recent article praising Nintendo's Wii, the head of LucasArts' gaming division stated a Wii game that "lets players wield virtual light sabers" is on the horizon. Could this be the game we have all been waiting for, or simply [url=http://www.cubed3.com/news/7637/]Lego Star Wars: The Complete Saga[/url]? No doubt the answer will rear its head in the near future..." /> News: Nintendo News | Light-saber Star Wars on Wii? Page 1 - Cubed3

Nintendo News | Light-saber Star Wars on Wii?

By Adam Riley 31.05.2007 27

Quick News - In a recent article praising Nintendo's Wii, the head of LucasArts' gaming division stated a Wii game that "lets players wield virtual light sabers" is on the horizon. Could this be the game we have all been waiting for, or simply Lego Star Wars: The Complete Saga?

No doubt the answer will rear its head in the near future...

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Star Wars: Light saber fishing with Chewbacca

As a pathetic Star Wars junkie, I will take anything I can getSmilie

BTW, Jesusraz, I am your father

nooooooooooooooooooooooooooooooooooooSmilie

Temporarily banned until further notice.

Let's bloody well hope so...

Still a proud member of the 'omfg amazing water in games' society

If there aren't 1:1 controls on this, or something damn close, I will be mad.

There will not be 1:1 to one, I will bet you it will be a rush job.

Will people shut the hell up about 1:1 controls!!!

You don't need 1:1, you need sensibly mapped motions where the speed, direction, orientation and perhaps length of swing are taken into account. So controls that recognise a slow, diagonal, left-up-to-right-down swing and can differentiate it from a fast, vertical, up-to-down swing, or a forward stab are all that matter. Anything else is excessive.

As long as I'll be able to force-push with the nunchuk I'm happy.

"This man has advanced communist views ... He dresses in a bohemian fashion both at his office and in his leisure hours."

I thought Lucas Arts hated the Wii?

I'll drink to that!

I Rule.

"You don't need 1:1"

Yes we do, its the whole POINT of the Wii.

It is not the goal of motion controll merely to have "sensible mapping", its the goal to have things that can not be done with normal controlls *AT ALL*.

Wii Baseball proves its possible.

Of course, I know from a programing standpoint getting enemys to fight against one-to-one is very hard.
Totaly unpredictable player motions is much harder then prescripted mapped ones.

And yet, the first developer too pull it off well will get great reviews and sales imo.
They will lead the pack into the new age of Wii games.

1:1 will be particaly fun with ragdoll effects too, especialy.
Imagine hitting someone in the side and having them fall over correctly as if you hit them.

This is well within the Wii's technical abilitys.
(Tww and MP used ragdolls for one)

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Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

Hahaha first they are not planing on making anything for the Wii... and now dum dum dum... lol it was obvious they where gonna make a game like this!

Anyway im excited Smilie cant wait to see how it will turn out!!

I see all these people insulting the Nintendo corporation because of the lack of mature content. Yet there is something about Nintendo (at least their games) that strikes a certain unadulterated feeling of joy!!!  Pokemon Y - 1048-9263-5562

Great article. However, analysts and even quite a few 3rd party publishers and developers still need to get it in their heads that was for the hardcore & casual gamer just as much as the ex & non-gamer. Some of them are even still trying to pidgeon hole Wii in the kids category. *sighs* NO MORE PORTS FROM PS2 GAMES, DAMMIT!!!

It's about freak'n time LucasArts pulled their head out of ther a**. I knew it was only a matter of time before all those record breaking, world-wide sales numbers forced them to rethink their exclusion of Nintendo's hot new system. I'm still beside myself that, out of all the 3rd parties out there, LucasArts (and Factor 5) were not all over the Wii like white on rice from the get go. Especially considering how much support they've provided for Nintendo's home consoles in the past. *sighs again*

This is potentially fantastic news. As long as it's a true, deep and engaging game that faithfully recreates the Star Wars universe we all know and love with intuitive and responsive controls. I don't want to be limited to just lightsabers and force powers, though. I want to use blasters pistols/rifles, detonators/grenades and, dare I say it... a flight stick! Boo-yah!

And dammit, I want another Rogue Squadron game for Wii, LucasArts!! Battlefront 3 would be kick ass, too. lol Smilie

Chance favors the prepared mind.

A thought: why are Lucasarts so hesitant on Nintendo consoles nowadays? A conflict like the Nintendo/Squaresoft war of words?

Cool!

On 1:1 motion sensing. Yes the Wii can do it, when showing Mii's on screen. Can it do it whilst showing something a bit more complex? I don't know.

