Super Mario 3D Land (Hands-On) (Nintendo 3DS) Preview

By Adam Riley 30.07.2011

Review for Super Mario 3D Land (Hands-On) on Nintendo 3DS

The Super Mario Bros. series of traditional side-scrolling 2D platform adventures were a mainstay of the Nintendo world up until the end of the 16-bit SNES era, and with the advent of the Nintendo 64 came the next step; Mario games taking place in vast 3D worlds. However, whilst sales of Super Mario Sunshine and both Super Mario Galaxy releases were impressive, they never quite matched previous outings. Then when New Super Mario Bros. arrived on DS, followed by a Wii version, it became apparent people were yearning for classic Mario. Now, with the Nintendo 3DS on the market, Nintendo and its Kyoto team have decided to make an amalgamation of the two styles. Cubed3 recently got chance to try four stages from Super Mario 3D Land.

Many people have pointed to the fact that there was no Mario adventure at the launch of the GameCube as being one of the main reasons why it failed to amass strong sales early in its lifetime. The Nintendo 3DS has faced hardship so far and a lot of it is being attributed to a lack of big First Party hitters from Day One. However, now Nintendo is busy trying to release as many big names in time for Christmas as possible, one of which is a game previously known simply as Super Mario, but now has been renamed to Super Mario 3D Land.

The demo version that Cubed3 was able to try recently was split into four separate stages, all of which showed how the Kyoto team that worked on both Super Mario Galaxy games, as well as Donkey Kong: Jungle Beat, is trying hard to marry up the fantastic 3D world that critics have been praising since Super Mario 64, with the retro appeal that has made both New Super Mario Bros. efforts so immensely popular, harking back to the 2D side-scrolling levels and even dipping into Super Mario Bros. 3's heritage with the re-introduction of the Racoon Suit.

Right from the start it was obvious that there are influences from both styles, which definitely acts as a major positive point, although some may take general issue with how the pace certainly seemed a little slower than normal and the camera was at such an angle that the field of view was quite limited in certain instances. Starting things off, each stage selection screen has three dashed coin outlines, giving an indication of special coins to be collected throughout a level. First up was World 1-2, which has a remixed version of the music from the original Super Mario Bros. NES game’s second stage of the first world, and even takes place in a similar underground setting. This particular level saw Mario navigate 2D-style levels with added depth, meaning that to grab a Fire Flower from a nearby block, players had to use the Circle Pad to direct Mario into the screen. To begin with, the idea of controlling Mario in a 3D plane, yet in a 2D type of environment took some getting used to, especially judging where the Nintendo mascot was running when going deeper into the background. However, in no time at all it became quite natural in this instance.

Screenshot for Super Mario 3D Land (Hands-On) on Nintendo 3DS

World 1-2 was littered with classic elements, such as green Koopa shells to knock at bumbling Goombas, green pipes to drop down into for accessing isometric bonus levels filled with regular golden coins, and Piranha Plants that now come in a black variety, shooting tar or oil at the screen to obscure the player’s view temporarily. A tight bridge with large spiked balls swinging from the back to the front of the playing field was a key highlight in this area, with oil being spat in Mario’s direction from the background, making it trickier than ever to slink past the treacherous moving obstacles. The finale of the course showed off an open 3D area, except modelled in the fashion of the old Super Mario Bros., with a staircase that allowed for Mario to clamber up and launch himself towards the top of a flag pole, gaining an extra life if the very peak was reached.

World 2-1 moved more into the realms of modern day 3D Mario escapades, and gave players chance to really try out Mario’s move set, which revealed two key points were missing. Whilst ground pounding, slide-jumps, wall-jumps and forward rolls are included, first of all the Tanooki Suit does permit flying, only a gentle flutter back down to the land beneath Mario’s feet, and then secondly the hop, skip and triple-jump manoeuvre seems to have been shelved. Thankfully, though, World 2-1 offered enough variety to help overlook these two omissions. Running around the large grassy expanse definitely had a Super Mario 64 feel to it, and random green pipes again took Mario to isometric rooms with coins and items within, and a fixed camera angle that brings back fond memories of Super Mario RPG. Musical note blocks from Super Mario Bros. 3 also make a return, allowing Mario to find hidden items, plus launch much higher with a perfectly timed jump on the spring-filled squares.

