Zack & Wiki: Quest for Barbaros's Treasure (Wii) Preview

By Adam Riley 24.05.2007

The adventure genre is getting more than a slight boost on both Nintendo's DS and Wii, but generally from smaller publishers. Now, though, Capcom is set to bring a true classic style adventure to Wii in the form of Zack & Wiki: Quest for Barbaros' Treasure. Whereas the company has so far brought the world its highly amusing and clever Phoenix Wright games for the DS, its previous home console effort for Nintendo in this style was the rather disastrous Mickey and the Magical Mirror. Thankfully, though, the genre is being giving far more serious attention for this Wii attempt...

The game starts off with a story revolving around Zack, a young apprentice pirate keen on seeking out treasure. During his escapades he comes across a talking skull that once belonged to a legendary pirate by the name of Barbaros, who long ago stole a fantastic treasure and left it hidden within the depths of a mysterious island. Whilst others have been allured by the promise of wealth beyond their wildest dreams, all have failed. In this case, however, should Zack promise to help remove Barbaros' curse then the key to the island will be revealed afterwards as a reward. But do not think you will be breaking that curse any time soon, since Capcom has already confirmed there will likely be around forty hours of gameplay, which is extraordinarily long for this particular style of game.

PC fans may remember how brief certain 'classics' were, with Broken Sword 2 being one particularly short-but-sweet entry. But there are some games where longer is certainly not for the better, with events dragging on considerably. From all reports, though, this game avoids that by being laid out in short, sharp bursts of fun puzzle-filled gameplay, helped along nicely by an amusing side-kick simian called Wiki and the fact that the Wii controller is the main key for solving the majority of puzzles, giving you a constant hands-on feel that makes cracking the conundrum all the more satisfying than when you just have to press a button. Also, as implied before, the gameplay is not so slow-paced that most will become bored easily, as you will quickly realise that there are numerous traps along your path, some that come in quick succession and require rapid reactions or else you could be squashed by a boulder bounding down a staircase or pincered by treacherous spikes.

Screenshot for Zack & Wiki: Quest for Barbaros's Treasure on Wii

Players wander around levels in a manner akin to point-and-click games, with the Wii controller acting as a mouse, moving an on-screen cursor and awaiting a click of the A button to execute the desired command (in this case 'walk to'). The first level (of three shown so far) had players faced with a plane crash, having to collect various items from the wreck. Then, upon reaching a waterfall and dead end, you must figure out how to proceed. Queue some first-person tree shaking, using the Wii-mote, and the revelation of a centipede that must be dispatched using Wiki, who conveniently changes into a large bell that can be swung repeatedly. When dealt with, the Centipede becomes a Centisaw and the tree can then be cut down (again using the motion control, this time in a first-person viewpoint) and used as a bridge for crossing the waterfall. Very simple stuff, but when you are against the clock (with the chance of death looming) it proves to be quite engaging.

Screenshot for Zack & Wiki: Quest for Barbaros's Treasure on Wii

Next up the scene moved to an Egyptian-style locale, where there were lots of ancient statues, a lever and several large rocks. Here the aim was to pile the heads of the statues in the right order, again by lifting with the Wii controller. Obviously it was not that simple, as flipping was required at times, literally done with the Wii controller in a manner similar to turning a key. When done, a handle appears that can be used in the hole of the lever, then you must move the controller in a circular fashion until the statues are moved into the right position before you can grab the treasure. Again, as with the last main puzzle, any incorrect moves result in death

Screenshot for Zack & Wiki: Quest for Barbaros's Treasure on Wii

The game takes place over various colourful, well-animated locations, such as the ruins of a jungle, an airship and even an ancient castle, complete with a very attractive cel-shaded look that is somewhat akin to that of Zelda Wind Waker, except with more of a Japanese anime feel to it and humorous little scenes. Certainly a far cry from some of the shoddy first generation offerings released so far! As for longevity, the game gives you a rating dependent on how quickly you completed puzzles and whether or not you asked for hints along the way, which is aimed at increasing the replayable nature of the game. The game also does not hold you hand unnecessarily, leaving you to wander into an area and have to quickly figure out what is going on all on your own. All-in-all a pretty solid package.

Screenshot for Zack & Wiki: Quest for Barbaros's Treasure on Wii

Final Thoughts

Being readied for Autumn of this year in both the US and Europe, Capcom looks to have a big hit on its hands, despite the shaky name change that recently took place (now the self-explanatory "Zack & Wiki: Quest for Barbaros' Treasure" instead of Treasure Island Z). Adventure fans should definitely keep their eyes peeled for this!

Developer

Capcom

Publisher

Capcom

Genre

Adventure

Players

2

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  7/10 (18 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comments

Nice preview Adam - really looking forward to this one. :-D Wii has some excellent exclusives on the horizon...

This game is going to be awesome!! I really can't wait for it. I've only heard glowing impressions.

It really does sound great - and thanks Mike :Smilie Hopefully Capcom will be pushing this considerably...or if Nintendo distributes it in Europe, let's hope they give it a decent push! Smilie

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Is nobody interested in this game at all? It's a fun little puzzle outing...it just needs more modes to make it worth the money.

Online multiplayer wouldn't hurt, either!

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

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