New Fragile Wii Screens Emerge

By Adam Riley 27.01.2008 14

Bandai Namco has revealed five new screens on the official website for its 2008 Wii exclusive RPG, 'Fragile'.

Check them out in the media folder below.

Box art for Fragile Dreams: Farewell Ruins of the Moon
Developer

Project Fragile

Publisher

Rising Star

Genre

Adventure

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  9/10 (12 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Comments

It's a classy looking RPG, I hope it turns out good becuse I will get it for certain if it is.

I would love all the Persona's to come to Wii.

Hmm, the game still looks a bit rough but the concept of it does sound quite interesting.

^^ i cant wait to see more of this

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Mmm, looks great, any idea what it's about?

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This has great potential - can't wait to learn even more about it!

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Looks crap to my eyes. My PS2 has better looking games. Both graphically and stylistically. Those are low res, grainy pics, so perhaps I shouldn't judge too harshly. I think I will, though. Look at this;

Image for


Looks like a first-gen PS2 game. Low polys, aliasing (even in that grainly, blurry pic), and horrid textures. Plus the generic anime stylings was never going to win me over.

Woohooo!!! Fraggle!! Oh.. no... wait.. that doesn't say fraggle....

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Yeah the screens are low res and the game does look (visually) crappy atm, but it's an rpg on the Wii and i'm sure it'll be great by the time of release.

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Stupot101 said:
Yeah the screens are low res and the game does look (visually) crappy atm, but its an rpg on the Wii and im sure itll be great by the time of release.

I wouldn't hold your breath. Generally, by the time they start showing you what the game looks like, things such as textures, polygon models, and the overall visual look are done. All they have left is tweaking. So if it looks shit now, then, well, it's going to look shit when you unwrap it, put it in your Wii, and see it come up on your telly. Might play really well, mind.

Doubt it though, JRPG gameplay sucks, and tends to be a mix of; interesting story scenes, and hours upon hours of leveling your party up because you're stuck on a boss or something. When JRPGs say they have "80 hours of gameplay", they're really just cheating. 60 of those hours are just the "laboriously running around fields and that, power-leveling your party" bit that they all have. Only 20 or so yield any real enjoyable progress and gameplay.

Which would be enough, on it's own. They never put the good 20 hours all on one chunk though. You have to level for hours just to get fifteen minutes of joy. I don't know why they don't cut out the laborious leveling crap altogether. It ruins the genre. In Elder Scrolls you just level-up naturally, with everything you do. JRPGs are teh ghey.

( Edited on 27.01.2008 18:15 by Oni )

Oni-Ninja said:
I wouldnt hold your breath. Generally, by the time they start showing you what the game looks like, things such as textures, polygon models, and the overall visual look are done. All they have left is tweaking. So if it looks shit now, then, well, its going to look shit when you unwrap it, put it in your Wii, and see it come up on your telly. Might play really well, mind. Doubt it though, RPG gameplay sucks, and tends to be a mix of; interesting story scenes, and hours upon hours of leveling your party up because youre stuck on a boss or something. When JRPGs say they have 80 hours of gameplay, theyre really just cheating. 60 of those hours are just the laboriously running around fields and that, power-leveling your party bit that they all have. Only 20 or so yield any real enjoyable progress and gameplay. Which would be enough, on its own. They never put the good 20 hours all on one chunk though. You have to level for hours just to get fifteen minutes of joy. I dont know why they dont cut out the laborious leveling crap altogether. It ruins the genre. In Elder Scrolls you just level-up naturally, with everything you do. JRPGs are teh ghey.
I agree with the labaroius levelling up sucking in JRPGs...which is why i'm put off by them now - i don't know why i used to like them...Turn based RPGs bring me no joy anymore (ie Final fantasy and co).

But "Wonderful World", or "The world ends with you" was awesome - It uses the new "dodge enemies if you don't want to fight them" system - which is far superior to the random battles - and you don't need to do any camping and levelling up to go through the game. (well I didn't) Plus the battles are really fun (real time RPGs FTW!) so i just go around killing random enemies anyway. And it was about 30 hours of fun gameplay - Concise but no fillers. RPGs like fireemblem as well don't need you to backtrack and level up - theres still some good JRPGs.

( Edited on 27.01.2008 18:24 by ZeroSimon )

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I think it looks good. We've seen the best looking game of this generation (Super Mario Galaxy, and I'm talking Wii only, of course), and all the other games are going to look like Gamecube games. Because this is the Wii and most companies aren't going to spend extra money just to make a game look a bit better.
If you want better graphics... You all know how that sentence ends... If you're happy with the Wii, then by now you should know that 95% of third party games will look like this (i.e. just okay).

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ZeroSimon said:
It uses the new dodge enemies if you dont want to fight them system - which is far superior to the random battles - and you dont need to do any camping and levelling up to go through the game.

FFXII miraculously dropped the random encounters, too. And it overhauled the battle system, to boot. No longer is it purely turn-based. It's semi real-time. You can move your character anywhere you want at any time. The only thing that resembles the battle system of old FFs is that each action you tell your characters to do takes a certain amount of time to be done. It still has that leveling for hours bollocks, though. It's not so bad as before, but it's still there. A shame that they didn't eliminate that facet of the series (and the genre) altogether.

Still, cunning FF players will figure out that if they configure their gambits in a certain way, they can leave their party in a room with endlessly respawning baddies, and leave their PS2 on overnight. When you wake up in the morning, all your characters are still fighting, and they're like level 80s/90s Smilie

Yes, Zero-Simon. But no Final Fantasy for Cube/Wii has turn based batteling (battleing? battelling? oh, crap!). I hope they never use random encounter any more. I play FF10 for classic reasons and I don't like it.

But the screens: great style, wonderful atmosphere. I like it. And I never judge stills from 3D games, I said it some months prior to this: don't judge them. See the game in motion. Sure, it's easy to hold them for crap and a lot of them are way under Wii's potential, as it is normal this time it seems. Wii's got no HD, so under all circumstances AVOID DOING GOOD GRAPHICS, YOU HEAR ME, GUYS? And realise: this was sarcasm, developers!

I find your lack of faith disturbing!

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