Nintendo News | Budcat Creations Talks Blast Works (Wii)

By Jorge Ba-oh 21.08.2007 2

Developer Budcat Creations recently discussed their upcoming Tumiki Fighters-inspired project for Wii, Blast Works.

Blast Works is a 2D side-scrolling shooter that represents objects using blocks and propellers, including the player's ship.

Can you tell us about the new levels Budcat is working on? Do they have new ships to fight? Any new locations?

Blast Works will include 15 brand new levels, with never before seen ships, enemies, bosses and attack patterns. There are some additions to the core game play mechanics that we believe fans of Tumiki will really enjoy.

We've also pulled the game's camera out a bit to show more of what's going on, which was especially necessary for our Co-op modes. We're evaluating pulling the camera back even further during those intense battles where you've glommed on a screen full of Tumikis.

About the ship creation mode... is there a limit to how big/small your ship can be? And can you move the hit box around?

We're still tweaking the constraints within our various editors, but there will be a limit to the size and barrage (bullet pattern) that users can attach to their ship. As of now, the hit box (what we term the ship's Core) is fixed in size at the center of the ship. Users will have complete freedom to design around their ship's Core.

I remember playing with the ship creator back at E3 and noticed a few new bullet patterns like the sunburst shot. How many different patterns will be available in the ship creation mode?

We have a fully functional "bullet composer" editor, that will allow users to create entirely new bullet patterns based off of existing ones. We're excited about the idea of folks creating their own "bullet hell" experiences, potentially topping the ones that we provide in the game.

One of the neato features about making your own ship in Blast Works is you can trade them with friends via Nintendo Wi-Fi. Does Majesco plan to make a mini community with this showcasing the most popular downloads?

This is a feature we're currently working to implement but it's important the base game gets the polish it needs to deliver a terrific gameplay experience. That said, we're looking at what's possible within the remaining development schedule.

Thanks to Siliconera for the transcript. Be sure to head on over for the complete interview.

Box art for Blast Works: Build, Fuse & Destroy
Developer

Budcat Creations

Publisher

Majesco

Genre

Shooter

Players

2

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  7/10 (12 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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Comments

The more shooters the better, I say. Now let's just hope that Raiden IV comes along, as per the results of that recent poll...and that Treasure brings an Ikaruga-style game to Wii as well.

BTW, anyone played the original Tumiki?

Adam Riley [ Director :: Cubed3 ]

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jesusraz said:
The more shooters the better, I say. Now lets just hope that Raiden IV comes along, as per the results of that recent poll...and that Treasure brings an Ikaruga-style game to Wii as well.BTW, anyone played the original Tumiki?

Well not me, that title passed me by entirely but I was interested in it before it came out I remember. I agree the more shooters the better, I want shooter overload on Wii. I am hoping many of the classic ones on the PC engine will get Wii wings. I would love Gunhed, Twin Bee and Parodius.{LS]

Raiden IV, what poll are you talking about?

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