Nintendo Wii News | Game Informer Developer Survey
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Below is a survey conducted by Game Informer to find out the thoughts of anonymous developers about the current set of systems from Sony, Microsoft and Nintendo:
Are you excited for the Wii?
Yes - 77%
No - 23%
If you port to the Wii, how hard is it to adapt your title to that system?
Hard - 67%
Not so Bad - 33%
Easy - 0%
Is the PS3 too expensive?
Yes - 63%
No - 37%
How would you rate the PS3 development kits at this point?
Good - 20%
Bad - 20%
Average - 60%
Which system are you more excited to develop for?
Microsoft XBOX 360 - 37%
Sony PlayStation 3 - 16%
Nintendo Wii - 32%
PC - 5%
Nintendo DS - 5%
PlayStation Portable - 5%
Share your thoughts below and keep it locked to Cubed3 for further updates...
Are you excited for the Wii?
If you port to the Wii, how hard is it to adapt your title to that system?
Is the PS3 too expensive?
How would you rate the PS3 development kits at this point?
Which system are you more excited to develop for?
Share your thoughts below and keep it locked to Cubed3 for further updates...
CommentsPost a Comment
Grumbler Reply Quote #1

L100 Eternal Master
11626
1483
11.07.2005
noneNothing surprising there.
It's going to be shit and you jolly well know it.
Laurelin Reply Quote #2

L62 Metal Sonic
1548
82
08.05.2006
noneA bit surprising because it is difficult to develop for Wii? Why? Because of the controller or the internal hardware? I would assume it's the controller that makes the ...the... sheap meaty. (Can you say it that way?)
I find your lack of faith disturbing!
The cheese. Reply Quote #3

L100 Eternal Master
5304
299
02.07.2004
noneA bit surprising because it is difficult to develop for Wii?
The question only asks how hard it would be to port an existing title to the Wii, no mention of actually how hard the Wii is to develop for.
This is my very small signature. I hope it's not too big.
jb Reply Quote #4

Founder/Admin
14611
934
04.01.2003
jbcubed3.Nintendo should really allow ports to make the whole thing complete. I'm sure a GC pad/regular pad would do wonders.
jb(at)cubed3.com
jb(at)cubed3.com
OLU1701 Reply Quote #5

L23 Fire Leo
259
31
12.06.2005
Uzoka-SaninI totally agree with the 2nd question that porting games unto the Wii Console would be a difficult affair due to the complexity and turbo powered nature of the PS
The Croft Reply Quote #6

L91 Metamorphic Being
4122
451
26.06.2006
The Croft
Mike Gee of iZINE said, "...The Verve, as he [Richard Ashcroft] promised, had become the greatest band in the world. Most of the critics agreed with him. Most paid due homage. The Verve were no longer the question mark or the clich?They were the statement and the definition."
Megadanxzero Reply Quote #7

L100 Eternal Master
5519
448
24.03.2006
MegadanX 0Microsoft XBOX 360 - 37%
WHAT!? O,o I would have thought Wii would be the highest... I can't see why the 360 would be so much higher than the PS3...Still a proud member of the 'omfg amazing water in games' society
WHAT!? O,o I would have thought Wii would be the highest... I can't see why the 360 would be so much higher than the PS3...
patjuan32 Reply Quote #8

L24 Crawlton Guard
275
30
25.04.2006
noneOLU1701
It is not difficult to port a 360 game to the Wii. Remeber graphics are scalable and all a developer has to do is lower the resolution from 720p to 480p. Also Doom 3, FarCry, and Halflife 2 required a 2Ghz processor for the PC and a GPU with 128 MB of Ram. All of these games have been ported to the Xbox, which does not have those system requirements.
Ports can be done for the Wii using the Wii controller. The Wii controller functions just like the Keyboard and mouse setup of the PC. The only problem that could occur is that developers want the Wii controller to fuction exactly like the dual analog setup.
The interview is typical Norh American stuff. Here we value graphics more than innovation and Gameplay. However this will change after the launch of the Wii.
It is not difficult to port a 360 game to the Wii. Remeber graphics are scalable and all a developer has to do is lower the resolution from 720p to 480p. Also Doom 3, FarCry, and Halflife 2 required a 2Ghz processor for the PC and a GPU with 128 MB of Ram. All of these games have been ported to the Xbox, which does not have those system requirements.
Ports can be done for the Wii using the Wii controller. The Wii controller functions just like the Keyboard and mouse setup of the PC. The only problem that could occur is that developers want the Wii controller to fuction exactly like the dual analog setup.
The interview is typical Norh American stuff. Here we value graphics more than innovation and Gameplay. However this will change after the launch of the Wii.
( Edited on 19.07.2006 19:18 by patjuan32 )
supadude5000 Reply Quote #9

