Nintendo's Wii Next on the Cards for Valve
on 26.02.2008 at 13:04
Posted by Adam Riley (jesusraz)
Comments: 24
Reads: 1518
Tags:
Half-Life, Valve, Nintendo, Wii
Posted by Adam Riley (jesusraz)
Comments: 24
Reads: 1518
Tags:
Half-Life, Valve, Nintendo, Wii Recent News
The maker of Half-Life has once again revealed interest in supporting Wii, this time during a talk at the Game Developers' Conference in San Francisco. Doug Lombardi confirmed that whilst his company's zombie battling game 'Left 4 Dead' would remain as an exclusive for PC and Xbox 360, Nintend's Wii was certainly an intriguing prospect for the team's next project.
He was quoted as saying, "We were really crappy at bringing games to consoles," in reference to how long it took to convert the original Half-Life titles to console formats. He continued by talking about how now Valve has progressed from just supporting PC to doing dual-releases on PC and Xbox 360, but has limited its involvement in the PlayStation 3. He also added some positive comments about Wii:
Could 2008 indeed be the year that we see Valve create something for Wii, or is 2009 a more likely prospect given the general production times? Share your thoughts below...
He was quoted as saying, "We were really crappy at bringing games to consoles," in reference to how long it took to convert the original Half-Life titles to console formats. He continued by talking about how now Valve has progressed from just supporting PC to doing dual-releases on PC and Xbox 360, but has limited its involvement in the PlayStation 3. He also added some positive comments about Wii:
"EA wanted to do Orange Box on PS3 and they handled it. Left 4 Dead isn't coming out on PS3 because we've not had that call. If the phone rang we would have the conversation, certainly, but it hasn't happened.
"If Valve were to develop in-house for another format, it would be the Wii. It's growing, there's already a huge user-base, and it's fun. Source [Valve's main development engine] is really scaleable. We can do that."
"If Valve were to develop in-house for another format, it would be the Wii. It's growing, there's already a huge user-base, and it's fun. Source [Valve's main development engine] is really scaleable. We can do that."
Could 2008 indeed be the year that we see Valve create something for Wii, or is 2009 a more likely prospect given the general production times? Share your thoughts below...
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4938
L99 Master Hand
If they put in the effort, I'll love to see what they can come up with.
So yeah, Golden Sun 3.
18113feeling Fragile.
1695
L65 Tails
Yes, Portal would be interesting with the Wiimote.
Value are good at physics too, so hopefully we can have some "true" use of the wiimote to interact with the enviroment rather then button-mapping.Darkflames Favorate Games! - Darkflames Favorate Films! - Darkflames Favorate Foods?!
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Value are good at physics too, so hopefully we can have some "true" use of the wiimote to interact with the enviroment rather then button-mapping.
Dissagree with me?
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75
L8 Lakitu
that what im thinking, portal for the Wii.
We already knew the origional source engine when hl2 came out would run on the Wii so i cant wait to see what they can out together.
mind you i remember back last year sometime a small company released screen shots of an upcoming wii shoter and it looked like it was running on the source engine now if i coudl just remember what it was called!!!
We already knew the origional source engine when hl2 came out would run on the Wii so i cant wait to see what they can out together.
mind you i remember back last year sometime a small company released screen shots of an upcoming wii shoter and it looked like it was running on the source engine now if i coudl just remember what it was called!!!
103
L11 Koopa
Marco_V said:
mind you i remember back last year sometime a small company released screen shots of an upcoming wii shoter and it looked like it was running on the source engine now if i coudl just remember what it was called!!!
mind you i remember back last year sometime a small company released screen shots of an upcoming wii shoter and it looked like it was running on the source engine now if i coudl just remember what it was called!!!
You're probably thinking of Deadline by Kando Games (I think that's what it's called?).
madworld! madworld! mad! world! madworld!
244
L23 Fire Leo
online shootemup with proper physics. Like half life 1 did, really cool online gamer.
yeah, that'd rock
yeah, that'd rock
The name's gone, names gone.
