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Hiromichi Tanaka, Square Enix (Transcript)
Interview by Adam Riley & Lesley Smith :: Thursday, February 8th, 2007


Last week Cubed3 posted up a brief summary of an exclusive interview with Square Enix's Vice President, Hiromichi Tanaka, whilst we waited for the audio version to come in. Now we have received said file and painstakingly transcribed it for you all, here it is word-for-word in all its glory! Want to know more about Final Fantasy III on the DS, Square Enix's thoughts on Nintendo's online system, the Chrono series, how Mana fits into the Final Fantasy world and the company's future plans? Then keep on reading, folks...

Adam Riley, Deputy Editor of Cubed3: Okay, I suppose the first question would be why was the decision made to make Final Fantasy III on the DS in such a fashion?

Hiromichi Tanaka, Vice President of Square Enix: It has been 16 years since the original version was out and between that time and today, we have had several opportunities to remake FFIII but somehow it didn't come to the actual final product. But this time we decided to really go ahead and make it. We had been considering the PS2 platform, but at the same time we got a call from Nintendo saying we're going to make this new DS platform, so would you please make FFIII for this platform? So we thought it was good timing, so we might try a port of FFIII on the DS.

Lesley Smith, Freelance Journalist: Can you tell us a bit more about your role within the game?

HT: On the original game I was working with game design and the game system, the structure of the game, for example the job system, etc, and the game's design. But this time after 16 years we had huge information from the original game, so we gave it to the company and they worked with it, but myself I worked to make sure the balance is in a good way for the new players and the old fans. So we wanted to make sure the old fans are pleased; it hasn't been changed so much because the Japanese like to keep the old taste to it. But for Europe and North America it was the first time it was released, so it is new players that are going to try this game, so we didn't want to have it in an old-fashioned way

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Cubed3 Member

Great Interview Adam, deserves a star or two.


Mike Gee of iZINE said, "...The Verve, as he promised, had become the greatest band in the world. Most of the critics agreed with him. Most paid due homage. The Verve were no longer the question mark or the cliché. They were the statement and the definition."
ModeratorStaff Member

Great interview, Raz! Thanks for posting the whole thing up. Kind of humorous that they have to actually look for some of the older games. Smilie

Have a shiny wittle star! Smilie

C3 Moderator
Cubed3 Member

Thanks god he didn't say inspired by chocolate balls.

Nice interview.

Cubed3 Member

It was brilliant that he didn't know anything about the limited edition DSlite for FF.Smilie


Mike Gee of iZINE said, "...The Verve, as he promised, had become the greatest band in the world. Most of the critics agreed with him. Most paid due homage. The Verve were no longer the question mark or the cliché. They were the statement and the definition."
Cubed3 Member

Well he isn't head of marketing.

( Edited on 08.02.2007 19:12 by Grumbler )

It's going to be shit and you jolly well know it.
Cubed3 Member

good interview RAZ well done!! still dont have a clue how you get all these interviews with these people... which i would imagine would be very hard!!

anyway this guy looks like a YAKUZA boss... he looks dangerous!! look at him... you wouldnt wanna make him angry!!

Cubed3 Member

I dont get it.

Phantasy Star Online...a gamecube game...allows you to play with strangers...its a full MMO just as much as FF has been.

Whats changed with the Wii ?
Just because Nintendo dosnt do it personaly, dosnt mean the machine or network isnt able too.
Its just a mater of software.

Good interview, however.

Please give our little random review show a try;
http://randomreviewshow.com/index.html
We have special effects and umm...stuff...
Staff Member

Nintendo is in control of the online network this time round, enforcing Friends Codes, unlike the GameCube where the company just left it up to Third Parties to sort everything out as they pleased.

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
Word of Adam | The Voice Realm Profile | Voice123 Profile | AdamC3 on Twitter

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