L1 New Born
5
20
05.03.2006
noneThe Wii controller has actually made it a little harder to develop for, but it's not discouraging, it's a much appreciated challenge. I read in an article about Madden that while the simple idea of making a throwing motion to pass is an easy concept, the complex math and varying ways in which people can perform that motion make it more difficult to implement. It's not impossible, but there is a learning curve for the developer.
Angus Reply Quote #10

L51 Regular Knuckles
958
161
23.06.2006
Hitmanwell to be honest i doubt those developers are any good, how can you be most excited about the most boring console
Legandary Member
So this is that waste of space they like to call a signiture, ehh?
So this is that waste of space they like to call a signiture, ehh?
Grumbler Reply Quote #11

L100 Eternal Master
11626
1483
11.07.2005
noneMaybe becuase they won't have to work from 9am to 9pm working out how to program something with which they have no comparable experience?
Or because it has an exhisting installed base that doesn't mainly consist of 3rd-party-shunning fanboys who'll only buy things published by Nintendo?
Or because it has an exhisting installed base that doesn't mainly consist of 3rd-party-shunning fanboys who'll only buy things published by Nintendo?
It's going to be shit and you jolly well know it.
The cheese. Reply Quote #12

L100 Eternal Master
5304
299
02.07.2004
noneThe Wii controller has actually made it a little harder to develop for, but it's not discouraging, it's a much appreciated challenge. I read in an article about Madden that while the simple idea of making a throwing motion to pass is an easy concept, the complex math and varying ways in which people can perform that motion make it more difficult to implement. It's not impossible, but there is a learning curve for the developer.
Like JB said, if developers want to make ports, they CAN just use the Gamecube controller
well to be honest i doubt those developers are any good, how can you be most excited about the most boring console
That's irrelevent. All developer support is important in deciding how successful a console is!
This is my very small signature. I hope it's not too big.
Zapp Reply Quote #13

L100 Eternal Master
6297
984
28.04.2005
Wii-PlayAre you excited for the Wii?
Yes - 77%
No - 23%
thats good!!!
BRAWL CODE:
"Dan~ 3566-2989-8366"
Yes - 77%
No - 23%
BRAWL CODE:
"Dan~ 3566-2989-8366"
MechaG2 Reply Quote #14

L26 Scale Guard
316
33
12.05.2006
noneOne of the really nice things about Wii is that the internal components and architecture is an extension of GC's (albeit more powerful). So devs should be pretty familiar with the programing necessary. Final Wii dev kits should be going out within this next month at the latest. That should make things easier.
I believe the true learning curve has to do with programming the innovative new controller as well as brainstorming on how to use it to it' fullest potential. It's been said time and again, DS had a somewhat awkward start with most 3rd party devs before they got the hang of what works best and how to implement the touch/dual screen efficiently into the gameplay aspect. Now DS is booming. Wii looks to have a very similar trend. Thing is, 3rd party devs have a better idea of how to utilise Wii because of their experience with both DS & GC.
Don't forget about the "Classic" style controller, guys.
I believe the true learning curve has to do with programming the innovative new controller as well as brainstorming on how to use it to it' fullest potential. It's been said time and again, DS had a somewhat awkward start with most 3rd party devs before they got the hang of what works best and how to implement the touch/dual screen efficiently into the gameplay aspect. Now DS is booming. Wii looks to have a very similar trend. Thing is, 3rd party devs have a better idea of how to utilise Wii because of their experience with both DS & GC.
Don't forget about the "Classic" style controller, guys.
patjuan32 Reply Quote #15