1116
L54 MegaMan
Some very interesting comments. I wish to see a longer version of portal or a new IP thats a serious game and revolves around physics.
You can have unlimited wealth, unlimited power, unlimited rice pudding, but you will never defeat me!
48
L5 Octorock
Portal or TF2, Portal or TF2, Portal or TF2, Portal or TF2...
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Diamond Code 0387 8628 7636
Summer Summer Summer!!!!
1301
L58 Hylian Knight
Portal 2 Portal 2 Portal 2. i want it so bad for the wii right now. it would be cool no doubt about it!!8)

BRAWL FTW!!!!
259
L23 Fire Leo
I dont want all of orange box. at the least, just Portal. or maybe a bigger game. Portal was freaking awesome.
A fail so epic, it may just be a win.


Stuck in a 2D world.
662
L41 Zola
Difficult one this, because on the one hand I really want to see the Orange Box get released on Wii with some online play in there for good measure. But on the other hand I want to see what Valve can do in terms of a new IP specifically for Wii as it would be great to see what they could come up with given the calibre of the games they have made.
Sleepie and bored
3480
L84 Crono
*start singing still live* i love to have a wii game from them ^^ lets see what they can do
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8336
L100 C3 Master
There is no way the Wii could support Portal's physics engine, it uses Ageia software to render physics and it has shown to be woefully inadequate by today's standards. It would be a severely reduced game and would not be the same one. Most mid range PCs struggle with some of the content on OB. The very idea that OB could come to the Wii is plain stupid.
Hopefully they will bring a good online game Wii's way, something like Team Fortress 2.
Left 4 Dead is going to rock big time on PC and 360, it's my undoubted tip to be the Online Game Of The Year by a country mile. I cannot wait.
http://www.youtube.com/watch?v=gSSHqNicKSs
http://www.youtube.com/watch?v=a22lmSFsmkg&feature=related
( Edited 26.02.2008 19:14 by Linkyshinks )
Hopefully they will bring a good online game Wii's way, something like Team Fortress 2.
Left 4 Dead is going to rock big time on PC and 360, it's my undoubted tip to be the Online Game Of The Year by a country mile. I cannot wait.
http://www.youtube.com/watch?v=gSSHqNicKSs
http://www.youtube.com/watch?v=a22lmSFsmkg&feature=related
( Edited 26.02.2008 19:14 by Linkyshinks )

feeling Fragile.
1695
L65 Tails
"There is no way the Wii could support Portal's physics engine"
Umm, it could easily.
All physics in Portal is solid-body interations, and theres never more then, like 3.
Even the havok-based ragdoll interactions used in Metroid are more complex.
Rendering the "portals" would be more of a challange then the physics nesscery to play portal.
They can be done, but not to so many interations as on other platforms.
( Edited 26.02.2008 20:27 by Darkflame )Darkflames Favorate Games! - Darkflames Favorate Films! - Darkflames Favorate Foods?!
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Umm, it could easily.
All physics in Portal is solid-body interations, and theres never more then, like 3.
Even the havok-based ragdoll interactions used in Metroid are more complex.
Rendering the "portals" would be more of a challange then the physics nesscery to play portal.
They can be done, but not to so many interations as on other platforms.
( Edited 26.02.2008 20:27 by Darkflame )
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275
L24 Crawlton
Linkyshinks,
Mario Galaxy had the most advance physics engine I've seen in a game. This is one of the reasons why IGN, Gamespy, and Gamespot along with other gaming journalist gave it the game of the year award.
Also Smash Bros. Brawl uses the Havok physics engine along with other Wii games like My Sims, Medal Of Honor: Heroes 2, and Carnival Games.
Red Steel used the ageia physics engine which has also been used in Gears of War and Unreal Tournament 3 for the PC, Xbox 360, and the PS3.
Sources: www.havok.com and www.ageia.com look under games or titles.
Mario Galaxy had the most advance physics engine I've seen in a game. This is one of the reasons why IGN, Gamespy, and Gamespot along with other gaming journalist gave it the game of the year award.
Also Smash Bros. Brawl uses the Havok physics engine along with other Wii games like My Sims, Medal Of Honor: Heroes 2, and Carnival Games.
