Nintendo Media | Zelda: Twilight Princess Screens (GameCube)

By Jorge Ba-oh 30.05.2006 35

Twilight Princess is noted to be the longest and most detailed Zelda adventure to date, and Nintendo sure mean business with the latest batch of screenshots. Game Reactor have a bunch of high quality images from the GameCube version, so read on for some astounding detail...

In the latest selections of screens, Link explores an expansive world, complete with vast amounds of fresh green grass, big, bold trees along with the tiniest particles for a very realistic experience.

Image for Nintendo Media | Zelda: Twilight Princess Screens (GameCube)

Some of these images were also featured in a recent edition of American gaming magazine, EGM. Zelda hits stores later this year, rumoured to be October/November 2006.

Additional screens can be found in the game's screen album below.

Stay tuned for further updates.

Box art for The Legend of Zelda: Twilight Princess
Developer

Nintendo

Publisher

Nintendo

Genre

Action Adventure

Players

1

C3 Score

Rated $score out of 10  n/a

Reader Score

Rated $score out of 10  8/10 (66 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Comments

Is the gamecube version the same as the wii version in terms of stroy and world. I know the controls are different from each other but is it still the same game cause im not paying out for two copy's.

it should be the same game!!! maybe it might a few extras on the Wii which you can use the wii-mote mini games maybe!!
But there hast been anything confirmed about 2 different versions!!!!

I see all these people insulting the Nintendo corporation because of the lack of mature content. Yet there is something about Nintendo (at least their games) that strikes a certain unadulterated feeling of joy!!!  Pokemon Y - 1048-9263-5562

Kangaroo_Kid said:
What happened to the new graphic style? Unless thats only in the Wii version?

Still a proud member of the 'omfg amazing water in games' society

It looks stunning, especially the light-drenched scene, the disipating wolf and the lava picture. They look all very impressive, my only problem now is that the ground looks a bit bare and the terrain (and the horses' rear end) is a bit jaggy.

Still plenty of completely shite textures here and there, but otherwise it looks pretty darn nice. Lots of nice bloom lighting; I like bloom lighting because Deus Ex 2 pioneered it.

It's going to be shit and you jolly well know it.

The ground texture is quite horrible. Bloom is great...it's a good way to hide the jaggies. But even if it didn't I still like it. I remember experimenting with it in the Half-Life 2 SDK.
If they could just:

-Improve how the ground looks
-Smooth some of the edges
-Put a bit of fur on wolf link and epona.

It would be perfect. But it looks absoultly stunning as it is now.

Did someone say GAMECUBE!?

Smilie Looks pretty good for a current Gen game huh?

I see that the ground still has textures, but they definitely look better.

Twitter | C3 Writer/Moderator | Backloggery

I really don't think the gamecube is capable of out putting higher res textures than that, escially with the areas being so large and everything else going on.

XBL Gamertag: James2t3

Err... what's bloom lighting?

Still a proud member of the 'omfg amazing water in games' society

Bloom kind of blurs the graphics, make scenes look a lot more mystical. The Half-Life 2 mod Eclipse had some good bloom.

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