Project H.A.M.M.E.R (Hands On) (Wii) Preview

By jason 15.05.2006 2

There isn't a whole lot to report on Project H.A.M.M.E.R. just yet. In fact, a NST developer (Nintendo's Seattle development team behind the project) told me that the level here at E3 is actually more of a tech demo than anything else. The game is real but the level on display isn't necessarily indicative of what will be in the final game at all.

What I can report on, are the ideas they've implemented so far. Essentially, the game is a sort freakish hybrid between God of War and Hulk Ultimate Destruction, and maybe a pinch of Robocop. The focus of the demo is to approach enemies, big mech-like creatures, and with your big ass hammer weapon, bash them. Bash the hell out of them.

Screenshot for Project H.A.M.M.E.R (Hands On) on Wii

Movement is controlled with the Nunchaku and the Wiimote serves as the weapon of destruction. You can swing it one-way and the carnage goes this way, swing it another and the carnage goes that. You can pull back on the controller as if lifting a real hammer ready to strike in order to charge your shot. Once fully charged you bring the controller down for ultimate destruction. The inertia at which your guy swings the hammer adds to the feeling of power you have in your hands. There's a lot of testosterone-fueled satisfaction at play, at least for a little while.

Screenshot for Project H.A.M.M.E.R (Hands On) on Wii

God of War is an amazing game first and foremost due to how unbelievably fluid the control scheme is (Part 2 looks to improve on it even further). You can whip and slice, grab and throw with constant ease that creates some spectacularly devastating scenes. Project H.A.M.M.E.R. doesn't have that sort of fluidity in place.

Screenshot for Project H.A.M.M.E.R (Hands On) on Wii

Every swipe of the hammer requires some reload time. This makes sense in a realistic physics manner, but I can't help but wonder how much fun the game might be if you could move that ten-ton hammer with all the ease of the Wiimote itself and get some really amazing combos going. Perhaps a long-form game of powerups and level building may allow just that...

Screenshot for Project H.A.M.M.E.R (Hands On) on Wii

Final Thoughts

Again, the demo supposedly isn't even an actual level from any real completed game. It definitely feels like the developers created an environment people could get their hands dirty in and possibly get some new creative ideas. The futuristic urban meets sci-fi motif is very tech and cool. Here's hoping NST takes the ball and runs with it. If they do, it could be quite a game.

Developer

Nintendo

Publisher

Nintendo

Genre

Brawler

Players

4

C3 Score

Rated $score out of 10  n/a

Reader Score

Rated $score out of 10  9/10 (24 Votes)

European release date None   North America release date None   Japan release date None   Australian release date None   

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