Max and the Magic Marker (Hands-On) (Wii) Preview

By Mike Mason 04.10.2009

Review for Max and the Magic Marker (Hands-On) on Wii

What would you do if you got hold of a magic marker pen? Personally, I'd probably absent-mindedly do the same thing you might do if you were handed a regular pen - scribble out a random little monster. That's exactly what Max does, and to his surprise his creation comes to life within the drawing and begins to terrorise the page. So he decides to draw himself in to save the worlds he has created from the rampage of the beast.

It might be becoming clear to you by now through reading these previews that WiiWare and DSiWare developers know what they're doing. Press Play, the guys behind these Magic Marker antics, are no exception. The nunchuk controls your movement in this platformer, the remote your pen. As you move across the land you'll notice sections you can't get past - a giant chasm, for example. That's no problem, though - just draw a big orange line across it, making sure that it balances on both sides of the pit, and you've made yourself a handy bridge.

All puzzles play out in a similar way from what I saw and played: find obstacle, draw something to combat it, progress. The pen is excellently implemented, though, and is by no means something that will allow you to instantly win. Your drawings have to be precise to fit the criteria, such as early on when you can hit a test-your-strength machine with a weight; if you don't concentrate your drawing into a ball or drop it from a great enough height, then it won't work. You also have a limited supply of ink, with extra balls of the pen filler collectable around the levels, or you can erase previous drawings to gain the dye back.

Screenshot for Max and the Magic Marker (Hands-On) on Wii

There's a definite level of experimentation to the game; rather than hurdling an enemy, you could draw a line atop it and then run straight over it like a ramp. The cartoon style looks fantastic, and if you press A and B together the action will freeze, the visuals change to how Max's drawing 'actually looks' - all wax crayons and scribble. In this mode you can still draw lines, so if things start to feel too hectic you can just pause the action and work out your solution from there.

There were a few moments where the jumping felt a tiny bit off, but overall Max and the Magic Marker is shaping up very well. The concept is solid and will hopefully lead to some excellent puzzle platforming later; the version we played only had a few levels, of which I played two.

Screenshot for Max and the Magic Marker (Hands-On) on Wii

Final Thoughts

Max and the Magic Marker is another great future addition to Nintendo's download services. I was assured that the game displayed at the event was not the final build and one with better frame rate and more accurate control already exists at Press Play; considering there wasn't too much wrong with the version I played, that spells good things. This pen could easily be mightier than a sword...

Developer

Press Play

Publisher

Press Play

Genre

2D Platformer

Players

1

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  9/10 (3 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comments

Almost certainly get this.

http://www.fanficmaker.com <-- Tells some truly terrible tales.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

Kind of reminded me of a mix between 5TH Cell's Drawn to Life and Scribblenauts (only with far better controls...).

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

This is so cool. I just saw the videos on youtube. I love the look of the later levels.
I really don't care if it's 1000 or 1500 wii points - I'm getting this!

Got it! Pretty good so far. I'll post more once I finish it. 8)

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