Nintendo Power Summary | Soul Calibur Legends, Final Fantasy, Okami, Ghost Squad and More...

By Jorge Ba-oh 28.06.2007 15

This month's edition of Nintendo Power is packed to the brim with information on forthcoming Nintendo and third party Wii/DS projects, including a look at Soul Calibur Legends, Tomb Raider: Anniversary edition and Carnival Games.

Soul Calibur Legends

  • Soul Calibur Legends development started in early 2006, the game wasn't originally meant to be exclusive to the Wii, game is being developed by a dream team of developers from Tekken, Ace Combat and Soul Calibur series.
  • The game isn't just your ordinary "hack-n-slash" game where games usually wave the controller around without any sense of timing, game has an Egyptian ruin as part of the worlds included in the game, bosses will pretty much fill the entire screen...
  • Story: A 16th-century empire is on the brink of destruction and involves Siegfried with his gradual transformation into the "maleficent Nightmare"
  • the game picks up right after Soul will support 480p, 16:9 and 60fps, wanting to take advantage of the Wii hardware (graphically).

    Final Fantasy: The Crystal Bearers

  • The game takes place in the Chronicles world, which includes the four races from Crystal Chronicles
  • The game starts you off as a "mature hero", meaning the hero is more complete unlike the usual Final Fantasy titles where the hero is younger and weaker (less experienced)
  • game is following the Final Fantasy tradition of being "very story-driven", lots of cinematic events etc

    Team Ninja's Itagaki interview excerpt:

    "I think it's (Wii) a very interesting piece of hardware, and it'd be interesting for us to challenge that area as well. The Wii has kind of carved its own niche within the home console arena. It's almost in an entire category by itself. I do think that it's totally different from the DS, though...I think it would depend on how you make it (a hard-core action title on Wii). You would really have to design it for the strengths of the hardware. If you used the kind of control scheme that most developers are using right now for the Wii and tried to do a really hard-core action game, I think people would just throw up their hands and say "No, we can't deal with that". The Wii has its own reason for existence. If you don't adapt what you're doing to fit that, then there's not much point in bringing an action game to the platform."

    Tomb Raider Anniversary

  • Wii Remote aims Lara's weapons in "real time", nunchuk could be used for a quick dodge by flicking it in any direction or used as a grappling hook.
  • Game will include "Wii specific puzzles" that could only be done by the Wiimote.
  • Crystal Dynamics is excited to work with Wii and the game gives them the experience to create a future original IP.

    Other Tidbits...

  • Capcom has no plans to bring Okami to the Wii
  • 25 weapons are available in Sega's Ghost Squad, including thermal and night vision goggles.
  • Ubisoft used Dr. Tom Cobb of McGill University for their word game, four cartoon coaches, 11 different exercises and a 15,000-word dictionary is included .
  • Carnival Games includes 20 games ranging from skee-ball, a dunk tank, a shooting gallery, whack-a-mole with tickets earned after each game to unlock prizes and such.
  • Tony Hawk's Proving Ground will expand on the Nail the Trick gameplay which was introduced in Project 8 by adding Nail the Grab and Nail the Manual maneuvers to the mix. You can also create and customize skate videos.
  • Battalion Wars 2 is due for release this September .
  • Eiji Aonouma would love to make a "Wind Waker" for the Wii.
  • Geometry Wars for Wii offers the basic Retro Evolved game with a new 50-level galaxies game with new enemies, new multiplayer component will be in the game, game offers eight hours of gameplay.

    Thanks to CodenameRevolution and C3 reader Modplan Man for the original summary.

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    Shame about Okami .. that would be a great addition to the Wii catalogue .. what with Hideki Kamiya being such a Zelda fan an' all.

    I would have thought that the fact that sales were not great, Capcom would explore other opportunities to exploit the investment they made in this game ... oh, well ..

    There are 10 types of people in the world: Those that understand binary and those that don't ..

    Very interesting stuff... Pretty funny about Soul Calibur Legends, because it doesn't actually look that good. It looks now, that I could be wrong.

    Also good news about Crystal Chronicles too. Lilties are awesome, I can't wait to see more.