Red Steel used the ageia physics engine which has also been used in Gears of War and Unreal Tournament 3 for the PC, Xbox 360, and the PS3.
Sources: www.havok.com and www.ageia.com look under games or titles.
Les Enfants Terrible
285
6917
L100 C3 Master
Hmm, this is very good news. Please however, do not port orange box. I mean I already have it on PC, rather make a Wii exclusive game.
There is no way the Wii could support Portal's physics engine, it uses Ageia software to render physics and it has shown to be woefully inadequate by today's standards. It would be a severely reduced game and would not be the same one. Most mid range PCs struggle with some of the content on OB. The very idea that OB could come to the Wii is plain stupid.
Pft no, most mid-range PCs played pretty well. I mean it wasn't too demanding at all.
Mario Galaxy had the most advance physics engine I've seen in a game. This is one of the reasons why IGN, Gamespy, and Gamespot along with other gaming journalist gave it the game of the year award.
Come on man, their is clearly more impressive physics engines than Mario Galaxy.
The name's gone, names gone.
1116
L54 MegaMan
@ LinkyShinks
Sonic and the Secret used the Ageia Physx middleware. Wii can handle it.
Sonic and the Secret used the Ageia Physx middleware. Wii can handle it.
`
3884
L88 Super Sonic
I hope they make a Wii game! I'd be so happy! 
They ported Half-Life 2 to the Xbox (not the 360, the original Xbox). I never played it, so I don't know how much they scaled it down, but they can make it work. The Wii is more powerful than the Xbox, so it could handle HL2.
I might be wrong, but I was under the impression that Half-Life 2 and Portal had a very similar game engine. Maybe almost identical even? If that's right, then the Wii should be handle a port of Portal (maybe somewhat watered down, but good enough).
And just for the record, I don't care if the Orange Box comes out on Wii. I already have it on 360.
They ported Half-Life 2 to the Xbox (not the 360, the original Xbox). I never played it, so I don't know how much they scaled it down, but they can make it work. The Wii is more powerful than the Xbox, so it could handle HL2.
I might be wrong, but I was under the impression that Half-Life 2 and Portal had a very similar game engine. Maybe almost identical even? If that's right, then the Wii should be handle a port of Portal (maybe somewhat watered down, but good enough).
And just for the record, I don't care if the Orange Box comes out on Wii. I already have it on 360.
Resident Evil 5 and Bionic Commando PC Announced
8336
L100 C3 Master
patjuan32 said:
Linkyshinks,
Mario Galaxy had the most advance physics engine I've seen in a game. This is one of the reasons why IGN, Gamespy, and Gamespot along with other gaming journalist gave it the game of the year award.
Also Smash Bros. Brawl uses the Havok physics engine along with other Wii games like My Sims, Medal Of Honor: Heroes 2, and Carnival Games.
Red Steel used the ageia physics engine which has also been used in Gears of War and Unreal Tournament 3 for the PC, Xbox 360, and the PS3.
Sources: www.havok.com and www.ageia.com look under games or titles.
Linkyshinks,
Mario Galaxy had the most advance physics engine I've seen in a game. This is one of the reasons why IGN, Gamespy, and Gamespot along with other gaming journalist gave it the game of the year award.
Also Smash Bros. Brawl uses the Havok physics engine along with other Wii games like My Sims, Medal Of Honor: Heroes 2, and Carnival Games.
Red Steel used the ageia physics engine which has also been used in Gears of War and Unreal Tournament 3 for the PC, Xbox 360, and the PS3.
Sources: www.havok.com and www.ageia.com look under games or titles.
I am sorry but I have to laugh at the list of games you have posted there, lol. Putting the likes of Red Steel as a technical example of in game physics is hilarious. Also putting it alongside the like of Gears's Ue3.0 and UT3 Ue3.1 is hilarious. Are you perhaps suggesting that these games with their physics are capable of running on Wii?. Why have you posted 360 and PC games that have the raw power to run real Agiea code and not the lesser code that runs on weaker machines like Wii.
