Revealing exclusively to IGN, the team have built a powerful graphics engine, named Quantum3, from the ground-up primarily for Wii, and has taken inspiration from other known Shooters on the system for the control schemes.
Kerry Ganofsky, CEO and founder of High Voltage Software, states that;
"We think it's a real shame that publishers and developers aren't taking advantage of the technical possibilities of the Wii platform. Most Wii games don't even look as good as the later day PS2 titles and that's a real slap in the face to consumers. "We believe that third-party developers need to step up to the plate and deliver. The Wii platform is capable of a lot more than what consumers have seen so far. We're hoping to raise a new bar."
Eric Nofsinger, chief creative officer of the team, echoes some of THQ's more recent statements by saying;
"Most of the games on the Wii look like crap. We want to change that, so we've invested heavily in our Wii tech over the past year. We have real-time normal mapping, reflection and refraction, post process full screen effects, real-time shadows, projected lights and textures, specularity and fresnel effects, emissive and iridescent materials, interactive water, morphing, and much more all running with a rock solid frame rate on the Wii. Our goal is to be the most technically innovative Wii developer on the planet."
"There is this pervasive and cyclical argument that Wii consumers don't want mature titles, when there aren't those types of products available to them. And even more frustrating is the claim that Wii consumers only care about great gameplay. Of course they care about gameplay, but we believe if given the choice, they would want great graphics as well. It's just a cop out, With Conduit, we are trying to make a Wii game that looks like a 360 title."
At the moment however, the game is unfortunately without a Publisher.
A clip of the properties of the Quantum3 engine are below. IGN state that in-game footage will be revealed soon.
Thanks to IGN.