L24 Crawlton Guard
275
30
25.04.2006
noneDer SegaHund wrote:
[The Xbox 360] has an exhisting installed base that doesn't mainly consist of 3rd-party-shunning fanboys who'll only buy things published by Nintendo?
What you are saying is that 3rd party developers are afraid to compete with Nintendo. more importantly, If 3rd party developers produced quality games then the 3rd party shunning fanboys would turn into 3rd party buying fanboys.
[The Xbox 360] has an exhisting installed base that doesn't mainly consist of 3rd-party-shunning fanboys who'll only buy things published by Nintendo?
What you are saying is that 3rd party developers are afraid to compete with Nintendo. more importantly, If 3rd party developers produced quality games then the 3rd party shunning fanboys would turn into 3rd party buying fanboys.
iCAME Reply Quote #16

L100 Eternal Master
6542
218
19.07.2003
noneA lot of 3rd party developers do make quality games, and get shunned on nintendo consoles. It's not really worth the trouble porting. It's not so much the controller but the hardware, Wii is MUCH weaker than xbox360 or ps3.
Grumbler Reply Quote #17

L100 Eternal Master
11626
1483
11.07.2005
noneIt's what happened with the Gamecube.
It's going to be shit and you jolly well know it.
linkman26 Reply Quote #18

L88 Super Sonic
3860
106
11.03.2004
nonetrue, but this time around, developers don't really have a choice.
Spend about a whopping amount of dollars developing games on PS3's expensive price and high development costs or go simply to the wii with it's lower dev costs.
Spend about a whopping amount of dollars developing games on PS3's expensive price and high development costs or go simply to the wii with it's lower dev costs.

James2t3 Reply Quote #19

L100 Eternal Master
9406
799
15.05.2003
James2t3Or because it has an exhisting installed base that doesn't mainly consist of 3rd-party-shunning fanboys who'll only buy things published by Nintendo?
Not really there fault considering a lot of the 3rd party games were either shite, shops didn't buy the games pushing only Xbox and PS2 versions or waiting 4 months after the PS and Xbox version were out then releasing the GC version, gee i wonder why the GC version didn't sell so well.
XBL Gamertag: James2t3
patjuan32 Reply Quote #20

L24 Crawlton Guard
275
30
25.04.2006
noneZ wrote:
It's not really worth the trouble porting. It's not so much the controller but the hardware, Wii is MUCH weaker than xbox360 or ps3.
I repeat, It is not difficult to port a 360 game to the Wii. Remeber graphics are scalable and all a developer has to do is lower the resolution from 720p to 480p. Also Doom 3, FarCry, and Halflife 2 required a 2Ghz processor for the PC and a GPU with 128 MB of Ram. All of these games have been ported to the Xbox, which does not have those system requirements.
supadude5000 wrote:
The Wii controller has actually made it a little harder to develop for, but it's not discouraging, it's a much appreciated challenge. I read in an article about Madden that while the simple idea of making a throwing motion to pass is an easy concept, the complex math and varying ways in which people can perform that motion make it more difficult to implement.
I disagree with that artice because this has to do with Physics. More importantly Mechanics, vectors for projectile motion and other formula which would make having to calculate the varying ways in which people perform throwing motions unnecessary. Also this can be handled with the Havok physics engine of the Wii. However this may not make programming for the controller easier. Especially since physics engines and the Wii controller are a new phenomena.
It's not really worth the trouble porting. It's not so much the controller but the hardware, Wii is MUCH weaker than xbox360 or ps3.
I repeat, It is not difficult to port a 360 game to the Wii. Remeber graphics are scalable and all a developer has to do is lower the resolution from 720p to 480p. Also Doom 3, FarCry, and Halflife 2 required a 2Ghz processor for the PC and a GPU with 128 MB of Ram. All of these games have been ported to the Xbox, which does not have those system requirements.
supadude5000 wrote:
The Wii controller has actually made it a little harder to develop for, but it's not discouraging, it's a much appreciated challenge. I read in an article about Madden that while the simple idea of making a throwing motion to pass is an easy concept, the complex math and varying ways in which people can perform that motion make it more difficult to implement.
I disagree with that artice because this has to do with Physics. More importantly Mechanics, vectors for projectile motion and other formula which would make having to calculate the varying ways in which people perform throwing motions unnecessary. Also this can be handled with the Havok physics engine of the Wii. However this may not make programming for the controller easier. Especially since physics engines and the Wii controller are a new phenomena.


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