They did not give the GOTY for it's supposed advanced physics!, they gave it awards because it was a great game that was excellent fun, not it's technical ability. It's technical ability is very simplistic by todays standards, it had great graphics because it has the very best art. It's piss easy to implement gravity in games and to attribute parameters that effect it, that is not high level physics.. Mario Galaxy does not have the anywhere near as advanced physics systems you see in other next gen games today. It has a very simple system of gravity that works very well, nothing more.
Simez said:
@ LinkyShinks
Sonic and the Secret used the Ageia Physx middleware. Wii can handle it.
@ LinkyShinks
Sonic and the Secret used the Ageia Physx middleware. Wii can handle it.
So did Jenga. Software run on hardware as weak as Wii can be woefully inadequate. Understand what your talking about is entry level physics in Sonic. Middleware is nothing like the real thing that is able to do a ridiculous amount more.
This is where the Wii fails, it simply will not be able to run some of the the games of now and the future which are strongly physics based. Games with high level physics will always struggle to run on Wii because it was never designed to run software of that sort. Developing a games of this type would not be worth the hassle in development creating complex physics models that can be accelerated on Wii.
iCAME said:
Hmm, this is very good news. Please however, do not port orange box. I mean I already have it on PC, rather make a Wii exclusive game.
Pft no, most mid-range PCs played pretty well. I mean it wasn't too demanding at all.
Hmm, this is very good news. Please however, do not port orange box. I mean I already have it on PC, rather make a Wii exclusive game.
There is no way the Wii could support Portal's physics engine, it uses Ageia software to render physics and it has shown to be woefully inadequate by today's standards. It would be a severely reduced game and would not be the same one. Most mid range PCs struggle with some of the content on OB. The very idea that OB could come to the Wii is plain stupid.
Pft no, most mid-range PCs played pretty well. I mean it wasn't too demanding at all.
Did you play on default or high?, because those are the settings a game is intended to be played at. Some of the action in places was taxing on most peoples PC. Source2 is at the very highest setting is a monster.
Look how long it took them to get it on the Xbox (Close to Wii performance standard), then look at the jump in graphics and physics in Episode One and Two.
Mario Galaxy had the most advance physics engine I've seen in a game. This is one of the reasons why IGN, Gamespy, and Gamespot along with other gaming journalist gave it the game of the year award.
Come on man, their is clearly more impressive physics engines than Mario Galaxy. [/quote]
I agree, in fact what Galaxy shows is that you can take one elemental law of physics and create one of the greatest games around that core concept. Anyone who thinks MG has the best physics they have seen in a game obviously has not played real next gen games enough.
On OB, Portal, Episode One and Two are next gen games with next gen physics.
( Edited 27.02.2008 06:58 by Linkyshinks )

The name's gone, names gone.
1116
L54 MegaMan
So you actually have it carved into your head that the Wii can't do physics? You do remember half-life 2 was on the Xbox with all the physics intact. You argue a lot but you truly don't have proof as to whether the Wii can simulate real world physics on it's models hardware. I see games like Eledees and Boom Blox as great examples.
I know the Wii hasn't got the 360's power but you are really going out of your way to put the Wii down. Don't be a naysayer, have faith in devs like Valve to show you something cool, plus the Force Unleashed has yet to show us what the Wii is capable in the physics department.
I know the Wii hasn't got the 360's power but you are really going out of your way to put the Wii down. Don't be a naysayer, have faith in devs like Valve to show you something cool, plus the Force Unleashed has yet to show us what the Wii is capable in the physics department.
feeling Fragile.
1695
L65 Tails
Portal's physics can run on the Wii.
a) Other games use the same physics engine already.
b) Many other Wii games use vastly more complex physics.
Its that simple.
Of course there is "potential" games that the wii could "potentialy" not do due the complex physics.
But Portal isnt one of them.
"On OB, Portal, Episode One and Two are next gen games with next gen physics."
Again, its just regid body dynamics.
Why do you not see pushing the cubes around is the EXACT SAME as a Jenga game.
Theres no such thing as "next gen" physics.
