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C3 Exclusive Interview | Datel Quizzed on its Nintendo Products

Datel Quizzed on its Nintendo Products
Conducted by Adam Riley :: Friday 1st September 2006, 2006


Datel is a UK company that has been providing essential accessories for Nintendo platforms since the days of the NES, easily surviving in the turbulent market whilst competitors fell by the way-side.

Cubed3 was lucky enough to get some questions answered in the wake of the release of the new Action Replay for Nintendo DS...


Cubed3: Datel has been around for so many years now creating accessories across so many formats. What do you feel makes the company so special in comparison to other competitors that have faded away over the years (an example being the Game Genie)?

Ian Osborne: Datel has stayed at the front of the pack through constant innovation and improvement. While other companies allowed their products and product range to stagnate, we've always stayed one step ahead and never rested on our laurels.

C3: Nintendo has in the past come down hard on import stores, such as Computer Exchange, forcing them to remove any US or Japanese games being sold in the UK. Has Datel ever had any problems with the company, considering devices such as the Action Replay and Freeloader opening a gateway to import gaming?

IO: Import gaming is not illegal, and neither is a software solution to unlocking a console to take advantage of import gaming. Datel refuses to be bullied, and will continue to make the products the gamers want, even if some companies don't want us to have them.

C3: Normally Datel is extremely quick off the mark when it comes to cheat devices for new systems, with a recent example being the one for Sony's PlayStation Portable. However, the Nintendo DS version has only just been released, with the Action Replay MAX being initially released near launch instead. Is there any particular reason for this delay?

IO: Research and development is not an exact science. Sometimes, you hit a snag or two which holds things up for a while. This is what happened with the GameCube Action Replay too. It's worth bearing in mind that we're the only company that's released a codes-based cheat system for the DS at all, and I'm sure you'll agree it was worth the wait.

C3: Roughly how large is the team that works on accessories for Nintendo systems, or does it vary drastically depending on the product?

IO: It varies, depending on what product is being worked on and how many Nintendo products are being developed at the time.

C3: What hurdles do you have to overcome when devising something for a new platform? Are you able to get hold of early development kits to start your work, or do certain companies prevent that from happening?

IO: As our products are unofficial, we never get development kits or early prototypes to work from. We've often no idea what we're going to produce for a console until the day it's released, and we can get our hands on it. Difficulties to overcome usually involve reverse-engineering processes required to get our products running on the console.

C3: Could you please explain to our readers what is currently available for the Nintendo DS and what future plans Datel has for the system?

IO: We currently have several products for the Nintendo DS.

Action Replay for GBA/DS combines a codes-based cheat system for the Game Boy Advance, and a saves backup utility for the DS. You can also share your DS saves online and download other people's from the CodeJunkies server using the software that comes with the package.

Action Replay DS is a traditional codes-based system for the DS, which lets you input enhancement codes to give yourself infinite lives, infinite health, open all levels and similar cheats. You can update the unit online, so it never goes out of date.

Wi-Fi MAX is ideal for anyone who wants to play DS games online, but hasn't got a Wi-Fi router. You plug in the dongle into one of your internet PC's USB ports, and it acts as a Wi-Fi access point, allowing you to play online.

There's also MAX Media Launcher, which lets you play home brew games and media files off a flash card, and MAX Media Dock, which is MAX Media Launcher and a dock for Compact Flash cards. See http://tinyurl.com/h8a9n for more details.

Finally, there's our Headset Communicator, used for chatting when playing with your DS online.

C3: Have any thoughts gone into accessories for the Nintendo Wii yet? For example, controllers with greater wireless distance capabilities?

IO: We won't know what we can and can't do for the Wii until it's released, but rest assured we'll do something.

C3: When considering something like the Action Replay for Nintendo Wii, would it be likely that new codes will be made available via the WiiConnect24 online service, possibly for a small monthly fee or something similar?

IO: Again, that's something we just can't look into until we've seen the console.

C3: With the Virtual Console playing a large part in Nintendo's plans for the new generation, does this mean that the Code Junkies site will possibly be updated with new sections for codes that cover the retro games released via the retro service?

IO: See above. Sorry if this is getting repetitive, but we need to see it before we can produce materials for it.

