Skate It on Wii and DS
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EA has announced a spin-off of last years Skate title, exclusively for the Nintendo Wii and DS, with plans to utilize the Balance Board.
In an interview with Skate It's executive producer Scott Blackwood, IGN ask more on the title;
IGN: Why have you decided to make a spin-off instead of bringing the Skate 360/PS3 game to the Wii and DS?
Scott Blackwood: We know a growing number of gamers have more than one next-gen system and we wanted to make sure that skate fans who have already played Skate got a new, quality skateboarding experience re-imagined for their other favorite game systems... much like what the team sought to accomplish on the other gaming systems. It gave us a whole new challenge to take on and the opportunity to turn up the good even further.
IGN: What sort of differences to the gameplay can we expect on the Wii? What about the DS version?
Scott Blackwood: Expect the same revolutionary, intuitive, and fun gameplay, but this time applied to the strengths of the Wii and DS systems. It's all about bringing that authentic Skate feeling to the Wii remote and stylus, or and for the full on immersive types, the Wii Balance Board.
IGN: On a technical level, is the Wii game created from the ground up or is it using an existing Skate engine? Will it be supporting 480p and widescreen on the Wii?
Scott Blackwood: In order to retain the same great feel and physical accuracy of Skate, the team began by taking the core of the Skate engine and migrating it to the Wii. Most importantly; however, we've been able to bring our physics based skating, animation, camera, and award winning audio engines over to the Wii (Hall of Meat anyone?). Built around that foundation is all-new technology specific to the Wii - not the least of which is an intuitive way of controlling your skater built around the Wii Remote. And yes, we are supporting 480p and Widescreen.
IGN: One of the coolest features of the Skate gameplay is the ability to replay the past minute or so and show off to the world the craziness you've pulled off. Will this ability be brought to the Wii and DS versions?
Scott Blackwood: Instant Replay was a huge part of the success of the original Skate game. On Skate It Wii and NDS, we will continue to make sure you can replay your sickest tricks, lines and bails to relive your best skating moments over and over again.
IGN: I understand that the Wii version of the game will utilize the Wii balance board. Is this a mandatory option or will you be able to play Skate It without it? What sort of abilities will you be able to do with the Balance Board?
Scott Blackwood: Of course, you can play Skate without the Wii Balance Board, but you'd be missing out on a next level of immersiveness if you did. Hey, did that help sell Balance Boards...where's my cut? In all seriousness, the game plays super fun with or without the Balance Board, but if you want to really feel your carves and control your manuals, I'd advise you to skate a Balance Board version of the game. People that try it really seem to be digging it, and we're still discovering new and cool ways to integrate it daily.
IGN: Will there be any multiplayer or online components of either version of Skate It?
Scott Blackwood: We realize that skating is something that's not only fun on your own but with others as well. Skate It - Wii will offer a a deep and unique career progression that allows you to earn sponsors, unlock gear, and for the first time travel the world. In addition Skate It - Wii will also offer a wide variety of multiplayer modes so that you can skate on your own or locally with your friends .
Skate It - NDS will also offer a unique and deep career progression, in addition to Single Cart, Multi Cart and WiFi multiplayer modes which were created uniquely for that platform. Skate It NDS will also have a few new unique online sharing components which we'll be speaking about at a later date.
Other details to emerge include that Skate It has been in development since the original Skate was completed, and that this title will see release sometime this year.
A teaser trailer of the game is below;
Be sure to have your say on this announcement below.
In an interview with Skate It's executive producer Scott Blackwood, IGN ask more on the title;
IGN: Why have you decided to make a spin-off instead of bringing the Skate 360/PS3 game to the Wii and DS?
Scott Blackwood: We know a growing number of gamers have more than one next-gen system and we wanted to make sure that skate fans who have already played Skate got a new, quality skateboarding experience re-imagined for their other favorite game systems... much like what the team sought to accomplish on the other gaming systems. It gave us a whole new challenge to take on and the opportunity to turn up the good even further.
IGN: What sort of differences to the gameplay can we expect on the Wii? What about the DS version?
Scott Blackwood: Expect the same revolutionary, intuitive, and fun gameplay, but this time applied to the strengths of the Wii and DS systems. It's all about bringing that authentic Skate feeling to the Wii remote and stylus, or and for the full on immersive types, the Wii Balance Board.
IGN: On a technical level, is the Wii game created from the ground up or is it using an existing Skate engine? Will it be supporting 480p and widescreen on the Wii?
Scott Blackwood: In order to retain the same great feel and physical accuracy of Skate, the team began by taking the core of the Skate engine and migrating it to the Wii. Most importantly; however, we've been able to bring our physics based skating, animation, camera, and award winning audio engines over to the Wii (Hall of Meat anyone?). Built around that foundation is all-new technology specific to the Wii - not the least of which is an intuitive way of controlling your skater built around the Wii Remote. And yes, we are supporting 480p and Widescreen.
IGN: One of the coolest features of the Skate gameplay is the ability to replay the past minute or so and show off to the world the craziness you've pulled off. Will this ability be brought to the Wii and DS versions?
Scott Blackwood: Instant Replay was a huge part of the success of the original Skate game. On Skate It Wii and NDS, we will continue to make sure you can replay your sickest tricks, lines and bails to relive your best skating moments over and over again.
IGN: I understand that the Wii version of the game will utilize the Wii balance board. Is this a mandatory option or will you be able to play Skate It without it? What sort of abilities will you be able to do with the Balance Board?
Scott Blackwood: Of course, you can play Skate without the Wii Balance Board, but you'd be missing out on a next level of immersiveness if you did. Hey, did that help sell Balance Boards...where's my cut? In all seriousness, the game plays super fun with or without the Balance Board, but if you want to really feel your carves and control your manuals, I'd advise you to skate a Balance Board version of the game. People that try it really seem to be digging it, and we're still discovering new and cool ways to integrate it daily.
IGN: Will there be any multiplayer or online components of either version of Skate It?
Scott Blackwood: We realize that skating is something that's not only fun on your own but with others as well. Skate It - Wii will offer a a deep and unique career progression that allows you to earn sponsors, unlock gear, and for the first time travel the world. In addition Skate It - Wii will also offer a wide variety of multiplayer modes so that you can skate on your own or locally with your friends .
Skate It - NDS will also offer a unique and deep career progression, in addition to Single Cart, Multi Cart and WiFi multiplayer modes which were created uniquely for that platform. Skate It NDS will also have a few new unique online sharing components which we'll be speaking about at a later date.
Other details to emerge include that Skate It has been in development since the original Skate was completed, and that this title will see release sometime this year.
A teaser trailer of the game is below;
Be sure to have your say on this announcement below.
CommentsPost a Comment
1
Echoes221 Reply Quote #1

