Nintendo News | Red Steel Wii - Freehand Sword, Load Times, Graphics Overhaul

By Jorge Ba-oh 28.08.2006 30

Red Steel has been upgraded since E3, and during the LGC conference last week German Nintendo website, Nintendo-Lan, managed to speak to the game's developers on the issues of graphics, load-times and swordplay.

An IGN reader, Mordrag submitted questions for the website to ask at GDC, and has provided a translation that holds some interesting points on the upcoming Ubisoft FPS.

Mordrag: Hi, in your interview with Ubisoft you could ask how the swordfighting is going to work now, because it was announced to be redesigned. So that the swordmoves aren't predetermined any more but are converted 1:1.

N-LAN: That's the case indeed. The developer has confirmed that the control scheme will be completely redesigned so that the controller moves are converted into the game precisely. Besides the controller sensitivity will be completely adjustable in the final version. And the graphics were improved very well since E3, now the atmosphere is darker and thrilling. But that's not all, there will be even more improvements on the graphics side.

Mordrag: Furthermore you could ask Ubisoft if there are any loading times in Red Steel or in other games on the Wii.

N-LAN: In Red Steel there will be no loading times at all because of smart streaming techniques. How it's handled in other Wii games we can't say at the moment. But it's a fact that Mario Strikers Charged will have loading times similar to the Gamecube version of the game.

We were not told if that will be changed in the future. But we're sure that it will work like on the Gamecube. And as you know the loading times on Gamecube - if they have existed at all - actually were not a big deal.

It's certainly positive news to see the Wii having little to no load times and Ubisoft implementing the controller as effectively as possible.

Red Steel launches alongside the Wii later this year.

Stick with C3 for updates...

Box art for Red Steel
Developer

Ubisoft

Publisher

Ubisoft

Genre

First Person Shooter

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  9/10 (138 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Comments

Having the sword movements match your every move is a brilliant move. Having no loading times is also ace. Be nice that you can get the feeling of running around having nothing to stop you i.e. loading times, crappy controls. Woo :-D

( Edited 06.04.2013 15:38 by Guest )

Woooooooo!!!

I'm really happy with Red Steel Wii, really does seem to becoming along nicely! Hopefully it's easy to pick up and play, definitely gonna be one for my release list!

( Edited 06.04.2013 15:38 by Guest )

Cubed3 Admin/Founder & Designer

Yup Redsteel has moved from being an after thought to a must buy-at launch title for me, with the Wii console. It's good to see that despite the flurry of new titles announced for the Wii at E3 '06 , such as Mario Galaxy and Metroid Prime 3, which some may say buried Redsteel in the sand, through Ubisofts dedication it has climbed the rung again and has evolved both in graphics and gameplay controls and Ubisoft have never failed to keep us informed about it's progress whether through blogs or interviews.
If most developers and publishers can put in at least half the hours and dedication that Ubisoft have done with Redsteel, then Wii is potentially shaping up to be the best console of this generation.
Let's just hope that Redsteel reviews as good as it looks SmilieSmilieSmilie



( Edited 06.04.2013 15:38 by Guest )

Great, great news. I can't wait for this game at launch, guaranteed purchase for me - regardless of the reviews. With the amount of effort Ubisoft seem to be putting behind this title, it deserves success.

( Edited 06.04.2013 15:38 by Guest )

Much better, hope it works.

It's going to be shit and you jolly well know it.

I wonder how they solved the enemy-charecter-reaction problem.

I suggested a mirror-image with deviations effect, wonder if they used that techique.

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The respect I have for this game has grown exponentially in my eyes. I mean they are doing so many things right, and the graphics they showed us recently already looked good enough. Very happy about the direct conversion of sword movements, I was waiting to bash things using my hands to direct it. Also I am happy about "no loadng times," I have become a little spoilt from gamecube, and find it very frustrating when playing PC to wait for loading.

Very very good news.

Does anyone know the frame rate? It better be higher than 30

jb said:
Im really happy with Red Steel Wii, really does seem to becoming along nicely! Hopefully its easy to pick up and play, definitely gonna be one for my release list!

Agreed. The thing that I really like about the development of Red Steel is the flexibility that Ubisoft have had. They have made tweaks and changes based on peoples thought as well documenting it nicely to the public which is really advertising.Smilie

The free movement of the sword sounds excellent, it will really follow the free control philospohy for the remote. More graphical tweaks also sound very positive.

I like the control-scheme to be completely adjustable - the movement at least.
The tweaked so many things and we seem to be so involved in the process, that these guys deserve my 40 to 50 bucks (Euro). definitely one of my launch-games...

Graphics is looking onderful, by the way. please check the environmental shots on all the screenshots-pages on ign and co...

I find your lack of faith disturbing!

Finally a company that listens to feedback and actually does something about it...

Still a proud member of the 'omfg amazing water in games' society

Wii Nintedo! Get It!!

i cant wait for red steel, a couple of months ago i wasnt sure which shooter game to get, metroid or red steel however ever since e3 its red steel all the mofo'ing way, does anyone have a link to the new graphics, the last ones looked f'ing good as it was

----
My Wii Code - 2986 1627 6438 2084

no load times, must of been what Iawata was hinting at during E3

So much for "you'd need 10 years in Japanese sword training in order to play the game properly" (paraphrased from NGamer Interview). Kinda shows that it was just an excuse for pre-set movements.

Still, good news. Sounds alot more fun.

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Its funny because I remember reading that Ubi said that having direct 1:1 movement would require you to be a trained martial artist to complete the game. Ah well. Obv not Smilie

dojo99 said:
Its funny because I remember reading that Ubi said that having direct 1:1 movement would require you to be a trained martial artist to complete the game. Ah well. Obv not Smilie

Probably scaled down the difficultySmilie

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Red Steel, Pre-Ordered.

Tom Barry [ Reviewer - Editor - Resident Sim-Racer @ Cubed3.com ] 

That's awesome news Smilie

I know that if they had been preset (you swing the controller and the guy swings his sword in a set way, right? like hitting a "slash" button), then a lot of people would be dissapointed... like me Smilie

I've been under the impression it was like this the whole time! Show how much I know, huh?

And the other bits, graphics, loading times, whatever, are very welcome as well. This is a definate must buy from the get go.

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dojo99 said:
Its funny because I remember reading that Ubi said that having direct 1:1 movement would require you to be a trained martial artist to complete the game. Ah well. Obv not
Well let's face it... All of us are trained martial artists in our MINDS Smilie

Besides it doesn't exactly take much skill to swing a sword at someone's face >_>

Still a proud member of the 'omfg amazing water in games' society

Really sounding good. I hope they put some "weight" on the sword, so It doesn't look as unrealistic in motion as, say, moving a computer mouse from right to left really quickly.

I reckon quite a lot is riding on this game. If all goes well, we'll probably see a lot more FPS on the Wii - other 3rd parties will hopefully go - "If Ubisoft can do it this well, we may as well try it too"

Cubed3 Admin/Founder & Designer

I don't get why anyone cares about this game. It looks like a fairly generic FPS, with some fancy controls.

This sounds brilliant, I want Red Steel more & more every time I hear more stuff about it. A graphical overhaul sounds wicked & no loading times is....... jaw dropping for a game like that.... Smilie

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msenyszak said:
I dont get why anyone cares about this game. It looks like a fairly generic FPS, with some fancy controls.
Because you get to swing a sword around like a maniac... That's what the Wii is all about...

Still a proud member of the 'omfg amazing water in games' society

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