C3: Would there be any scope for re-releasing prior Action Replay software via the Virtual Console, thus giving gamers instant access to all the previous NES, SNES and N64 AR codes that were compatible with Datel's older hardware?

IO: That's an interesting thought. We'll look into it as soon as we get our Wii...

Many thanks to Ian for taking the time to answer these questions. Myself and the rest of the team wish him and Datel good luck for the future!

Be sure to check out our wealth of interviews by following this link:


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01.09.2006 14:42

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Reader comments - add yours today Comments on this Article

Although cheating is for loosers, some third party products do make these games console that little bit more interesting.

Senior ModeratorStaff Member

Lol, cheating is good sometimes - I like the debug modes you can unlock, and random other hidden stuff that wasn't supposed to be included in games

Cubed3 Admin/Founder & Designer

That wifi max thing did look interesting but the review on Amazon by customers said that some of them has a nightmarish time getting it to work and others couldn't get it to work. However those that did manage it, said ti workwed well mostly apart from it cutting out every now and then.

I would probably want the Ninty Adaptor but it is just too expensive for what it is.

Woooooooo!!!

Freeloader is brilliant, almost as good as my Xeno GC modchip.

It's going to be shit and you jolly well know it.

I bought an Action Replay DS about 3 weeks ago. It uses this method where you save the url, then when you run the AR DS Download Manager it downloads the latest codes from that site. At the moment there are only Codejunkies codes available and they are mostly cheats. Until another website begins to make codes, then we won't be seeing any codes as good as the SSBM Debug code.

360 Gamertag: shiptoncraig
PSN: shiptoncraig
Steam: Guess what?

Brilliant! I always usally get an Action Rewplay for my consoles and ill be adding this beast to them. I only cheat if I get stuck on certian bit on a game and I use it for fun sometimes.

Max Media Launcher sucks. Apparently. It doesn't come with any software, you have to find your own homebrew media player for it to work. Might as well just buy an M3...

SSBM Debug code

What's that?

A tool supposedly used by the developers to test out the game for errors etc. Therefore, you can access nearly everything and set all the rules to what you want them to be. For example, you can play a VS match on a Target Test test as Giga Bowser or Master Hand etc.

It's one of the better examples of what Datel and Action Replay can do.

360 Gamertag: shiptoncraig
PSN: shiptoncraig
Steam: Guess what?

Personally, the way I "cheat" using the likes of action replay and savegame editors had more to do with breathing in a new life into a spent game.

It's a nice way to enjoy the game again. The first time, you exhaust it by playing properly, then you can enjoy it all over again when you insert action replay.

Senior ModeratorStaff Member

Awesome stuff, except for the actual interview - kinda repetitive... "we'll see", nice :p

I used to have some cheap 3rd party imitation for me N64, but that screwed up and I never cheated again Smilie

( Edited on 01.09.2006 20:43 by jb )

Cubed3 Admin/Founder & Designer

jb said:
Lol, cheating is good sometimes - I like the debug modes you can unlock, and random other hidden stuff that wasnt supposed to be included in games

Hot coffee!! Smilie But that's true. I like seeing some of those things.

Yer I used the cheat to get to the island on Goldeneye it was ace!

Isn't backward's engineering illigal?

Senior ModeratorStaff Member

I can't wait for the trainer tool that is coming out, which lets you make your own codes on the DS! Smilie

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
Word of Adam | Voice123 Profile | AdamC3 on Twitter
Senior ModeratorStaff Member

I'll buy the AR DS if I can find it, although I don't know how I'll be able to get more codes for it since there aren't any on the CodeJunkies site....

I always have an AR for my consoles, it's an essential, I don't use it for cheating, I use it for fun glitches, & I don't use it until I've completed the game at least once!! Smilie

But you can unlock a great debug mode on SSBM, & loads of cool looking skins & stuff on various games. It's all good. So I wonder what kinda stuff i could get for my DS games?

NES GAME ON AC!!! <3

Twitter | C3 Writer/Moderator | Backloggery
Senior ModeratorStaff Member

The AR DS codes aren't available on Codejunkies just yet. They seem to want people to download the latest full updates in one batch. Not sure why, but hey it's no major problem...just check out the update every week or so for the latest codes.

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
Word of Adam | Voice123 Profile | AdamC3 on Twitter

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