The Conduit in Development for Wii

By Shane Jury 18.04.2008 31

Revealing exclusively to IGN, the team have built a powerful graphics engine, named Quantum3, from the ground-up primarily for Wii, and has taken inspiration from other known Shooters on the system for the control schemes.

Kerry Ganofsky, CEO and founder of High Voltage Software, states that;

"We think it's a real shame that publishers and developers aren't taking advantage of the technical possibilities of the Wii platform. Most Wii games don't even look as good as the later day PS2 titles and that's a real slap in the face to consumers. "We believe that third-party developers need to step up to the plate and deliver. The Wii platform is capable of a lot more than what consumers have seen so far. We're hoping to raise a new bar."

Eric Nofsinger, chief creative officer of the team, echoes some of THQ's more recent statements by saying;

"Most of the games on the Wii look like crap. We want to change that, so we've invested heavily in our Wii tech over the past year. We have real-time normal mapping, reflection and refraction, post process full screen effects, real-time shadows, projected lights and textures, specularity and fresnel effects, emissive and iridescent materials, interactive water, morphing, and much more all running with a rock solid frame rate on the Wii. Our goal is to be the most technically innovative Wii developer on the planet."

"There is this pervasive and cyclical argument that Wii consumers don't want mature titles, when there aren't those types of products available to them. And even more frustrating is the claim that Wii consumers only care about great gameplay. Of course they care about gameplay, but we believe if given the choice, they would want great graphics as well. It's just a cop out, With Conduit, we are trying to make a Wii game that looks like a 360 title."

At the moment however, the game is unfortunately without a Publisher.

A clip of the properties of the Quantum3 engine are below. IGN state that in-game footage will be revealed soon.

Thanks to IGN.

Box art for The Conduit
Developer

High Voltage

Publisher

SEGA

Genre

First Person Shooter

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  8/10 (30 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Comments

Just a quick note, something seems to be up with the Screenshot selection (i.e, they aren\'t for this game), so for now, you can find shots here, I\'ll look into the problem.

Edit; Thanks jb. Learning the ropes can be a real hair-puller. Smilie

( Edited 18.04.2008 13:14 by Phoenixus )

Fixed Smilie Looks so-so screen wise. Video looks great though! Have good hopes for this game, the Wii needs a decent FPS.

Cubed3 Admin/Founder & Designer

"We think it's a real shame that publishers and developers aren't taking advantage of the technical possibilities of the Wii platform. Most Wii games don't even look as good as the later day PS2 titles and that's a real slap in the face to consumers. "We believe that third-party developers need to step up to the plate and deliver. The Wii platform is capable of a lot more than what consumers have seen so far. We're hoping to raise a new bar."

These guys are talking from my heart! That's what we are trying to say these guys that make games.


And yes: Wi needs a great fps. I had my hopes up that Red Steel would start a wave of fps. And Red Steel wasn't that bad. It was only the first - and wasn't the best either.

I find your lack of faith disturbing!

That looks brilliant, more developers should be making this kind of effort.

Nice to see an independent breaking out of the 50 Cent Bulletproof G-unit Edition doldrums.

It's going to be shit and you jolly well know it.

It's like they're reading my mind. PS2 graphics (not even what the GC could accomplish) and a distinct lack of "serious" games (b/c that's not what Wii owners want Smilie according to many developers).

Having looked at the screens, the game looks like a massively unimaginative FPS which will probably be shit. The graphics are mid-level Xbox standard at best.

Still, it\'s a start.

( Edited 18.04.2008 16:41 by Grumbro )

It's going to be shit and you jolly well know it.

I didn't look at the screens, I was more interested in the demo movie. That one looks impressive. Wii can compare to X360 and PS3 in graphics. I always told you!

I find your lack of faith disturbing!

I'm hoping once they get a publisher they can put some of the money in to go back and touch up teh visuals of the FPS'S''S'S'S'S'S'S'S'S'S'S'S'S'SS''S'S'S'S.

I was worried that the video looked a little on the choppy side, but they have confirmed that they have it locked at 30fps and aiming for 60fps(!)

Laurelin said:
I didn't look at the screens, I was more interested in the demo movie. That one looks impressive. Wii can compare to X360 and PS3 in graphics. I always told you!

It's a tech demo. It's not very representative of what a game would look like. It's just a room with a floating camera, there's nothing much going on.

Look at the screenshots.

It's going to be shit and you jolly well know it.

The screens look like the game is still early in development. Before we dismiss this game because of the Screenshots lets wait until a trailer is released by the development company and well have a better picture of how the game looks. Hopefully they will not use cutscenes to represent the game. Yes I am looking at you Square Enix.

Right now this company seems to be more about selling the license to their engine than any thing else.

Looking up.
Lets hope the controlls match their tech-talk Smilie
(which sounds very good)

http://www.fanficmaker.com <-- Tells some truly terrible tales.
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The screens look only decent, but its still early in development. It does sound like they have a good engine though, so with more time they may be able to make it better.

Still though, regardless if it doesn't even in the end look as good as the all the techno-jumbo sounds, I'm still happy that more developers are taking the system seriously.

Meh, I want factor5 to be doing thisSmilie

Gun models seem okay, though background scenery and the like need a bit more work imo. Still, a good effort! Hopefully will come together nicely in time.

Cubed3 Admin/Founder & Designer

Yeah, the screens aren't all too impressive, but it certainly is a nice effort. Even if this game doesn't turn out so great, we could definitely see more good come from it down the road. This is definitely good news.

This game looks like it could seriously suck. I mean, it looks like a crappy Timesplitters type game. Hardly a mature FPS

Conduit FC: 0431-6660-0908

I think this game will be very impressive, graphic-wise and gameplay-wise. We'll just have to wait and se.

Ooo, looks pretty good. Now lets just hope it's something more than your average generic FPS game.

Weo said:
This game looks like it could seriously suck. I mean, it looks like a crappy Timesplitters type game. Hardly a mature FPS

Ya know, I take that back. I'll give it a chance. It actually does look pretty good, hopefully up to par with Halo, CoD4, MP3 and the liking. There's something...cartoony about it. I can't quite put my finger on it though...Smilie

Conduit FC: 0431-6660-0908

Those lighting effects need to run a 60fps to be believable. It looks a little crude but hopefully the game itself will be polished and have a Publisher soon.

Animations and Frames run at 60fps. This engine is quite powerful. No Wii game so far has used dynamic lighting with the coloured shadow projection before. Also this is the first game to use convincing normal mapping on the wii, dewy's adventure had normal mapping but not on the scenery. If they at least have 2X full scene anti-aliasing then this game will look sweet.

looks beutiful ^^
basically as good as an xbox 60, tey just nedtomake sure it runs at 45-60fps for it to look constatly amazing.
the wii could do with a good fps, the only good one is metroid prime 3 even though its an adventure game.

Sorry of I ask a n00bish question, but how do Nintendo make their games look so good? Do they develop their own 3d engines for their consoles, because if they do couldn't this be sold to companies that want it in order for their games to look better? The Nintendo developed titles always look better than the 3rd party ones.

Add me on anything. I'm always looking for new friends/opponents/town visitors/chances to appear more popular than I actually am.

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