In an interview with Pocketgamer, Square-Enix's Hideki Imaizumi and executive producer, Yoshinori Kitase talk of why the best-selling Crisis Core was developed for PSP.
The DS was already out at the time we came up with the concept of Crisis Core. It really wasn't an option to begin with and it wasn't something we regretted later because whereas, yes, there are a lot of DSs out there - but does that mean that our products sell in relation to that? That our sales grow with how many DSs or PSPs there are out there?It's not really the case. How much the product sells really depends on the game itself, who it's targeted to and all sorts of different factors. It's not really always about the hardware. Especially in terms of this game where the demographic was higher teens to young adults as opposed to small children. The PSP seemed closer to that demographic than DS in general. So we feel we really made the right choice.
We'll make a DS game called Brain Age: Final Fantasy for DS [laughs].
When asked about remarks stating that Nintendo only make games for the casual market, they expressed their thoughts on the subject.
Initially I understood this sentiment you are talking about. Especially from the point of view of working for a company that doesn't make these sorts of titles I thought it wasn't right. But now I've come to accept it because part of gaming is innovation to incorporate genres as you go along and say this is another way to enjoy - this is another form of entertainment. You can't just limit games to things we make or things Nintendo used to make. So right now I'm completely okay with it. When I first played Sim City I wouldn't have considered it a game but I played it and it was a lot of fun. So if it's fun and you play it, how can you say it's not a game in the end?
Have your say on this story below.