Screenshot for Super Mario 3D Land (Hands-On) on Nintendo 3DS

Oddly enough, whilst Mario can grab a feather and don the Racoon Suit, flicking his newfound tail at enemies or question-mark blocks / bricks, it does not grant him the ability to fly, only hover back down to earth after jumping. This, as with the overall slow nature of play, will be yet another negative point to add to the list of why Super Mario 3D Land is currently not looking as good as Super Mario Galaxy 2 from the initial play-test. This particular level also highlighted how the 3D effect can actually be detrimental to gameplay, with lots of jumping over gaps into the screen being quite tough to judge properly due to the low camera angle. Whilst the camera can be manually moved around, there is no free-moving option, and the preset positions used are not always conducive to making awkward jumping scenarios easier, resulting more often than not in plummeting down into the abyss. There were some interesting platform situations to deal with, thus making players test their timing skills, but sadly this particular level ended up being very slow and not overly engaging.

World 2-5 was extremely reminiscent of the final world in Super Mario Bros. 3, with the stage constantly moving from right-to-left, meaning players had to keep Mario on the move from left-to-right, dodging cannons shooting scorching fire outwards at him, as well as launching Bullet Bills towards Mario as he balanced across a tight-rope connecting two sections of the airborne galleon he was traversing. Along the way, there was a special box that could be hit to transport Mario elsewhere in the stage to collect more coins as quickly as possible before hitting another block to return to the thick of the action, all the while keeping a close eye on how quickly the screen was catching up. Eventually, delving into the pits of the ship, Mario had to face-off against Boom-Boom!, the mid-level boss from Super Mario Bros. 3, with him spinning around a small enclosure, trying to knock Mario down, whilst the portly plumber’s objective was to bounce on the Koopa’s head three times when caught in a moment of dizziness to gain victory, moving swiftly out of the foe’s way when it retracted into its red shell and began zooming around the arena.

Screenshot for Super Mario 3D Land (Hands-On) on Nintendo 3DS

Finally, and easily the most thrilling of the four levels on offer, it was time to tackle World 3-3, which took the form of the type of puzzle platform stages that graced Super Mario Sunshine and both Super Mario Galaxy outings. These tests of timing and skill were always a personal favourite, so as soon as the level started I was in heaven. Basically, Mario is faced with a great expanse full of nothing, just an empty void waiting for him to drop into. As the memorable tune from Super Mario Bros. 3 kicks in, there before him lies a green button with an exclamation mark emblazoned upon it. When ran over, this triggered a series of green panels to appear consecutively, forming a temporary pathway to the next trigger or platform. These tiles did not simply form a straight road ahead, though, sometimes flipping in all sorts of directions, even upwards to create steps or walls to jump off to reach other sections.

Along the way there ware several enemies to contend with, such as large bumble bees floating around, as well as plenty of coins to collect en-route, some hidden rooms, and even spiked blocks hindering progress. Speed was off the essence as well, since the green panels did disappear after a few seconds, meaning that constant movement down the path was essential, which became quite nerve-wracking when having to wait for a floating platform to slowly come within jumping distance, all the while being able to see tiles disappearing in the distance, edging ever closer to your current position. With more stages like this inventive one, Super Mario 3D Land could indeed be a classic in the making, and if the speed is sorted for other levels, it could prove to be on par with at least Super Mario Sunshine, if not the first [i]Super Mario Galaxy.

Screenshot for Super Mario 3D Land (Hands-On) on Nintendo 3DS

Final Thoughts

Considering this is the first proper outing for Mario on the Nintendo 3DS, the four levels on trial were somewhat of a mixed bag. Mixing classic Mario with updated 2D levels and adding in the 3D worlds of more recent home console editions works to a degree, but the awkward camera angle and general slow pace of the adventure makes what should be a great experience actually quite a dull one at times. There are sparks of genius in Super Mario 3D Land, but more needs to be tried before Cubed3 is fully convinced.

