Monster Hunter 3 (tri) (Hands-On) (Wii) Preview

By Adam Riley 11.04.2010

Review for Monster Hunter 3 (tri) (Hands-On) on Wii

Monster Hunter 3...Tri...whatever, is a strange beast. For one, it is very unusual to see this sort of game on the Wii, for two it is very ‘Japanese’ and for three it is very ‘old-skool’; oh my yes, with a ‘K’ and everything. Thing is, that doesn’t necessarily make it bad, it just makes it a bit surprising. Cubed3 was re-cently given the chance to try the latest version of the game out at a special Nintendo event and James, Adam and Mike all tried to overcome the game’s missions by working together…or not, in Adam’s case.

Loud, garish, manly and a bit like walking straight into Conan the Barbarian complete with rampaging Ar-nold Schwarzenegger, Monster Hunter 3 (tri) pulls no punches. Straight off the bat everything is epic, epic menus, epic weapons, epic characters, epic loading screens and, of course, the obligatory hugely epic massively terrifying monsters that somehow, mystifyingly, you’re able to kill. You, with your sword and gummy flesh, against some twenty-feet of scales, teeth and evil.

Zing. And the whole thing is rather good fun. After you’ve picked your character (some have huge swords that are rather cumbersome and difficult to move with, some have nifty bowguns and ammo, some have smaller swords, some have medium sized swords, etc.) and the level you plan to take on (the Cubed3 team picked the easiest one, this was a wise decision) you are shoved straight into the action. Levels are split up into a number of areas called ‘fun-zones’ (lies), each one contains items to pick up (health, ammo, hunks of meat to broil over a fire) and some contain rather large monsters. Cubed3 happily set about tracking down said monsters in a large killing team (at times I did admittedly run away mildly terrified and half dead) that consisted of Adam wielding a large hammer and hitting everyone, me pinging arrows at the thing from a distance and Mike actually being sort of good at it.

Of course, we had no need to use Wii Speak since we were all sat near each other...but then again, we hardly communicated at all, other than when Mike and James screamed at me for hitting them more than I hacked at the main enemy, or derided me for getting slaughtered yet again and having the annoying lengthy trek back to the action. Actually, this ‘long walk of shame’ is something that really bugged me. Rather than being re-spawned at least nearby, when your player ‘faints’ (Nintendo must be happy that there is no ‘death’), he or she is carted all the way back to the main village and rejuvenated before being allowed back into the fray. In reality to you and I, though, what this means is that you will be sat there unable to play for a few seconds before then having the long jog back to the action. The characters are not fast either, so even after two or three encounters with the throes of death, this whole process becomes highly frustrating. If only there had been the inclusion of an item that when collected during battle allowed for instant transportation back into the fray should death become you. At least that would have lessened the impact, anyway.

Sticking on a mildly negative slant, I have now played this with the standard Wii Remote and Nunchuk set-up, as well as the Classic Controller PRO, and in my opinion the former combination works far better. I understand that there are still those people that refuse to move with the times and try Wii merely because it ’isn’t like the old days’, but seriously, the control system works far better when not played with the CC PRO. As James touched upon, the default button configuration was ridiculously confusing, with the layout not feeling totally natural and certain buttons being mapped into a context-sensitive scenario that first of all did not seem necessary, and secondly proved to be far too fiddly for in an intense action environment.

This may come as a surprise to some, since all other articles seem to be singing the praises of Monster Hunter 3 (tri) from the hills and mountaintops, yet here I am pointing out nothing but drawbacks that more than slightly irritated me. That is most definitely not to say I hated the experience and would not ever sink a considerable amount of time into it upon release. What I merely aim to achieve is to make people aware that whilst Capcom’s flagship Wii release is a joy to look at (out-doing Nintendo on its own format in the visual stakes is becoming a habit for Capcom in recent years, it seems, as could be seen with Resident Evil 4 on the GameCube as well) and has lots of enjoyable The Legend of Zelda-esque adventuring, it is far from the perfect game that the magical 40/40 score from Famitsu and over-the-top articles full of hyperbole from other media sources would have you believe.

As with any game, there are always going to be some points of contention. At least with the controller issue, it is something that can be rectified by trying one of the alternative set-ups, and presumably there is the option to re-map the button layout for when using a CC PRO (we were simply thrown into the heat of battle, rather than being allowed to tinker with any options). Capcom and Nintendo are clearly pushing the online and local multiplayer side of Monster Hunter 3 (tri) as much as possible to build up hype, yet personally I would have much preferred to give the solo experience more of a test run. Thankfully there is not too long to wait before the final game is released in Europe, so at long last the full adventure will begin!
- Adam Riley, Senior Editor.

Final Thoughts

Monster Hunter 3 (tri) is due to land in Europe on 23rd April and whilst Capcom has struggled to install a strong fan-base so far, even after pushing the latest PSP release immensely here, with Nintendo’s support it looks like this will finally be the equivalent to Final Fantasy VII; the one to bring to series to the fore. There is no doubt it deserves the attention it will receive, since it is the next best thing to Zelda on Wii right now, but it needs to be remembered that this is not the perfect product everyone seems to be making it out to be. The positives far out-weight the negatives, however, so definitely keep your eye on this beast when it arrives later this month!

Developer

Capcom

Publisher

Nintendo

Genre

Adventure

Players

4

C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  10/10 (26 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comments

Has anyone already got their copy pre-ordered? Not long now until it finally gets launched! Seems like we've been waiting an absolute age...

Famitsu has just revealed that the game has sold ~1,007,000 units since launch in Japan now, making it the biggest Third Party release there by far. The nearest two competitors are Bandai Namco's Taiko no Tatsujin, with ~660,000 units and Square Enix's Dragon Quest Swords, with ~495,000 units sold.

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Its also easily outsaleing other (non-portable) version of the game.

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Rag (guest) 11.04.2010#3

screw this guy, imma use the CC Pro regardless

Rag (guest) said:
screw this guy, imma use the CC Pro regardless

Smilie That's the spirit! It comes down to what you feel most comfortable with, but it does generally work better with the Wii Remote and Nunchuk combination...

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

I got my Wii Speak with Endless Ocean 2 and now all I need is the MH Tri bundle and hope for my internet connection to not die on me while questing.

You must not be a Hardcore gamer cause if u are u would have no problem using any type of controller like me.It takes me less then 5 mins to learn how to use a new controller for any system on any game.On top of that anyone that isn't a newb to the game won't die more then once on a quest.
Also the CC pro is liked by ppl who played/still play MH2 for PSP or played MH1 for PS2 because there use to using those control layouts.

I played the Demo for Wii and i haven't played MH since the 1st one on PS2,Plus i never played the Wii in my life til i got the demo yet i had no problem beating both of the Demo quest with each weapon besides bowguns cause i hate them.So like i said if ur not a newb u won't die.Now yes this game is hard to play for a long time if ur not hardcore since it's not easy like 99% of games made today,but if u can stay at it til ur good then you'll end up loving the MH series.

Good for you...

I still maintain the classic controller set-up is crap; there is such a thing as 'bad controls' y'know. As Adam says, the Wii-mote nun-chuck makes more sense and is more usable.

Trying to think of a witty signature after 'Hacker-gate'...

I enjoy the classic controller controls, you get used to them quickly, and I think they feel quite fluid, though that may just be my opinion. Being able to do about three things on the fly (Run away, select item and control the cam/check in game menu) works well in the heat of battle. I find it comfortable too. Maybe it's because its the only configuration that I have used at the event, and now as it sits in my Wii.

I have seen some commercials for this game, and it looks awesome I must say. Being able to play online is a real bonus too.

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