Theres only various sorts of physical interactions, and various cost to the processor time.
Regid Body dynamics in the (very very small) quanitys
used by portal is easily doable on the wii, and even gamecube.
A ragdoll (used in many games), is basicaly also RBD but with joints as pivot points. A typical charecter thats a ragdoll would have at least 9 linked sections...
...that would be the same as doing calculations for *9* companion cubes being bumped about at the same time. (only more complex, as the ragdolls have to work to the constrants of joint limits too).
If that line of reasoning you dont get, then think of it another way. Look at Jenga or Boom Box. Now paint the half-life style textures on the box's.
Now shrink the room and *reduce* the number of boxs by tenfold.
Bingo, thats all the physics you need for portal.
You just have to accept your wrong here.
The orange box is a wonderfull set of games, and graphicaly it could be said to be next gen. The shaders and mesh resolutions would certainly need to changed for the wii.
But the *physics* are nothing the Wii couldnt handel.
===
Also, I see nothing more advaned about the physics of Gears of War and such.
Its just "more" regid body dynamics. Few games have attempted to go beyond that.
Softbody dynamics, water simulations, cloth...all of those are much harder to do. (and thus seen in small/low res quanitys. Prince of Persia has low res cloth in places on the cube, incidently. Many games have small cloth sims on the charcter clothing or hair).
Little Big Planet looks to me the only PS3 game really using the chip for physics that cant be done elsewhere.
Its not that the systems (PS3/Xbox360) cant do physics the wii cant.
Its just, for the most part, thats not where the effort is going.
Effort is going on the graphics.
At best, off the shelf physics are just being used to make the explosions more pretty. Its rarely a gameplay element like it should be.
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a) Other games use the same physics engine already.
b) Many other Wii games use vastly more complex physics.
Its that simple.
Of course there is "potential" games that the wii could "potentialy" not do due the complex physics.
But Portal isnt one of them.
"On OB, Portal, Episode One and Two are next gen games with next gen physics."
Again, its just regid body dynamics.
Why do you not see pushing the cubes around is the EXACT SAME as a Jenga game.
Theres no such thing as "next gen" physics.
Theres only various sorts of physical interactions, and various cost to the processor time.
Regid Body dynamics in the (very very small) quanitys
used by portal is easily doable on the wii, and even gamecube.
A ragdoll (used in many games), is basicaly also RBD but with joints as pivot points. A typical charecter thats a ragdoll would have at least 9 linked sections...
...that would be the same as doing calculations for *9* companion cubes being bumped about at the same time. (only more complex, as the ragdolls have to work to the constrants of joint limits too).
If that line of reasoning you dont get, then think of it another way. Look at Jenga or Boom Box. Now paint the half-life style textures on the box's.
Now shrink the room and *reduce* the number of boxs by tenfold.
Bingo, thats all the physics you need for portal.
You just have to accept your wrong here.
The orange box is a wonderfull set of games, and graphicaly it could be said to be next gen. The shaders and mesh resolutions would certainly need to changed for the wii.
But the *physics* are nothing the Wii couldnt handel.
===
Also, I see nothing more advaned about the physics of Gears of War and such.
Its just "more" regid body dynamics. Few games have attempted to go beyond that.
Softbody dynamics, water simulations, cloth...all of those are much harder to do. (and thus seen in small/low res quanitys. Prince of Persia has low res cloth in places on the cube, incidently. Many games have small cloth sims on the charcter clothing or hair).
Little Big Planet looks to me the only PS3 game really using the chip for physics that cant be done elsewhere.
Its not that the systems (PS3/Xbox360) cant do physics the wii cant.
Its just, for the most part, thats not where the effort is going.
Effort is going on the graphics.
At best, off the shelf physics are just being used to make the explosions more pretty. Its rarely a gameplay element like it should be.
Dissagree with me?
www.rateoholic.co.uk : Reviews for anything, by anyone.
So yeah, Golden Sun 3.
18113
C3 Mod
About to board my plane. Merry Christmas everyone!
3129
L81 Chun-Li
PORTAL WII!!!! It'll sell like cake! Pun intended.

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