Nintendo Wii Media | DBZ: Budokai Tenkaichi 2 in Action

By Jorge Ba-oh 10.10.2006 8

Atari has released some footage of the Wii version of Dragonball Z: Budokai Tenkaichi 2 in action, complete with footage of players getting down and dirty with crazy anim

Box art for Dragon Ball Z: Budokai 2
Developer

Dimps

Publisher

Atari

Genre

Fighting

Players

2

C3 Score

Rated $score out of 10  n/a

Reader Score

Rated $score out of 10  10/10 (13 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Comments

Looks quite good! Bit strange control wise though, but I think i'll pick this up! Haven't seen/played anything DBZ wise in ages.

Cubed3 Admin/Founder & Designer

It does indeed look quite good, will it also use the Wii's classic controller?


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wow its looks great!!! 120 characters Smilie this game is gonna ROCK!!

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Gamecube controller support? ... It's not everyday that a DBZ game sets a good example for developers...

Still a proud member of the 'omfg amazing water in games' society

Megadanxzero said:
Gamecube controller support? ... Its not everyday that a DBZ game sets a good example for developers...

Lol, yeah, I think a few games really need GameCube/classic controller support - I do look forward to see how the GC would work with fighters in a more traditional style.

Cubed3 Admin/Founder & Designer

This looks pretty cool!! A bit of learning curve I can see...

Me and DBZ go way back. I say the best characters from the series are Tien, Android 17 and Vegeta... I'm interested in how 2 player tag team fusions will work though. If 2 players are fused as one, that must mean that one controls movement and the other attacks.

Please add my Wii-code and tell me yours.

I know this won't happen, but It'd be so awesome if the story-mode activities were dependant on the character you chose. Meaning that your character would do only, and exactly, what he/she did in the series... or movie.

Please add my Wii-code and tell me yours.

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