    & I must say I'm surprised Tomb Raider: Aniv edition is coming to Wii. I bet it'll have worse visuals than the PS2 version though Smilie

    Twitter | C3 Writer/Moderator | Backloggery

    Crystal Chronicles sounds more promising everytime i hear new info Smilie

    Damm america for getting Battalion wars in september Smilie

    XBL Gamertag: James2t3

    Capcom has no plans to bring Okami to the Wii

    ...yet! Smilie

    Adam Riley [ Director :: Cubed3 ]

    Two words... f*** yeah!!! lol

    I'm sure that by "carved it's own niche", Itagaki means "total domination". Smilie

    ( Edited on 28.06.2007 22:49 by MechaG2 )

    ( Edited on 28.06.2007 22:50 by MechaG2 )

    Chance favors the prepared mind.

    very good news... but one thing that most deffinetly stands out is and im getting excitied about this...

    Eiji Aonouma would love to make a

    I see all these people insulting the Nintendo corporation because of the lack of mature content. Yet there is something about Nintendo (at least their games) that strikes a certain unadulterated feeling of joy!!!  Pokemon Y - 1048-9263-5562

    So..bringing a WindWaker game to the Wii.

    That means a zelda game with lots of repedative bits, half the number of dungoens it should have, and a huge mostly empty landscape then.

    Or did he just mean a cell-shaded or stylised Zelda?

    I'm all for the style,I absolutely adore non-realistic shadeing styles.
    But I certainly dont want another zelda "like" WindWaker.

    A Zelda game should have decent time invested in it, not rushed out to help flagging Gamecube sales. (which is exactly what TWW and SMS were).

    A game is *more then its style*.

    And yes, Capcom would be crazy not to make Okami for the Wii.
    Nintendo fans are adventure game fans.
    Beyond Good and Evil sold best on the Gamecube.

    Okami would sale well on the Wii.

    ( Edited on 29.06.2007 02:52 by Darkflame )

    ( Edited on 29.06.2007 02:53 by Darkflame ) <-- Tells some truly terrible tales.
    Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

    My Word Coach is seriously sounding like an awesome party trivia game.

    DazJ said:
    Shame about Okami .. that would be a great addition to the Wii catalogue .. what with Hideki Kamiya being such a Zelda fan an all.I would have thought that the fact that sales were not great, Capcom would explore other opportunities to exploit the investment they made in this game ... oh, well ..

    Too right, it's a massive shame in my eyes, I really wanted to see that on Wii. The Wii is perfect for how that game plays and would also appeal to our core audience. Damn you Capcon!. [LS]

    Wind Waker Wii is a certainty.

    ( Edited on 29.06.2007 08:55 by Linkyshinks )

    very good news.
    Considering "Team Ninja's Itagaki interview excerpt": I think a hardcore action game would be great and selling on Wii. How can they deny that?

    Loved WW, there where some design flaws. When they change that, then it would be great. Loved the dungeons, where to few, world was too spreaded and sailing took to much of gaming time.

    I find your lack of faith disturbing!

    Looking forward to FF:CC and Ghost Squad. Yay, Battalion Wars in September.

    I really hope they use WW's style for the Zelda on Wii, as it's just so beautiful and it also ages really well. If you look at TP the graphics are dated (I mean technically) but WW still looks amazing.

    Revolution is the solution.

    I love the idea of alternate WW and TP styled Zelda games. Much prefer the WW look though.

    Also, I think TP proves that a Zelda game with lots of dungeons isn't necessarily a good thing. The balance between number of dungeons and number of sidequests needs to be just right.

    "This man has advanced communist views ... He dresses in a bohemian fashion both at his office and in his leisure hours."

    Personally, I thought Wind Waker, Twilight Princess & Super Mario Sunshine were freak'n amazing.

    Hopefully, Okami will show up on Wii in the near future. *crosses fingers*

    Chance favors the prepared mind.

    The more realistic a game looks, the sooner it becoes outdated. WW is like drawn, like anime. Only hairstyle changes, beside that everyhing stys modern enough, especially fantasy style, where nothing is modern.

    I find your lack of faith disturbing!

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