In recent years there has been a slew of Tales RPGs on the PS2, with Destiny 2, Abyss, Legendia, as well as Rebirth and a port of the GC's Symphonia, and THEN there was even Tales of Eternia from the PSone ported to the PSP as well. Now, just to rub it in Nintendo fans' faces some more, Namco has announced a complete remake of Tales of Destiny on the PS2, plus another remake of Phantasia on the PSP and a fourth in the Tales of the World series that had previously been GBA-exclusive, but now appears to have moved onto the Sony handheld. Therefore, the fact that Nintendo DS owners are getting Tales of the Tempest is something to cling onto until a Wii version is announced. The question is, what can we looks forward to in this new version?
So far the game is down for a 6th August release in Japan, although the date has changed a few times since being unveiled, whilst it is currently unannounced for the US and Europe. However, presumably Nintendo will lend a helping hand with the publishing duties, even just if it is for the multi-language European market, just as it did with both Namco's Tales of Symphonia and Baten Kaitos on the GameCube.

Watching the trailers of the game in full flow shows that Namco's Tales Studio has definitely decided to push the DS far more than it did with Sony's PlayStation Portable for the port of Tales of Eternia (which was almost exactly the same as its original PS form). The characters all appear to be in a cel-shaded, three-dimensional polygon style that originally stunned us all. However, after seeing Square Enix's complete overhaul of Final Fantasy III on the DS, the same company's first scans of Dragon Quest Monsters: Joker and Nintendo's Zelda: Phantom Hourglass, some of the sparkle has disappeared.
But that is not to say we are taking too much away from how gorgeous this game still looks, with its speedy frame-rate looking to ensure battles are as fast-paced and open-ended as ever, rather than going back to the slower, more restrictive nature of Tales of Phantasia. Uses for the top screen that have been shown range from character details during battles and an overhead map. It has not been revealed whether conversations will take place there as well, although it seems the most natural option.

As for how the story unfolds, six of the game's characters have been revealed so far, with the protagonist being a 15 year old boy called Caius Qualls, who lives with his foster father in a sleepy deep within Areuura. Poor Caius knows nothing about his real dad, but is eventually thrown a small bone when he and his foster father become separated. The two had been fighting a monster called Spot that was attacking the village, but the inhabitants discovered that Caius's foster father was in fact a Lycanth (strange human-monster hybrid) and drove him, Caius, and good friend Rubia out forever. Priest Soldiers stalked their exit, so the foster father used himself as a decoy to let the youngsters flee to safety, directing Caius toward the capital city, in search of his real dad.
Other than the characters involved, Namco has not really released much information about the title so far, but you can piece together some ideas from the backgrounds of each person revealed so far. For instance there is Caius' young female friend, 15-year-old Rubia Natwick who has lived in the same frontier village for many years. She had been planning to head to the capital city for study purposes, but is now set to take revenge on the person who murdered her priest parents, Lukius Bridges. He is the right-hand man of the pope and leader of the group of Priest Soldiers that chased after Caius. He aims to wipe out any Lycanths (the half-human, half-creature beings, like Caius' foster father), hiding his horrific acts behind a mask that he never removes.
Then there are three others involved in the game: Tilkis Barone, Forrest Ledoyen and Arria Eckbergh. Tilkis is an 18-year-old man who actually hails from a place far away from Areuura and is on a completely separate mission
Who owns this game?
Adam Riley