Developer

Nintendo

Publisher

Nintendo

Genre

3D Platformer

Players

1

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  8/10 (16 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now    Also on Also on Nintendo eShop

Comments

I do hope Nintendo can pull it off - it sounds like a solid platformer at the moment but not "up there" with the others... yet. Not too long for release which worries me. Still, Nintendo have yet to fail with a Mario game, so I have high expectations for this one!

Cubed3 Admin/Founder & Designer
Hikari (guest) 30.07.2011#2

Racoon Suit=/=Tanooki Suit. In SMB3 the Racoon Leaf let you fly, slowly decend, and hit enemies with you're tail. The Tanuki Suit simply added the ability to turn into a statue and some other thing. SmilieSmilieSmilie I WANT TO CUDDLE HIS TEIRU!!!!!!!!! Smilie

Thank you - just pointed out how poor my memory of SMB3 actually is Smilie Will amend that now, thanks Smilie It's the Racoon Suit in this then, but minus the flying part...

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

I have high hopes for this! It's made by the same development team that made the fantastic Galaxy series, so why shouldn't I? Smilie

How is the music coming along? I loved both of the Galaxy soundtracks and I really hope this has a similar one.

( Edited 30.07.2011 19:08 by Mush123 )

On the subject of music, I'm really hoping some Mario Land themes make their way into this. With a title like Super Mario 3D Land, it would be a travesty if there weren't any. I've heard enough SMB3 remixes, so it's about time for some lesser known Mario music to get the remix treatment.

Zondekel (guest) 30.07.2011#6

The boss at the end of the Airship- it's not a particular Koopa Kid, it's Boom-Boom! He was (or they were- it's debatable whether it was always him or more than one) the boss of every mid-world fortress in Super Mario Bros. 3.

Image for

Thank you, Zondekel Smilie I appreciate the feedback! It's been such a long time since I played SMB3 that I didn't recall Boom-Boom! so just thought he looked like a Koopa Kid. Cheers for the feedback.

( Edited 30.07.2011 22:26 by jesusraz )

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

To be honest, I am a little worried Nintendo are going too Retro. Explorable overworlds seem abadoned completely in recent games, and reusing classic elements from the past isnt neceserly a good thing, imho.
(especialy if they dont behave the same way).

http://www.fanficmaker.com <-- Tells some truly terrible tales.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

Just looks and sounds like another standard Mario game. Not too interested in this.

I expected something more original from the team that created Super Mario Galaxy. Instead I'm more excited about Luigi's Mansion 2.

Marzy said:
Instead I'm more excited about Luigi's Mansion 2.

I can't wait to see/hear more about Luigi's Mansion 2. I only ever played the first one once, round a friends but I thought it was great. Smilie

Squidboy (guest) 31.07.2011#11

I hope it has a Chinese level.

Squidboy (guest) 31.07.2011#12

Looks cool, but I fear it may be a touch too easy.

The special jump should speed things up on speed runs.

Deano (guest) 31.07.2011#13

This game looks too linear, why can't they leave the 3D Mario games alone and let the people who love 2D Mario have the New Mario Bros: series. I never understood why people never took to 3D Mario, either they are too lazy or just to backward to play Mario in 3D but 3D Mario games are more beautiful and are a gem to play. Mario Galaxy 1 & 2 got that mix right.

Mush123 said:
I can't wait to see/hear more about Luigi's Mansion 2. I only ever played the first one once, round a friends but I thought it was great. Smilie

Have you read my recent hands-on? Smilie

Deano (guest) said:
This game looks too linear, why can't they leave the 3D Mario games alone and let the people who love 2D Mario have the New Mario Bros: series.

It all depends on what the skew is in terms of stage types. Currently we have only seen four, two linear, two more open. I know what you mean, but clearly Nintendo wants more sales for its 3D Mario series rather than seeing NSMB Wii sell 5-6 million in Japan and SMG1 & 2 both struggle to hit 1 million.

