Nintendo News | Sonic Wii Enters the Shallow End

By Jorge Ba-oh 24.09.2006 36

Sega have recently released some tasty, and some sour, morsels on their upcoming Wii exclusive, Sonic and the Secret Rings in an interview with Sonic Team's Yojiro Ogawa.

Speaking to GameKult, Ogawa gave away some interesting new details on the title, and his thoughts on the series, and the Wii. The Secret Rings (working title) is the blue wonder's first 3D solo debut, spanning over 70 missions that take approximately 10 hours to finish, according to the team. Bonus content and additional medals will take slightly longer.

The company initially wanted Sonic Wii to perform much like the traditional 3D Adventure series in which characters move around using an analogue stick and using button presses for attacks. However, the company simplified their ideas because some were too tiring for extended use, "at the end of 5 minutes, we all were exhausted". The team also had the strange idea that "deep gameplay and big adventures don't suit the Wii philosophy".

When the single player mission is done, players can team up with 3 other friends in over 30 short mini-games that are said to make extensive use of the Wii-mote.

With that, there's also the possibility to have downloads but Sonic Team want to focus primarily on the main game.

Stick with C3 for future updates.

Box art for Sonic and the Secret Rings
Developer

SEGA

Publisher

SEGA

Genre

3D Platformer

Players

1

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  8/10 (30 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Can't be bothered to make more missions or make a proper game, so decide to stuff it with a few minigames...

*sighs heavily*

IANC said:
Dude yuor totally awesome. And i won't be killing you anytime soon.

Typical Sonic Team at the moment, this reeks of laziness.

( Edited on 24.09.2006 20:12 by HazukiSan )

"at the end of 5 minutes, we all were exhausted"

Fucking fat bastards lol

Am I the only one who cannot wait for a games console to make me tired?! Believe it or not, doing a bit of excerise makes you feel fuckloads better.

HazukiSan said:
Typical Sonic Team at the moment, this reeks of laziness.( Edited on 24.09.2006 20:12 by HazukiSan )

SEGA in general that's why they are in the state they are in.


Mike Gee of iZINE said, "...The Verve, as he [Richard Ashcroft] promised, had become the greatest band in the world. Most of the critics agreed with him. Most paid due homage. The Verve were no longer the question mark or the clich�. They were the statement and the definition."

Id it's anything like Sonic Rush except in 3D which had short fast paced missions then it could be pretty good.
The mini games wern't needed though
Smilie a 2 player race mode would have been preferable.

XBL Gamertag: James2t3

I swear they could have easily have implemented the nunchuck alone to make a Sonic game.

I would have prefered to move Sonic the conventional way and jumped with the triggero n the nunhuck - that could have been as simple surely!

I'm just a bit dissapointed at the moment as it seems as Sonic constantly moves without you controlling him, right?

Cubed3 Admin/Founder & Designer

Yeah but i dunno i think id rather have it like that as i've never been able to controle sonic in 3D games anyway..it will feel more like sonic rush which was basically trying to be moving at high speed all the time anyway.

XBL Gamertag: James2t3

*enter 2D-geek*
What have I told you? Make a 2D Sonic and all is fine!

*leaves*

I find your lack of faith disturbing!

The team also had the strange idea that "deep gameplay and big adventures don't suit the Wii philosophy".

Why is that strange> it's what Nintendo and every other developer keeps saying.

It's going to be shit and you jolly well know it.

Deep Gameplay and big adventures don't suit the Wii hello;

Zelda, Metroid, Mario


Mike Gee of iZINE said, "...The Verve, as he [Richard Ashcroft] promised, had become the greatest band in the world. Most of the critics agreed with him. Most paid due homage. The Verve were no longer the question mark or the clich�. They were the statement and the definition."

Craig David said:
The team also had the strange idea that deep gameplay and big adventures don't suit the Wii philosophy.
Why is that strange> its what Nintendo and every other developer keeps saying.

Splinter Cell, Mario, Zelda, MP, RedSteel, CoD.

Same as DS, first bunch of devs will view it as a gimmick, it's second gen that'll be crucial.

Not sayign I agree, it's just what Nintendo and every other developer are saying.

It's going to be shit and you jolly well know it.

No, it isn't. Nintendo says 'We have to satisfy core and other gamers alike'.
Nothing here saying 'rip the gameplay or big huge games from every Wii-title'.

I find your lack of faith disturbing!

Laurelin said:
No, it isnt. Nintendo says We have to satisfy core and other gamers alike.Nothing here saying rip the gameplay or big huge games from every Wii-title.

Yeah come to think of it i haven't heard Nintendo utter the words of big games don't siut the Wii come to think of it i haven't heard any other developers saying that.

Where did you pull that one from Craig David your... asshole


Mike Gee of iZINE said, "...The Verve, as he [Richard Ashcroft] promised, had become the greatest band in the world. Most of the critics agreed with him. Most paid due homage. The Verve were no longer the question mark or the clich�. They were the statement and the definition."

'We have to satisfy core and other gamers alike'.

And then recycle the same old stuff, which is the same as telling us lot to fuck right off. I mean look at Leon s. Kennedy's post:
Mr.Ashcroft said:
Deep Gameplay and big adventures dont suit the Wii hello;Zelda, Metroid, Mario

Doesn't that trio representing the only proper 1st/2nd party games Nintendo are making near launch make your stomach turn?

Wii is supposed to be new, Zelda, Metroid, Mario is OLD OLDS OLD.