L48 Kremlin Guard
875
87
06.04.2005
echoeshmm, if they make the controls perfect, this could be a good game, suppose its a bit easier than EA skate with the analogue stick.
Some say time is like a river that runs fast and smooth, but i have seen the face of time, it is an ocean and a storm.


Linkyshinks Reply Quote #2

L100 Eternal Master
7231
763
15.02.2007
LinkyshinksEchoes221 said:
hmm, if they make the controls perfect, this could be a good game, suppose its a bit easier than EA skate with the analogue stick.
hmm, if they make the controls perfect, this could be a good game, suppose its a bit easier than EA skate with the analogue stick.
Yeah if they get the controls right it could be great, especially with the Wii Board. A Wii Remote + Nunchuk and Wii Balance Board combo could be awesome.
Skate was a very good game but it's learning curve may have taken a lot of enjoyment out of it for some, but I stuck with it and thoroughly enjoyed it..
Looking forward to this, it could end up being great, I am more confident about this than T Hawks because of Skate's approach.
( Edited 10.05.2008 12:41 by Linkyshinks )
Stulaw Reply Quote #3

L45 Lightning Ninja
781
58
11.05.2006
STUI think that it has really good potential. EA are Actually starting to make good games for the Wii and the controls on their games are usually good(except FIFA 08).
League of kings.
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