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses
Deano (guest) 31.07.2011#15

It's such a shame that Mario Galaxy (both games) have hardly seen the sales as New Super Mario Bros in Japan and other places as they are amazing games. Don't get me wrong I do really enjoy 2D Mario but in 3D it gives it more meaning and my secrets to find and I get the feeling from Super Mario 3D Land that they have gone for quantity rather then quality, take the raccoon tail for example, it's nostalgic but you can't fly with it. This is to bring in the masses who would remember the Raccoon and think I'll buy that as it reminds me of the Mario I played as a kid but without the Raccoon serving a very good purpose in the game (apart from the ability to glide for a few seconds) it's like having Cloud Mario without the ability to perform clouds. They are going for the look which I think is wrong. I Love Mario Games but I'm getting the feeling they are dumbing this title down to sell more. It looks like there is no more Stars to find now and replaced by the flag pole system which makes me believe the levels will be very short. (no more secrets to find) I'm going to get this game no matter what but I'm looking forward to Super Mario for the Wii U.

That's actually the Tanooki suit in the screenshots as the raccoon suit only gives Mario the tail and ears, rather than the whole outfit. I'm not sure if there is a raccoon suit plus the tanooki suit, but either way, it looks like the powers are more limited in this game.

Clive Owen (guest) 31.07.2011#17

Deano AKA Clive!

Clive Owen (guest) 31.07.2011#18

But that's not really the Tanookie either hence you can't turn into statue form, and why is it that the Super Leaf gives you the Tanookie look? They have really Ballsed Up here. The game looks very subtle but it's not standing out as amazing which odd considering the team making this game. I'll look forward to seeing my info on it later this year.

It's a gimped Tanooki suit that is obtained with a raccoon leaf for some reason.

I'm liking the look of this game more than New Super Mario Bros. Smilie

Winnie (guest) 31.07.2011#20

Well let's be honest here, The New Super Mario Bros didn't look that fantastic in the first place, if you played Mario Galaxy 1 and 2 the 2D elements in it looked a great deal better then the New Mario Wii

Winnie (guest) said:
Well let's be honest here, The New Super Mario Bros didn't look that fantastic in the first place, if you played Mario Galaxy 1 and 2 the 2D elements in it looked a great deal better then the New Mario Wii

This.

It's not hard to make a game better looking than New Super Mario Bros.

Galaxy sold 8.84 million in total worldwide, remember.
Not sure why Japan should matter any more then the rest.

http://www.fanficmaker.com <-- Tells some truly terrible tales.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

Okay then, worldwide:

1.) Galaxy 2 has only sold so far 6.36 million as of April, 2011.

2.) New Super Mario Bros. Wii has sold ~22 million as of April, 2011.

3.) New Super Mario Bros. DS has sold March >18 million, as of March, 2009.

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses
Deano (guest) 31.07.2011#24

But what do numbers have to do with it? Just because New Super Mario Bros has sold more does not make it a better game. Mario Galaxy 2 is one of the highest rated Platform games ever. Also New Super Mario Bros was a bundled game, so it would of sold a lot more. Also let's not forget that the team making Super Mario 3D Land are not the same team that make the 'New' series of Mario, this team make the 3D Mario games.

Numbers have everything to do with it.

Think of it from a business stand point, where you're pumping resources into two projects with a similar theme, one of which sells 'well' but gets superb critical praise, and the other sells 'phenomenally well' yet gets decent reviews. What do you do?

It all depends on how much Nintendo makes back from these projects with two teams working on the two branches.

If it turns out that using the Tokyo team to work on something other than 3D Mario games is more lucrative, then Nintendo as a business will likely stick with the cheaper to produce and higher selling 2D style, perhaps mixing 3D elements in at times to keep another part of the fan-base happy.

Be thankful that's not the case, though, and that Nintendo is trying to keep the 3D Mario baseline and simply slot elements of the 2D world in.

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Comments

Comments are currently disabled

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
juzzy

There are 1 members online at the moment.