It's going to be shit and you jolly well know it.

Laurelin said:
*enter 2D-geek*What have I told you? Make a 2D Sonic and all is fine!*leaves*

Exactly my friend, exactly (i may just give you a star for that...hmm...naa). They should just make a 2D sonic like metal slug anthology (i really cant wait fot this game) and get it over with.

Silence is the loudest noise we could possibly hear.

Craig David said:
We have to satisfy core and other gamers alike.
And then recycle the same old stuff, which is the same as telling us lot to fuck right off. I mean look at Leon s. Kennedys post:
Mr.Ashcroft said:Deep Gameplay and big adventures dont suit the Wii hello;Zelda, Metroid, Mario
Doesnt that trio representing the only proper 1st/2nd party games Nintendo are making near launch make your stomach turn?Wii is supposed to be new, Zelda, Metroid, Mario is OLD OLDS OLD.

C'mon of course your gonna get the old standerds maby with new controle schemes and feel.
Again look to the DS it's first few months was hardly anything suprising but Brain training is completly new, cooking navi a friggen digital cook book, Ouendan a trippy touch screen music game, give it a chance we've only seen the tip of the ice berg of whats coming up.

( Edited on 24.09.2006 21:54 by Blade2t3 )

XBL Gamertag: James2t3

There really is no pleasing Craig David


Mike Gee of iZINE said, "...The Verve, as he [Richard Ashcroft] promised, had become the greatest band in the world. Most of the critics agreed with him. Most paid due homage. The Verve were no longer the question mark or the clich�. They were the statement and the definition."

I actually like SEGA's thinking on this. At what point during his time on the Megadrive/Genesis did sonic ever demonstrate "deep gameplay and big adventures". Sonic is a speed fest with ring gathering on the side, the 3D adventures which included "deep gameplay and big adventures " didn't feel like true Sonic games.

Matthew Evans [ Writer :: Moderator :: King of Impartiality :: Lord of the 15min Thread ] As the wind blows the sand to cover the camel's tracks so does time move to cover the Lord's.
Rejoice for the Lord will taketh his quarter and give much back to his followers.

"deep gameplay and big adventures don't suit the Wii philosophy". "

*DOSNT SUIT SONICS PHILOSPHY*
Would be much more accurate.

Simple, fast, fun is a recipy for a great sonic game. (Sonic Rush).

Freeroaming,Chatting to people, and vechiles/weapons is a recipy for a rubbish sonic game. (Sonic Heroes, and by the looks of it STH)

Simple is no excuse for short though.
On rails games are easier to make longer.
Come on Sonic team, lets make it 15-20 hours core gameplay eh?

http://www.fanficmaker.com <-- Tells some truly terrible tales.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

Incidently, in a way this Sonic game is 2D.

You controll left right and jump...you dont really have full controll over the 3D movement.

(even though I think you controll speed no? Tilt forward/back?)

http://www.fanficmaker.com <-- Tells some truly terrible tales.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

Longer is not always better. While on rails games are easier to make longer they aren't easier to make more interesting. Adrenaline can't be sustained for long and speed fests which require a higher adrenaline rush than an adventure game have to be shorter to stop them becoming tiresome.

You can easily complete the first Sonic game in under an hour, that doesn't make it a bad game, and for a game like this to last about 10 hours you are pushing the boundaries of enjoyability. How enjoyable is ANY mariokart game when played on your own? The original only had between 5 and ten battle maps but you could easily rack up more time in multiplayer on that then you would on the single player racing so the multiplayer minigames will probably be the main focus after you've played through the story mode.

( Edited on 25.09.2006 00:48 by Matthew Gastrian Evans )

Matthew Evans [ Writer :: Moderator :: King of Impartiality :: Lord of the 15min Thread ] As the wind blows the sand to cover the camel's tracks so does time move to cover the Lord's.
Rejoice for the Lord will taketh his quarter and give much back to his followers.

Sonic? deep? don't make me laugh.

Well, at least they have played the Wii for a long time and no one here has. So if they say "at the end of 5 minutes, we all were exhausted" they certainly know better than the people who reacted in this board.

Plus, there had been many speculations beforehand about that; tiredness had always been a factor with the Wii since we know how the system works.

As for those who give Zelda, Metroid, Mario as examples, again, wait to play those games on Wii at your home before claiming Sega is wrong.

So far, the original games in Nintendo's line-up for the Wii is made of mini-games (Wii Sports/Play, Wario). The only exception being Zelda, a GC game.

The Wii is going to be a mini-games console (at least for games playing specifically with the Wiimote), which is why people like me who are sick of mini-gaming crap, are not interested in this console.

So far, the original games in Nintendo's line-up for the Wii is made of mini-games (Wii Sports/Play, Wario). The only exception being Zelda, a GC game.

There's also Project H.A.M.M.E.R, Day of Crisis and Excite Truck. And Wario Ware isn't an original game.

The Wii is going to be a mini-games console (at least for games playing specifically with the Wiimote), which is why people like me who are sick of mini-gaming crap, are not interested in this console.

People like me are sick of these mini-game comments. The Wii's strategy is the same as the DS' was; to re-invent how we play games. Anyone who thinks the games we've seen so far have less depth than the ones we saw at this stage of the DS' life is a moron. At least these are games, not poor excuses for developers to test the waters of the hardware.

If it worked for the DS it'll work for the Wii, right? I don't know, we'll have to wait and see.

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