Ninja Gaiden 3: Razor's Edge (Hands-On) (Wii U) Preview

By Calum Peak 02.08.2012 3

Review for Ninja Gaiden 3: Razor

Team Ninja and Nintendo have been frolicking through the sticky matter that is the game space in recent years and built up a solid partnership. From Dead or Alive: Dimensions on Nintendo 3DS and Ninja Gaiden: Dragon Sword on DS to the love-it-or-hate-it Metroid: Other M, it sits as a developer that creates some of Nintendo's 'more mature' offerings. Team Ninja had a habit of porting Ninja Gaiden Sigma over to every console going at the time of release, but thankfully that isn't the case with the Wii U and Ninja Gaiden 3: Razor's Edge is a revamped, complete edition of the Ninja (shhhh) escapade that hit other console brethren in late March. The Cubed3 team got together for a hands-on, and one thing was pretty much universal -- thumbs were hurting a lot afterwards. This is Ninja Gaiden, folks!

The first thing I asked the attendant was "What difficulty setting is this on?" to which she replied "Demo Difficulty." Needless to say I was dead in two minutes; well, at least I got the controls down. The second time I got most of the way through the demo and I'm pleased to say that it was indeed the Ninja Gaiden we know and love. No simplified effort here; it was fast-paced, fluid and brutal in all the right ways. Staying still in this game gets you killed fast, whilst dodging and attacking is the only way to clear out relentless foes, with this being done with a variety of different weapons, although the demo only featured three of them; Katana, Double Katana and Bow. In terms of controls, this wasn't the sort of game that was trying to show off what the Game Pad could do and was played interchangeably with the Control Pad Pro (which is actually smaller than expected, but still very comfortable -- I can see it being the best controller for fighters courtesy of an impressively sized, perfect D-pad) and focuses on quick button presses to bring about Ryu's Hyabusa drop and to slide around the map like a mad-man dodging all manner of projectiles and enemies.

Screenshot for Ninja Gaiden 3: Razor's Edge (Hands-On) on Wii U

After hitting a certain milestone in combat, players can unleash a fury move that pretty much levels the playing field of enemies, and is more often than not a saving grace for getting out of the tight situations that happen frequently. Outside of combat, Ryu is as acrobatic as would be expected, scaling walls a lá Prince of Persia and generally being a badass with shurikens and finding the many collectables, and health points.  All of this the game pulls without a hitch, the controls are as tight as you would expect them to be on either controller. Like with most Third Party titles I played on Wii U, the visuals had taken a huge hit. All the motions were there and everything flowed beautifully, to the point that you could hit a person so hard that their arms flew off in a bloody mess, but the textures and edges needed a considerable amount of refining. Edges were blurry and lacked a healthy dose of anti-aliasing, and some of the visuals looked a bit bland, though that could have been down to the desert setting, admittedly.

Screenshot for Ninja Gaiden 3: Razor's Edge (Hands-On) on Wii U

Final Thoughts

Considering there isn't much happening on the Game Pad other than menus and weapon selection, most of the power should be pushed to the main screen. As with Batman Arkham City: Armoured Edition, let's hope that Tecmo Koei holds to its promise of smoother everything for the launch of Ninja Gaiden 3: Razor's Edge. Other than that, it's looking like a very promising title.


Team Ninja


Tecmo Koei





C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  9/10 (4 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now    Also on Also on Nintendo eShop


I'm skipping Arkham City on Wii U because I already own it on PS3, but I'm getting AC III, Ninja Gaiden III and Darksiders II for it.

Hyawatta (guest) 02.08.2012#2

Ninja Gaiden 3 for Wii U looked & played as smooth as silk. The controls were extremly responsive and it was a lot of fun to play. It was the first Wii U game I tried, and it left a great impression.

Hyawatta (guest) said:
Ninja Gaiden 3 for Wii U looked & played as smooth as silk. The controls were extremly responsive and it was a lot of fun to play. It was the first Wii U game I tried, and it left a great impression.
That's good to hear! It looks like Team Ninja has taken a lot of the original NG3's criticism into consideration for Razor's Edge. Here's hoping. *crosses fingers*

Chance favors the prepared mind.

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