Some titles may benefit from a multiplatform releases, but I think too many sure fire hits on multiple consoles wouold only saturate the market, and shrink console sales, why have any console in particular when there are no exclusives?
I think this is purposely Nintendos reason to make unique hardware so that original titles have no choice but to be exclusive, hense shifting more hardware, this is why Nintendo have announced an upgraded wiimote, to counter Sony's poor 'me too' attempt at the whole motion sensor thing, its in Nintendos best interest to secure exclusive content as I thought it would be for Microsoft and Sony.
They already have there own studios, but to secure great 3rd party titles, you have to buy exclusivity periods, or the whole studio, eh Microsoft?/Sony?
Or create a versatile control system that you can tweak.
Obviously developers want to make a buck from their game, and with higher developing costs, sometimes I think a multiplatform release is a safe bet, but at the cost of the hardware manufacturer, especially if the game doesnt utilise eg, LIVE on 360 or 1080p on PS3.
Its a hard time to be a game developer, but I'd put my money on the runaway success.
( Edited on 08.04.2007 15:55 by SKI )