Capcom's Christian Svensson recently commented on the company's decisions to bring the much-loved PS2 game Okami to the Wii, and what could be in store for Wii players.
He starts by commenting on the position of the original release on Sony's Playstation 2, in that "we were shipping a beautiful, but new and creative title on the PS2 in a year where the 360 had already been on the market for many months and the PS3 and Wii were about to launch. It's unfortunate that beauty and creativity aren't always rewarded by the market, but that's the reality."
Svensson continues, "what if we took a second shot with Okami's content on another console? A platform people were repeatedly asking for it on? A platform that could help with some of the core mechanics of the game? And now that it was already semi-known and loved for sure by the media, it's no longer technically a new IP. It really deserved a second chance. Thankfully, others in our organization felt the same way."
He also hints at some technical improvements for the Wii version, but doesn't hold any promises: "we aren't currently planning any additional content but we're exploring a few possible things on the technical side of things that might make for an improved Wii experience".
Thanks to Kotaku for the tip.