Also there's the issue of kinematics. Look at the Harry Potter wand video where he follows the motion of your pointing direction with his wand. Notice the rubbery arms. That's because, in order to get a 1:1 correspondence between pointing direction and wand position they have to overcome the fact that you're not actually the character and the motions are simply scalable. They could build a very, very complex model of arm movements that can accommodate the 1:1 correspondence, but that's not practical, so they just take a few rigid points on the arm and make everything else rubbery.

Finally, how much can you actually move the Wiimote in, say, 50 milliseconds? In that 50 ms, what can you do? You can change the orientation of your movement, slightly. You can change speed, slightly. You may even be able to change direction slightly. However, at least 75% of the course of that motion can be described by a vector that takes into account only speed, direction (in terms of left to right etc) and orientation.

I'm not talking about having motion mimicking a button press, but 1:1 is excessive and impractical.

Darkspine Sonic said:
A thought: why are Lucasarts so hesitant on Nintendo consoles nowadays? A conflict like the Nintendo/Squaresoft war of words?

Because, since the demise of their adventure game arm, Lucasarts are all about shiny graphics.

"This man has advanced communist views ... He dresses in a bohemian fashion both at his office and in his leisure hours."

Because, since the demise of their adventure game arm, Lucasarts are all about shiny graphics.


^^^ I'm tempted to say 'Idiots'.

Dr_R said:
Finally, how much can you actually move the Wiimote in, say, 50 milliseconds? In that 50 ms, what can you do? You can change the orientation of your movement, slightly. You can change speed, slightly. You may even be able to change direction slightly. However, at least 75% of the course of that motion can be described by a vector that takes into account only speed, direction (in terms of left to right etc) and orientation.
You've clearly never seen a Star Wars movie...

Still a proud member of the 'omfg amazing water in games' society

Megadanxzero said:
Dr_R said:Finally, how much can you actually move the Wiimote in, say, 50 milliseconds? In that 50 ms, what can you do? You can change the orientation of your movement, slightly. You can change speed, slightly. You may even be able to change direction slightly. However, at least 75% of the course of that motion can be described by a vector that takes into account only speed, direction (in terms of left to right etc) and orientation.
Youve clearly never seen a Star Wars movie...

You clearly don't know how short a period of time 50 ms is and know nothing about motion tracking.

"This man has advanced communist views ... He dresses in a bohemian fashion both at his office and in his leisure hours."

Hoping for 1:1 controls is too much to ask, at least at the moment. It simply too hard. Having a large number of pre-mapped gestures could give you almost the same effect though, and would make programming a lot easier.

Dr_R said:
You clearly dont know how short a period of time 50 ms is and know nothing about motion tracking.
You've never seen how fast my hands move ;3

( Edited on 01.06.2007 15:12 by Megadanxzero )

Still a proud member of the 'omfg amazing water in games' society

You cannot have 1:1 when you have a tiny little remote with no resistance. It'd look stupid.

If this game is 1:1, has kick ass controls and actually is a great game then I'll forgive Lucas Arts for blatantly jumping on the band wagon after realising the Wii was a sucsess.

You cannot have 1:1 when you have a tiny little remote with no resistance. It'd look stupid.

Yeah, you would have to imitate the resistance, which I don't think will work.

Z said:
You cannot have 1:1 when you have a tiny little remote with no resistance. Itd look stupid.
Yeah, you would have to imitate the resistance, which I dont think will work.

Best thing I can think of for those classic 'lightsaber clash' moments would be to turn it into a mini-game. So, most of the time, if two lightsabers clash they just rebound (bit of rumble, some noises) putting you back into a standard fight. On some occasions, however, you'd enter a mini-game where you have to tilt the Wiimote in specific directions at specific times to win the clash and get the upper-hand.

Think they're called Quick Time Events and were used extensively in Shenmue (which I've never played) and RE4 (which I have).

It's probably obvious to most people, but it seems to be the best way to get round the no resistence problem of the Wiimote/any current controller.

"This man has advanced communist views ... He dresses in a bohemian fashion both at his office and in his leisure hours."

Nah, the whole point of the motion controls it supposed to mimic real lightsabre battles, that will just come off as a gimmick.

You don't need 1:1, you need sensibly mapped motions where the speed, direction, orientation and perhaps length of swing are taken into account. So controls that recognise a slow, diagonal, left-up-to-right-down swing and can differentiate it from a fast, vertical, up-to-down swing, or a forward stab are all that matter. Anything else is excessive.


or something damn close

That would pretty much be what I meant by something damn close- I'm aware of the technical limitations, especially the lack of resistance, but imo the closer to 1:1 the better- I just have a sinking feeling we'll end up with TP like gestural controls that don't add to the immersive feeling anywhere nearly as much as the wii is supposed to.


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