Mario & Luigi: Partners in Time (Nintendo DS) Preview

By Adam Riley 22.01.2006

The Mario role-playing series looked like being a one-off event back when Nintendo and Squaresoft teamed-up during the SNES era to create Super Mario RPG. However, as luck would have it the franchise took off and gamers saw Paper Mario emerge, as well as a small GBA off-shoot under the name of the spectacular Mario & Luigi: Superstar Saga. Now developer AlphaDream is back to bring another Mario & Luigi game to the world, this time on the Nintendo DS, and with more friends than ever before...

Well, I received the game I have been waiting for most since it was first announced yesterday evening and was absolutely itching to play it. Sure, I have a great love for some of the other recent releases I have obtained, such as Castlevania: Dawn of Sorrow and Fire Emblem: Path of Radiance, but my endearment to the Mario RPG series as a whole, and especially Alpha Dream's hilarious Mario & Luigi: Superstar Saga on the GBA, meant that my usual routine of arriving home and collapsing on the sofa to watch TV before nodding into a snore-filled deep sleep was cast aside with a swift *whoosh*.

Screenshot for Mario & Luigi: Partners in Time on Nintendo DS

When I had first got time to dabble with the delights of the Baby Mario Bros, back in July 2005, I have to say I was not over-awed by the experience at all, mainly because the demo available did not have any audible sound (which makes a big difference as just hearing the garbled words from the various characters raises a chuckle on several occasions) and also because the crazy story had not been introduced, instead throwing players into the middle of a particular early section without much rhyme or reason.

Anyway, switching my DS on and navigating to the game, I was met by the scintillating hands of two clock-faces, one with Baby Mario on, the other infantile Luigi. Jumping right into the main storyline, it proves to just just as crazy and amusing as its predecessor. Seems like Alpha Dream's magical touch was certainly no fluke after all (although I know that more than others, having bothered to play the company's Hamtaro RPG-lite adventures and first GBA Japanese-only game, 'Tomato Adventure'...but maybe others think this is just the developer's second shot).

Screenshot for Mario & Luigi: Partners in Time on Nintendo DS

Okay, so maybe the graphics are still basically the same as the GBA iteration, but in all honesty they have definitely been cleaned up so much that their gleam is extraordinary. Plus, there are lovely little 3D effects thrown in for good measure, such as when travelling back and forth through time, and sections with lovely two-dimensional drawn images to guide you through some of the earlier moves (tutorials that you can skip for the most part if you are a veteran Mario RPG'er). The original music side has not struck me too hard yet, although the remixed classical Mario tunes are a really nice treat and the voice work proves highly chucklesome, as stated before. More time with the game will give me a better opinion on the soundtrack, no doubt.

Screenshot for Mario & Luigi: Partners in Time on Nintendo DS

Just as its younger brother, the difficulty level is not so hard that you will come away crying like you do with some Final Fantasy titles, yet not so easy that it looks like the game will be over within a couple of nights. And thankfully the tradition of wandering enemies, as opposed to random encounters is upheld. As for the battles themselves, the introduction of Baby Mario and Luigi into the mix with the older brothers means that various new moves can be activated, as well as extra 'Brothers' moves added to the original line-up from the GBA. The babies also play a large part in the general gameplay, throwing up all sorts of puzzles, with many sections requiring you to control one set of brothers on the top screen using 'X' and 'Y', whilst the others are on the lower, accessed using 'A' and 'B'. It all works so smoothly that it is ingenious and it makes you wonder if this technique will be used for future games because it works so well.

Therefore, overall my first impressions have left me dying for more, eager to get out of work (just four hours left...) and dive back onto my DS. Expect a more in-depth discussion of the game in the full review that should air on C3 in about two weeks' time...

Screenshot for Mario & Luigi: Partners in Time on Nintendo DS

Final Thoughts

After an initial few hours of play-time with Partners in Time, the game seems perfectly in the mold of its predecessor and well worth churning through the sometimes tiresome battles to get to yet another laugh filled moment. After having such high expectations, the game certainly has not been a let down yet...

Developer

AlphaDream

Publisher

Nintendo

Genre

Turn Based RPG

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  9/10 (36 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comments

I just passed an absolutely hilarious section with the Hammer Bros talking in computer geek speak:

'We R teh R0x0r l33t Hammer Bros - time 4 total pwnage!'

You know, stuff like that ^^ :-D Very funny stuff, and totally unexpected! Smilie

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

The game is a gem. That scene is particulary funny. Gets funnier though!
The game feels a bit hull based though, with a lack of any exploration.

King of the 'League of Kings'||My deviantART|| My Photography

yea ive had this since xmas, and i havnt played the game since boxing day, however im liked of what i played but at the mo im trying to finish other games that i have. Its a good game though, i think its better than Paper Mario as well

I do have to say that I've had one major boss battle that bored the hell out of me...I don't know why, but the fun of the battles seems to have been toned down somewhat. Perhaps that's something that will change as the game goes on, but it's not a good sign.

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

comparing it to paper mario is hardly a fair comparison. On that thought, Paper mario for the DS would be amazing. Considering Paper Mario for the N64 has pretty neat graphics, the DS could easily pull it off.
Oh, and even though I said you can't really compare them, Paper mario is a lot better than this game. At least the "Fun-o-meter" suggests so.

King of the 'League of Kings'||My deviantART|| My Photography

Oh, and Raz, I sort of felt the same about the battles. I think it is the lack of bros attacks or something.

King of the 'League of Kings'||My deviantART|| My Photography

Paper Mario, despite being part of the Mario RPG series, seems to be completely different in 'feel'. Just for reference's sake, and those who don't know, here's who makes the various games:

- Super Mario RPG (SNES, Squaresoft / Nintendo)
- Paper Mario (N64, Intelligent Systems the guys behind Fire Emblem and Advance Wars)
- Mario & Luigi: Superstar Saga (GBA, AlphaDream the team behind the Hamtaro games)
- Paper Mario: Thousand Year Door (GC, Intelligent Systems)
- Mario & Luigi: Partners in Time (NDS, AlphaDream)

So all we need now is for Nintendo and Square Enix to bring a new one to the Revolution... :-D

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Out of those I need Mario RPG and Paper Mario 64.

For some reason Mario and Luigi:PIT felt more like Paper Mario then Superstar Saga.
I think it may be because of the Shroobs (Aliens) being similar to the X-nauts (Also alien like).

King of the 'League of Kings'||My deviantART|| My Photography

EDIT: Sorry about the unintentional smiley.

King of the 'League of Kings'||My deviantART|| My Photography

Mario RPG is a brilliant game. Having palyed it after both Paper Mario and Superstar Saga, though, you can see why certain gameplay aspects have been changed for the future versions...

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

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