Metroid Prime 2: Echoes
Metroid Prime 2: Echoes (/images/icons/ico_gc.gif)

Developer
Retro Studios
Publisher
Nintendo
Genre
Adventure
Players
4
C3 Score
9
Reader Score (124 Votes)
9
9
9
Posted on 14.05.2004
Posted by Alexi Messeramo (Alexi Messeramo)
Comments: 2
Reads: 1651
Tags:
Metroid Prime 2, Echoes, Retro Studios, Nintendo, Adventure, /images/icons/ico_gc.gif
Posted by Alexi Messeramo (Alexi Messeramo)
Comments: 2
Reads: 1651
Tags:
Metroid Prime 2, Echoes, Retro Studios, Nintendo, Adventure, /images/icons/ico_gc.gif
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Getting multiplayer options into a game is all too easy, you just slap in a split screen mode, some nice weapons, alter some of the single player arenas and slap it into the main menu. Of course to make a good multiplayer title is an entirely different kettle of fish. Metroid Prime: Echoes has a lot of pressure to perform in the multiplayer department, it is going to be one of the game's main features following the absence of such an option from its GameCube predecessor.
Thankfully it doesn't disappoint in anyway what-so-ever! With four players this is an amazing experience, everything is so much more intense and random, yet the skill involved in doing well is evident from the off. The game runs very smoothly indeed, we tried our best to get it to slow down but we just could not manage it. There is masses to do in multiplayer, you can of course shoot, roll about in your Morph Ball form (terrific fun it is too), running away, hiding, being sneaky, and using any number of handy upgrades. From first impressions it seems to be the perfect multiplayer option. There was only one level on offer at the booth, but this was more than enough for everyone to get a real feel for how the game played with four people taking part. The level we played was pretty simplistic, but there was still masses of places to hide and plenty of thinking to be done in order to exploit your environment in the best way possible. The game is so fast paced though you have very little time to think, and on a level as small and compact as this one if you hang around, you don't stand a chance.
A rather unexpected surprise were what we liked to call 'big-bugger-off-cannons' that were placed at certain places in the level. If you get into your Morph Ball mode and approach one of these beasts it fires you across the level to another section. One this is good for people that like to run away a lot, and two it is good for people that like to chase the people who run away a lot; never before have we laughed so much at what is meant to be a serious title!
As Nintendo keep on reminding us, the MP series is not meant to be a shoot-'em-up, and although this technically was a demo of a death-match mode, it still had that very different and distinctive feeling that so many loved about the first GameCube title, and the same is indeed true for the single player section of Echoes. It is hard to pin down what this feeling is, but it is certainly here and it oozes quality and class on all levels.
The multiplayer action we enjoyed was explosive, fast paced, great fun and seriously addictive. You can think your way through a battle, blast your way through one, run away for the entire time or do a bit of everything; it is all very flexible and well thought out. Ladies and Gentlemen, Retro Studios have done it again!
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Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
Word of Adam | Voice123 Profile | AdamC3 on Twitter
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