch, it was a good decision that the game greatly benefits from. The tacked on Wii bits shouldn't be a discouragement from buying the Wii version, I'm sure everyone will get used to it soon enough. The enhanced progressive video and widescreen ability make finally gutting that GameCube of yours and making it an insulated drink coaster a reality that no longer needs to be put off. Go with your Wii, it's the right decision.

Nicholas Kleczewski

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Comments

Tacked on aye. What was it me and Oni were saying months ago?Smilie

It's going to be shit and you jolly well know it.

Great article Smilie
But I'm still pondering..wii or gamecube..I hope they have a sensitivity adjustment option..but I think the real thing that scares me is will it change the whole experience? I love Zelda so much and i'm worried that it may not be quite the same or you won't feel as involved in the story..only time will tell. Smilie

IANC said:
Dude yuor totally awesome. And i won't be killing you anytime soon.

I would love to have a specific example of a mistake that was corrected by you; you stepped in and you made some changes, and you taught others what not to do in that situation. Can you think of a good example?

This is a kind of a slightly different case then what I just explained, but one example I can give would be with The Legend of Zelda: Twilight Princess, which as you know takes advantage of the Wii remote for aiming with the bow. Some people found that when they were aiming with the bow, as they release the button to fire the arrow your aim would move slightly, and that would make it more difficult to hit the enemy. So the natural thinking was that maybe on the software and programming side we could make it so that even if your aim moves just a little bit as you release you'll still hit the target, kind of almost like an auto-aim type of feature. That was kind of the natural thinking in terms of how we could improve that.

But I went back to the team and I said, well, you know, if you think about it though aiming a bow is not something that's very easy to do. So the fact that you have to be very precise adds reality, it adds realism to the game. So rather than try and take that type of aiming system and change it into something that's more along the lines of a shooting game, it's better to retain that type of realism and challenge the player to really kind of get into the feeling of shooting a bow. I think often times people kind of have these old habits in creating games, that they always tend to try and resolve issues in the same way, even though resolving that issue may not be the best solution for that particular piece of software.


http://www.joystiq.com/2006/05/11/the-engadget-and-joystiq-interview-nintendos-shigeru-miyamoto-a/

It's going to be shit and you jolly well know it.

Yeh I read that..interesting but whats your point? Don't be slating my God Smilie

Smilie

IANC said:
Dude yuor totally awesome. And i won't be killing you anytime soon.

I wasn't making a point, just providing a nifty quote.Smilie

It's going to be shit and you jolly well know it.

Wait wait wait... I think the biggest question here is: Does the Wii version provide the option to play with BOTH control schemes? Because I want to play it with both, and I'll be fuggered if I'm gonna buy the game twice...

Still a proud member of the 'omfg amazing water in games' society

Aww, tacked on? Smilie

I know that's how it seems at first when they said it would be a GameCube only game that had extra features but now that they're releasing a whole game I thought it would be better suited.

From the gameplay video at the conference earlier this week I honestly thought it looked like a fun new way to play that actually worked.

From what you say though that doesn't like the case at all. Hopefully Nintendo will sort that out otherwise I might have to opt for GameCube version after all


Cubed3 Staff [ Retro Editor :: Previews Editor ]

Tacked on, exactly why I wanted them left to mini-games, blast!

Anyway the game is still sounding awesome, and I'm sure it'll be better at the final release, great stuff Nick Smilie

(I'll still be getting the Wii version, widescreen Zelda FTW)

( Edited on 12.05.2006 16:16 by nin10do )

Barry Lewis [ nin10do :: General Writer :: Feature Writer :: Fountain of Industry Statistics ]
"We're mentalist psychic Scots, which means we can read your mind. If you're lying, your head explodes and we laugh."

On reflection, I'm getting the GC version. I don't have a widescreen telly and the Wiimote features sound like ass.

It's going to be shit and you jolly well know it.

But seriously... they should just leave in the GC control scheme in the Wii version... It would save us all so much money. It's not like they're not gonna have enough space if they're using bloody DVDs...

Still a proud member of the 'omfg amazing water in games' society

Grvmb7iir said:
On reflection, Im getting the GC version. I dont have a widescreen telly and the Wiimote features sound like ass.

I might join you.

Nice write up, but I'm not sure I fancy all these motion features on this one - save them for a new Zelda in the future where they'll be added from the start of development, sure, but for now I might have to enjoy the last traditional Zelda as it was originally intended.

GAMECUBE VERSION, 4TW!

When I get new Zelda I don't want it to feel cheap, and don't want to risk that feeling buying the Wii version. I've been looking forward to the 'Cube version for so long, and I look at the Wii version as more of an add-on than a game. As Mason said, save it for a new Zelda. It's classic controls for me this time round, folks.

Well spoken Mason!! Gold star needed here Smilie

IANC said:
Dude yuor totally awesome. And i won't be killing you anytime soon.

I dunno.. i really like the sound of the bow stuff sure it will take a while toget used to but IT JUST SOUNDS AWSOME! and IGN have said it was awkward at first but they were pulling of great shots in no timeSmilie. Plus widscreen ftw!

XBL Gamertag: James2t3

Blade2t3 said:
I dunno.. i really like the sound of the bow stuff sure it will take a while toget used to but IT JUST SOUNDS AWSOME! and IGN have said it was awkward at first but they were pulling of great shots in no timeSmilie. Plus widscreen ftw!

The bottom line is that if I get the GC version I'll be left wondering just how good or bad the Wii features are.

Wii for me!

Besides cant you just plug in your cube controller and use it on the Wii?

XBL Gamertag: James2t3

If so that would really just seal the deal completely, but I'm still holding out hope that the Wiimote controllers will work out great. Smilie


Cubed3 Staff [ Retro Editor :: Previews Editor ]

Doubt it. Then it would be utterly pointless releasing a Gamecube version.

I'll probably get both versions at some stage (second hand), I am the biggest Zelda fan in existance afterall.Smilie

However, If the Wii version has GC controls, I'll just get that.

It's going to be shit and you jolly well know it.

I'll probably get both versions at some stage (second hand), I am the biggest Zelda fan in existance afterall.

That's a pretty big statement to make on a Nintendo forum. Smilie


Cubed3 Staff [ Retro Editor :: Previews Editor ]

I'm pretty sure you can plug a GC controller in i was sure i heard the wii mote mode is expert mode or somthin.

XBL Gamertag: James2t3

I know, I'm anticipating hatemail.Smilie

It's going to be shit and you jolly well know it.

I think you might be in a bit of trouble now GRVMB7iir Smilie

IANC said:
Dude yuor totally awesome. And i won't be killing you anytime soon.

I love the contorls on the 3d zeldas, they make the game so much better and i was worried by the concept of controlling to using two free handed devices. I will be very happy if the Wii verson also has classic controls aswell.
The aiming issue might clear up if the Wii version has L-targetting, then there will be little need for actually aiming.

-Have you any idea what it's like to be a Fembot living in a Manbot's Manputer's world?
-What?

Hmm - It's not the final version yet so I don't see why people are ruling the Wii version out just yet. I'm guessing the longer we spend with the system in general, the longer we'll adapt to some of these game schemes.

Cubed3 Admin/Founder & Designer

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